Player Matchup

Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
InfinitySlide
Cupid
Level 49
God Stats
6W - 8L
1,557 SR
Queue Stats
24W - 32L
1,435 Elo+
Party 1
Thanatos
Thanatos
Ohphock
Thanatos
Level 49
God Stats
4W - 4L
1,443 SR
Queue Stats
28W - 39L
1,405 Elo+
Solo
Anubis
Anubis
Pv8675
Anubis
Level 96
God Stats
10W - 5L
1,636 SR
Queue Stats
57W - 54L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
zaqkp
Kuzenbo
Level 26
God Stats
3W - 6L
1,502 SR
Queue Stats
30W - 32L
1,470 Elo+
Party 1
Team Averages
Level 53
1,528 SR
1,455 Elo+

VS

Team Averages
Level 96
1,542 SR
1,504 Elo+
Nemesis
Nemesis
 
Nemesis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
ACHILLES M14
Xbalanque
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,642 Elo+
Solo
King Arthur
King Arthur
Whitebeast5
King Arthur
Level 91
God Stats
12W - 11L
1,535 SR
Queue Stats
57W - 59L
1,510 Elo+
Party 2
Zhong Kui
Zhong Kui
Wolfsrising2489
Zhong Kui
Level 45
God Stats
1W - 1L
1,612 SR
Queue Stats
11W - 18L
1,364 Elo+
Solo
Jormungandr
Jormungandr
spid33rman
Jormungandr
Level 146
God Stats
20W - 11L
1,565 SR
Queue Stats
101W - 111L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 1 / 2
6,285
629
5,710
10,304
5,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 4
5,021
502
3,041
4,489
1,256
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thanatos
Ohphock
Thanatos
10
5 / 2 / 1
6,193
619
2,812
7,581
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Pv8675
Anubis
11
3 / 1 / 1
6,214
621
5,136
6,355
2,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Kuzenbo
zaqkp
Kuzenbo
9
2 / 1 / 3
5,871
587
3,354
7,946
6,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 2 / 2
5,756
576
3,223
6,474
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
ACHILLES M14
Xbalanque
6
0 / 2 / 1
4,159
416
1,799
3,292
914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Whitebeast5
King Arthur
10
0 / 2 / 0
5,054
505
5,373
10,193
6,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Wolfsrising2489
Zhong Kui
8
0 / 4 / 0
4,693
469
2,575
6,451
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
spid33rman
Jormungandr
9
3 / 1 / 0
5,971
597
6,754
6,696
4,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
5
6
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
2
2
L
Nemesis
 
Nemesis
2
2
2
1.5
L
Xbalanque
ACHILLES M14
Xbalanque
0
2
1
0.25
W
0
1
4
2
W
Thanatos
Ohphock
Thanatos
5
2
1
2.75
W
Anubis
Pv8675
Anubis
3
1
1
3.5
L
King Arthur
Whitebeast5
King Arthur
0
2
0
0
L
Zhong Kui
Wolfsrising2489
Zhong Kui
0
4
0
0
L
Jormungandr
spid33rman
Jormungandr
3
1
0
3
W
Kuzenbo
zaqkp
Kuzenbo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
19,724
36,675
Taken
33,106
18,981
Mitigated
17,413
18,832
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,710
1,265
0
5,759
10,304
5,561
144
0
10,304
0
43,958
L
Nemesis
 
Nemesis
3,223
1,464
0
1,146
6,474
2,341
0
1,432
5,042
0
36,580
L
Xbalanque
ACHILLES M14
Xbalanque
1,799
1,050
0
0
3,292
914
0
947
2,345
0
13,478
W
3,041
1,451
917
1,753
4,489
1,256
206
2,084
2,405
0
30,381
W
Thanatos
Ohphock
Thanatos
2,812
395
0
4,744
7,581
2,675
0
807
6,774
0
33,101
W
Anubis
Pv8675
Anubis
5,136
234
0
3,974
6,355
2,533
595
2,479
3,876
41,994
0
L
King Arthur
Whitebeast5
King Arthur
5,373
433
0
1,927
10,193
6,562
0
0
10,193
0
31,603
L
Zhong Kui
Wolfsrising2489
Zhong Kui
2,575
118
0
729
6,451
3,395
0
4,853
1,598
21,362
713
L
Jormungandr
spid33rman
Jormungandr
6,754
1,641
0
1,573
6,696
4,201
0
1,254
5,442
30,122
1,741
W
Kuzenbo
zaqkp
Kuzenbo
3,354
1,553
0
1,685
7,946
6,956
52
3,421
4,525
14,892
688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
25,633
264
Minions Killed
235
0
Camps Cleared
0
974,372
Distance Traveled
880,637
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,285
629
80
8
0
190,883
0
L
Nemesis
5,756
576
68
7
0
225,114
0
L
Xbalanque
4,159
416
27
3
0
113,634
0
W
Cupid
5,021
502
54
5
0
192,364
0
W
Thanatos
6,193
619
46
5
0
209,031
0
W
Anubis
6,214
621
67
7
0
165,035
0
L
King Arthur
5,054
505
45
5
0
172,595
0
L
Zhong Kui
4,693
469
44
4
0
177,764
5
L
Jormungandr
5,971
597
51
5
0
191,530
2
W
Kuzenbo
5,871
587
17
2
0
217,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role