Player Matchup

Xing Tian
Xing Tian
Silver II
 
Xing Tian
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Silver II
 
Sol
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
SalkyX
Xbalanque
Gold IV
Level 158
God Stats
17W - 6L
1,725 SR
Queue Stats
36W - 24L
1,624 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,575 SR
1,541 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 137
1,549 SR
1,196 MMR
Rama
Rama
Bronze IV
NeroS0S
Rama
Bronze IV
Level 149
God Stats
0W - 2L
1,485 SR
Queue Stats
0W - 4L
1,317 MMR
Party 2
Ix Chel
Ix Chel
Bronze IV
RICARDO1468704
Ix Chel
Bronze IV
Level 107
God Stats
0W - 1L
1,652 SR
Queue Stats
0W - 4L
1,317 MMR
Party 2
Mulan
Mulan
Silver III
XxxDurstxxX
Mulan
Silver III
Level 156
God Stats
169W - 160L
1,509 SR
Queue Stats
503W - 541L
956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
6 / 0 / 7
10,338
940
7,250
11,490
9,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
 
Sol
15
2 / 0 / 8
10,087
917
5,893
6,541
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Xbalanque
SalkyX
Xbalanque
16
6 / 2 / 6
10,369
943
12,601
7,948
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KumbhakarnaMauiAgniAphroditeVulcan

VS

Bans
Baron SamediHadesKuzenboPoseidonChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
NeroS0S
Rama
13
2 / 3 / 0
8,942
813
4,743
8,037
2,723
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 1
7,950
723
3,832
7,255
2,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 6 / 1
7,721
702
3,479
13,884
11,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
14
Kills
2
2
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
6
0
7
9.5
W
Sol
 
Sol
2
0
8
6
L
Rama
NeroS0S
Rama
2
3
0
0.67
L
0
5
1
0.1
W
Xbalanque
SalkyX
Xbalanque
6
2
6
4.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,744
Damage
12,054
25,979
Taken
29,176
14,568
Mitigated
17,204
5,237
Healing
3,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,250
331
0
1,466
11,490
9,467
150
1,279
9,887
17,350
598
W
Sol
 
Sol
5,893
1,242
0
3,771
6,541
2,119
1,701
1,630
4,866
39,038
4,426
L
Rama
NeroS0S
Rama
4,743
3,418
0
604
8,037
2,723
0
2,855
4,951
0
24,155
L
3,832
670
562
226
7,255
2,502
0
3,871
3,201
28,260
0
W
Xbalanque
SalkyX
Xbalanque
12,601
4,855
0
0
7,948
2,982
2,206
993
6,842
0
43,977
L
3,479
75
0
1,929
13,884
11,979
0
4,977
8,308
0
11,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,794
Gold Earned
24,613
158
Minions Killed
101
0
Camps Cleared
0
636,989
Distance Traveled
569,881
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,338
940
13
1
0
242,058
2
W
Sol
10,087
917
79
7
0
194,817
0
L
Rama
8,942
813
41
4
0
174,960
0
L
Ix Chel
7,950
723
42
4
0
184,361
1
W
Xbalanque
10,369
943
66
6
0
200,114
2
L
Mulan
7,721
702
18
2
0
210,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role