Player Matchup

Maman Brigitte
Maman Brigitte
Diamond V
Kouss
Maman Brigitte
Diamond V
Level 149
God Stats
62W - 48L
1,683 SR
Queue Stats
291W - 275L
1,935 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
LØUISSS
Gilgamesh
Platinum II
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 155L
1,943 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
Marrodd
Jing Wei
Platinum IV
Level 160
God Stats
2W - 0L
1,723 SR
Queue Stats
31W - 13L
1,897 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
SMP EDITS
Baron Samedi
Platinum II
Level 156
God Stats
3W - 2L
1,476 SR
Queue Stats
114W - 107L
1,937 MMR
Solo
Ix Chel
Ix Chel
Diamond V
poken
Ix Chel
Diamond V
Level 188
God Stats
12W - 6L
1,781 SR
Queue Stats
160W - 147L
1,946 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 163
1,633 SR
1,932 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,525 SR
1,837 MMR
He Bo
He Bo
Platinum I
 
He Bo
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum III
CanUDiglett4946
Xing Tian
Platinum III
Level 194
God Stats
7W - 9L
1,571 SR
Queue Stats
155W - 160L
1,903 MMR
Solo
Tyr
Tyr
Platinum IV
Jayylc
Tyr
Platinum IV
Level 154
God Stats
0W - 1L
1,819 SR
Queue Stats
42W - 33L
1,897 MMR
Solo
Bastet
Bastet
Platinum II
radurbeauty
Bastet
Platinum II
Level 114
God Stats
0W - 2L
1,210 SR
Queue Stats
32W - 21L
1,939 MMR
Solo
Hachiman
Hachiman
Platinum II
xGearzs
Hachiman
Platinum II
Level 107
God Stats
2W - 4L
1,523 SR
Queue Stats
87W - 77L
1,944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Kouss
Maman Brigitte
17
6 / 3 / 8
10,092
561
14,192
13,576
5,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
LØUISSS
Gilgamesh
16
2 / 0 / 6
10,203
567
10,015
14,679
13,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Marrodd
Jing Wei
19
7 / 1 / 1
11,222
623
13,534
15,432
6,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
SMP EDITS
Baron Samedi
13
0 / 1 / 7
8,342
463
6,046
11,835
9,027
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ix Chel
poken
Ix Chel
18
9 / 1 / 2
11,071
615
13,105
8,357
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KaliMedusaAthenaThanatos

VS

Bans
LancelotCharybdisSerqetChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 5 / 0
9,092
505
6,482
9,634
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
CanUDiglett4946
Xing Tian
11
0 / 2 / 2
7,485
416
5,646
17,255
11,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
Jayylc
Tyr
15
0 / 6 / 3
9,526
529
9,730
21,062
17,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
13
2 / 7 / 1
8,316
462
7,345
15,560
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
xGearzs
Hachiman
16
1 / 4 / 2
9,669
537
11,632
14,812
3,855
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
24
Kills
6
6
Deaths
24
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
5
0
0.6
L
Xing Tian
CanUDiglett4946
Xing Tian
0
2
2
0.5
L
Tyr
Jayylc
Tyr
0
6
3
0.25
W
Maman Brigitte
Kouss
Maman Brigitte
6
3
8
3.33
W
Gilgamesh
LØUISSS
Gilgamesh
2
0
6
5
W
Jing Wei
Marrodd
Jing Wei
7
1
1
7.5
W
Baron Samedi
SMP EDITS
Baron Samedi
0
1
7
3.5
W
Ix Chel
poken
Ix Chel
9
1
2
10
L
Bastet
2
7
1
0.36
L
Hachiman
xGearzs
Hachiman
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,892
Damage
40,835
63,879
Taken
78,323
37,535
Mitigated
39,998
28,206
Healing
23,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,482
95
0
1,270
9,634
2,492
0
6,198
3,097
75,051
440
L
Xing Tian
CanUDiglett4946
Xing Tian
5,646
685
0
4,056
17,255
11,440
0
7,615
9,356
21,391
1,053
L
Tyr
Jayylc
Tyr
9,730
1,351
0
7,979
21,062
17,401
0
8,473
11,447
0
69,155
W
Maman Brigitte
Kouss
Maman Brigitte
14,192
464
0
7,572
13,576
5,117
0
1,426
12,150
83,899
0
W
Gilgamesh
LØUISSS
Gilgamesh
10,015
2,237
0
4,537
14,679
13,707
215
1,419
13,260
0
72,966
W
Jing Wei
Marrodd
Jing Wei
13,534
10,349
0
5,858
15,432
6,650
1,269
1,335
14,097
0
103,369
W
Baron Samedi
SMP EDITS
Baron Samedi
6,046
747
795
4,577
11,835
9,027
64
4,275
7,560
29,513
0
W
Ix Chel
poken
Ix Chel
13,105
1,625
1,223
3,644
8,357
3,034
88
3,695
4,662
80,879
1,736
L
Bastet
7,345
1,989
0
3,329
15,560
4,810
0
5,643
9,683
0
59,992
L
Hachiman
xGearzs
Hachiman
11,632
6,853
0
7,096
14,812
3,855
0
4,595
10,217
0
82,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,930
Gold Earned
44,088
595
Minions Killed
509
0
Camps Cleared
0
1,927,756
Distance Traveled
1,779,077
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,092
505
145
8
0
370,701
2
L
Xing Tian
7,485
416
14
1
0
360,932
6
L
Tyr
9,526
529
120
7
0
348,562
0
W
Maman Brigitte
10,092
561
115
6
0
442,561
3
W
Gilgamesh
10,203
567
137
8
0
381,633
0
W
Jing Wei
11,222
623
170
9
0
387,369
1
W
Baron Samedi
8,342
463
32
2
0
348,490
6
W
Ix Chel
11,071
615
141
8
0
367,703
4
L
Bastet
8,316
462
89
5
0
400,930
0
L
Hachiman
9,669
537
141
8
0
297,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role