Player Matchup

Izanami
Izanami
Altaiyer
Izanami
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,172 Elo+
Solo
Cu Chulainn
Cu Chulainn
DamHesGood
Cu Chulainn
Level 120
God Stats
1W - 5L
1,234 SR
Queue Stats
146W - 129L
1,483 Elo+
Solo
Janus
Janus
F3VIZIONS
Janus
Level 89
God Stats
31W - 26L
1,532 SR
Queue Stats
218W - 203L
1,498 Elo+
Party 2
Cerberus
Cerberus
RareK1nd
Cerberus
Level 157
God Stats
13W - 16L
1,482 SR
Queue Stats
399W - 394L
1,539 Elo+
Solo
Cthulhu
Cthulhu
i Yuhta i
Cthulhu
Level 101
God Stats
26W - 21L
1,616 SR
Queue Stats
233W - 212L
1,531 Elo+
Party 2
Team Averages
Level 100
1,473 SR
1,445 Elo+

VS

Team Averages
Level 134
1,505 SR
1,480 Elo+
Discordia
Discordia
Mammoy-29
Discordia
Level 127
God Stats
3W - 4L
1,353 SR
Queue Stats
96W - 106L
1,466 Elo+
Party 1
Skadi
Skadi
Tanqsam13
Skadi
Level 87
God Stats
77W - 82L
1,497 SR
Queue Stats
77W - 85L
1,468 Elo+
Solo
Nu Wa
Nu Wa
Tha faded 1
Nu Wa
Level 183
God Stats
115W - 81L
1,607 SR
Queue Stats
370W - 382L
1,534 Elo+
Solo
Odin
Odin
Wukong_503
Odin
Level 124
God Stats
26W - 20L
1,568 SR
Queue Stats
271W - 259L
1,508 Elo+
Party 1
Thanatos
Thanatos
shinymagnets
Thanatos
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Altaiyer
Izanami
9
1 / 6 / 1
5,707
476
4,115
8,044
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
DamHesGood
Cu Chulainn
9
0 / 5 / 1
5,577
465
3,600
13,189
5,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
F3VIZIONS
Janus
12
0 / 3 / 2
6,518
543
3,068
6,303
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
RareK1nd
Cerberus
8
0 / 7 / 2
5,425
452
4,119
16,005
8,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
i Yuhta i
Cthulhu
11
3 / 0 / 0
6,552
546
4,357
7,997
4,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Mammoy-29
Discordia
13
5 / 1 / 3
7,765
647
6,686
3,615
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Tanqsam13
Skadi
13
4 / 2 / 8
7,614
635
9,225
8,697
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 0 / 2
7,815
651
7,178
5,723
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 1 / 7
6,921
577
7,016
7,961
4,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
shinymagnets
Thanatos
14
4 / 0 / 5
7,302
609
8,651
11,567
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
21
21
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
Altaiyer
Izanami
1
6
1
0.25
L
Cu Chulainn
DamHesGood
Cu Chulainn
0
5
1
0.1
L
Janus
F3VIZIONS
Janus
0
3
2
0.33
W
Discordia
Mammoy-29
Discordia
5
1
3
6.5
L
Cerberus
RareK1nd
Cerberus
0
7
2
0.14
W
Skadi
Tanqsam13
Skadi
4
2
8
4
W
2
0
2
3
W
6
1
7
9.5
L
Cthulhu
i Yuhta i
Cthulhu
3
0
0
3
W
Thanatos
shinymagnets
Thanatos
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
38,756
51,538
Taken
37,563
22,521
Mitigated
14,453
9,425
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Altaiyer
Izanami
4,115
1,883
0
511
8,044
2,383
0
468
7,536
0
29,625
L
Cu Chulainn
DamHesGood
Cu Chulainn
3,600
517
0
1,602
13,189
5,053
0
7,690
5,413
0
34,768
L
Janus
F3VIZIONS
Janus
3,068
0
0
1,123
6,303
1,815
0
1,870
4,007
43,785
0
W
Discordia
Mammoy-29
Discordia
6,686
168
80
1,046
3,615
1,136
0
1,743
1,708
45,211
510
L
Cerberus
RareK1nd
Cerberus
4,119
576
0
3,677
16,005
8,648
0
1,222
14,703
21,311
0
W
Skadi
Tanqsam13
Skadi
9,225
4,522
240
3,814
8,697
2,641
1,319
3,064
5,553
0
49,784
W
7,178
3,153
0
3,166
5,723
1,888
456
0
5,723
56,760
8,865
W
7,016
1,677
202
1,950
7,961
4,482
0
3,874
3,971
0
21,862
L
Cthulhu
i Yuhta i
Cthulhu
4,357
377
168
2,344
7,997
4,622
0
1,499
6,395
41,022
0
W
Thanatos
shinymagnets
Thanatos
8,651
2,561
0
8,227
11,567
4,306
0
2,503
9,064
0
60,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
37,417
317
Minions Killed
394
0
Camps Cleared
0
1,161,851
Distance Traveled
1,191,777
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,707
476
60
5
0
194,723
2
L
Cu Chulainn
5,577
465
50
4
0
230,625
5
L
Janus
6,518
543
95
8
0
249,781
0
W
Discordia
7,765
647
89
7
0
237,690
0
L
Cerberus
5,425
452
37
3
0
232,515
1
W
Skadi
7,614
635
83
7
0
224,166
3
W
Nu Wa
7,815
651
100
8
0
200,837
4
W
Odin
6,921
577
33
3
0
273,144
2
L
Cthulhu
6,552
546
75
6
0
254,207
0
W
Thanatos
7,302
609
89
7
0
255,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role