Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Maurao736
Cu Chulainn
Level 69
God Stats
7W - 5L
1,641 SR
Queue Stats
27W - 34L
1,388 Elo+
Party 2
Serqet
Serqet
TecWillSilva
Serqet
Level 209
God Stats
4W - 1L
1,737 SR
Queue Stats
92W - 116L
1,526 Elo+
Party 2
Poseidon
Poseidon
radicalista
Poseidon
Level 28
God Stats
5W - 4L
1,568 SR
Queue Stats
48W - 52L
1,583 Elo+
Party 2
Cernunnos
Cernunnos
ta2tamec
Cernunnos
Level 156
God Stats
1W - 0L
1,731 SR
Queue Stats
16W - 28L
1,294 Elo+
Party 2
Team Averages
Level 146
1,635 SR
1,458 Elo+

VS

Team Averages
Level 115
1,544 SR
1,471 Elo+
Hun Batz
Hun Batz
MonkeyNomics
Hun Batz
Level 69
God Stats
1W - 3L
1,329 SR
Queue Stats
237W - 363L
1,449 Elo+
Party 1
Gilgamesh
Gilgamesh
Sir Tubins
Gilgamesh
Level 158
God Stats
106W - 129L
1,545 SR
Queue Stats
227W - 377L
1,481 Elo+
Party 1
Anubis
Anubis
T FoR TK
Anubis
Level 141
God Stats
32W - 28L
1,607 SR
Queue Stats
342W - 484L
1,446 Elo+
Party 1
Geb
Geb
Uzumaski
Geb
Level 105
God Stats
24W - 19L
1,637 SR
Queue Stats
452W - 591L
1,432 Elo+
Party 1
Artemis
Artemis
W1NTERSCO4T
Artemis
Level 101
God Stats
9W - 5L
1,604 SR
Queue Stats
68W - 52L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 4
6,851
527
4,535
7,748
5,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cu Chulainn
Maurao736
Cu Chulainn
13
1 / 1 / 1
8,012
616
6,997
9,231
6,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
12
5 / 1 / 5
7,036
541
5,664
13,026
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
radicalista
Poseidon
14
2 / 0 / 5
8,553
658
8,309
4,908
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cernunnos
ta2tamec
Cernunnos
14
2 / 0 / 1
7,490
576
7,625
9,925
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MonkeyNomics
Hun Batz
11
0 / 2 / 0
5,994
461
3,214
7,700
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Sir Tubins
Gilgamesh
13
1 / 2 / 0
7,351
565
6,023
13,059
6,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
T FoR TK
Anubis
12
0 / 4 / 0
6,554
504
1,745
9,215
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,923
456
5,954
11,446
5,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
W1NTERSCO4T
Artemis
12
2 / 2 / 0
7,215
555
5,756
8,203
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
12
Kills
3
3
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
4
4
W
Cu Chulainn
Maurao736
Cu Chulainn
1
1
1
1.5
L
Hun Batz
MonkeyNomics
Hun Batz
0
2
0
0
L
Gilgamesh
Sir Tubins
Gilgamesh
1
2
0
0.5
L
Anubis
T FoR TK
Anubis
0
4
0
0
W
Serqet
5
1
5
7.5
L
0
2
0
0
L
Artemis
W1NTERSCO4T
Artemis
2
2
0
1
W
Poseidon
radicalista
Poseidon
2
0
5
4.5
W
Cernunnos
ta2tamec
Cernunnos
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,130
Damage
22,692
44,838
Taken
49,623
21,159
Mitigated
19,865
18,672
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,535
61
2,482
2,741
7,748
5,186
56
2,042
5,706
20,663
0
W
Cu Chulainn
Maurao736
Cu Chulainn
6,997
611
0
1,993
9,231
6,387
0
165
9,066
10,074
54,106
L
Hun Batz
MonkeyNomics
Hun Batz
3,214
671
0
4,031
7,700
2,277
0
1,329
6,039
0
44,804
L
Gilgamesh
Sir Tubins
Gilgamesh
6,023
2,042
0
1,773
13,059
6,756
0
1,116
11,631
2,248
54,429
L
Anubis
T FoR TK
Anubis
1,745
46
0
2,629
9,215
3,033
0
5,124
3,697
50,808
0
W
Serqet
5,664
1,213
0
5,922
13,026
4,328
0
1,475
11,551
0
30,361
L
5,954
273
2,067
3,056
11,446
5,372
0
4,538
6,654
20,189
0
L
Artemis
W1NTERSCO4T
Artemis
5,756
2,197
0
1,969
8,203
2,427
0
1,045
6,761
0
45,232
W
Poseidon
radicalista
Poseidon
8,309
870
0
639
4,908
1,398
120
2,277
2,631
69,458
1,337
W
Cernunnos
ta2tamec
Cernunnos
7,625
2,671
0
4,895
9,925
3,860
330
1,938
7,987
0
60,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,942
Gold Earned
33,037
453
Minions Killed
393
0
Camps Cleared
0
1,310,696
Distance Traveled
1,349,438
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,851
527
28
2
0
269,077
2
W
Cu Chulainn
8,012
616
124
10
0
239,528
0
L
Hun Batz
5,994
461
87
7
0
315,620
2
L
Gilgamesh
7,351
565
103
8
0
252,108
0
L
Anubis
6,554
504
92
7
0
258,471
7
W
Serqet
7,036
541
51
4
0
288,730
0
L
Geb
5,923
456
21
2
0
284,405
3
L
Artemis
7,215
555
90
7
0
238,834
6
W
Poseidon
8,553
658
152
12
0
283,992
6
W
Cernunnos
7,490
576
98
8
0
229,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role