Player Matchup

Hades
Hades
 
Hades
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CrustySock8889
Bakasura
Level 64
God Stats
3W - 1L
1,720 SR
Queue Stats
219W - 205L
1,473 Elo+
Solo
Thor
Thor
IMIoneyshot
Thor
Level 174
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 210L
1,575 Elo+
Solo
Danzaburou
Danzaburou
Rising Origin
Danzaburou
Level 109
God Stats
8W - 7L
1,605 SR
Queue Stats
65W - 65L
1,482 Elo+
Solo
Hera
Hera
keeger30
Hera
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,386 Elo+
Solo
Team Averages
Level 100
1,565 SR
1,483 Elo+

VS

Team Averages
Level 146
1,521 SR
1,507 Elo+
Chaac
Chaac
 
Chaac
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ImRoBoCoP
Mercury
Level 144
God Stats
4W - 8L
1,430 SR
Queue Stats
133W - 124L
1,478 Elo+
Solo
Sol
Sol
Skullstacos
Sol
Level 158
God Stats
11W - 2L
1,903 SR
Queue Stats
424W - 422L
1,511 Elo+
Party 1
Bake Kujira
Bake Kujira
Terryon11
Bake Kujira
Level 106
God Stats
0W - 3L
1,244 SR
Queue Stats
41W - 40L
1,540 Elo+
Solo
Raijin
Raijin
countrycbc
Raijin
Level 148
God Stats
5W - 8L
1,528 SR
Queue Stats
413W - 400L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 1 / 1
6,261
569
2,463
6,135
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
12
2 / 2 / 1
6,153
559
2,713
11,200
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 0 / 0
7,364
669
7,780
13,049
9,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Danzaburou
Rising Origin
Danzaburou
11
3 / 1 / 4
6,421
584
7,163
6,236
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hera
11
4 / 1 / 3
6,148
559
7,113
6,169
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 1
5,957
542
7,030
9,977
4,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
ImRoBoCoP
Mercury
13
2 / 0 / 0
6,516
592
4,183
7,552
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 0
5,294
481
4,160
6,497
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bake Kujira
Terryon11
Bake Kujira
9
0 / 5 / 1
5,552
505
3,677
13,230
8,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
countrycbc
Raijin
11
3 / 3 / 1
6,439
585
6,323
5,467
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
15
Kills
5
5
Deaths
15
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
1
1
2.5
L
Chaac
 
Chaac
0
4
1
0.13
W
Bakasura
2
2
1
1.25
W
4
0
0
4
L
Mercury
ImRoBoCoP
Mercury
2
0
0
2
W
Danzaburou
Rising Origin
Danzaburou
3
1
4
5
L
0
3
0
0
L
Bake Kujira
Terryon11
Bake Kujira
0
5
1
0.1
L
Raijin
countrycbc
Raijin
3
3
1
1.17
W
Hera
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,232
Damage
25,373
42,789
Taken
42,723
19,682
Mitigated
19,933
15,371
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
2,463
318
40
2,630
6,135
1,541
114
3,365
2,264
25,829
2,509
L
Chaac
 
Chaac
7,030
1,872
0
3,518
9,977
4,918
0
0
9,977
0
40,408
W
Bakasura
2,713
2,215
0
4,462
11,200
4,655
0
1,185
9,831
0
44,472
W
7,780
2,227
0
3,743
13,049
9,900
0
0
13,049
0
51,106
L
Mercury
ImRoBoCoP
Mercury
4,183
2,574
0
2,560
7,552
2,922
0
140
7,402
0
55,459
W
Danzaburou
Rising Origin
Danzaburou
7,163
3,041
0
3,402
6,236
1,872
0
4,363
1,793
0
38,958
L
4,160
1,008
0
2,045
6,497
1,838
0
2,348
3,905
28,548
6,140
L
Bake Kujira
Terryon11
Bake Kujira
3,677
1,941
117
1,542
13,230
8,594
0
4,162
8,704
28,212
0
L
Raijin
countrycbc
Raijin
6,323
569
0
370
5,467
1,661
0
1,932
3,471
36,404
826
W
Hera
7,113
1,943
0
1,094
6,169
1,714
232
4,085
2,064
29,710
1,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,347
Gold Earned
29,758
370
Minions Killed
337
0
Camps Cleared
0
1,163,509
Distance Traveled
1,175,856
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,261
569
62
6
0
218,787
0
L
Chaac
5,957
542
63
6
0
233,009
2
W
Bakasura
6,153
559
94
9
0
282,774
0
W
Thor
7,364
669
100
9
0
218,456
2
L
Mercury
6,516
592
102
9
0
289,150
4
W
Danzaburou
6,421
584
59
5
0
207,564
0
L
Sol
5,294
481
60
5
0
209,121
0
L
Bake Kujira
5,552
505
39
4
0
229,429
0
L
Raijin
6,439
585
73
7
0
215,147
2
W
Hera
6,148
559
55
5
0
235,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role