Player Matchup

Awilix
Awilix
 
Awilix
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Arisarath
Sylvanus
Level 115
God Stats
1W - 5L
1,300 SR
Queue Stats
14W - 29L
1,375 Elo+
Party 2
Lancelot
Lancelot
IceDizzy
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,477 Elo+
Party 2
Nut
Nut
nyxfulloftricks
Nut
Level 159
God Stats
13W - 19L
1,374 SR
Queue Stats
192W - 196L
1,482 Elo+
Party 1
Chronos
Chronos
thegenresavvy
Chronos
Level 159
God Stats
11W - 7L
1,680 SR
Queue Stats
187W - 181L
1,503 Elo+
Party 1
Team Averages
Level 148
1,471 SR
1,467 Elo+

VS

Team Averages
Level 101
1,597 SR
1,503 Elo+
Cthulhu
Cthulhu
Jandy122
Cthulhu
Level 106
God Stats
39W - 27L
1,579 SR
Queue Stats
178W - 152L
1,495 Elo+
Party 3
Mercury
Mercury
Mmm Fatcakes
Mercury
Level 109
God Stats
2W - 0L
1,705 SR
Queue Stats
146W - 126L
1,535 Elo+
Party 3
Chang'e
Chang'e
VinnyTheBeef
Chang'e
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 190L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
hokiealexman
Baron Samedi
Level 81
God Stats
24W - 11L
1,722 SR
Queue Stats
160W - 142L
1,518 Elo+
Party 3
Medusa
Medusa
slicklyerly
Medusa
Level 63
God Stats
4W - 4L
1,480 SR
Queue Stats
118W - 123L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
3 / 4 / 3
6,995
538
7,468
10,872
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Arisarath
Sylvanus
8
2 / 2 / 1
6,348
488
3,541
8,550
5,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
IceDizzy
Lancelot
12
0 / 2 / 1
7,169
551
7,275
13,713
10,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 3 / 2
7,905
608
5,460
10,033
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
12
1 / 3 / 3
7,186
553
8,224
9,786
3,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jandy122
Cthulhu
13
5 / 2 / 4
7,479
575
8,745
8,743
5,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Mmm Fatcakes
Mercury
12
0 / 2 / 4
6,564
505
1,975
7,706
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
VinnyTheBeef
Chang'e
14
2 / 1 / 0
7,978
614
10,159
13,238
6,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
hokiealexman
Baron Samedi
14
6 / 1 / 3
8,469
651
11,047
8,227
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
13
1 / 2 / 2
7,699
592
7,026
10,592
3,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
14
14
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
4
3
1.13
L
Sylvanus
Arisarath
Sylvanus
2
2
1
1.25
L
Lancelot
IceDizzy
Lancelot
0
2
1
0.25
W
Cthulhu
Jandy122
Cthulhu
5
2
4
3.5
W
Mercury
Mmm Fatcakes
Mercury
0
2
4
1
W
Chang'e
VinnyTheBeef
Chang'e
2
1
0
2
W
Baron Samedi
hokiealexman
Baron Samedi
6
1
3
7.5
L
2
3
2
1
W
Medusa
1
2
2
1
L
Chronos
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,968
Damage
38,952
52,954
Taken
48,506
25,951
Mitigated
21,309
14,977
Healing
16,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,468
3,121
0
310
10,872
3,663
0
5,124
5,552
0
49,569
L
Sylvanus
Arisarath
Sylvanus
3,541
942
1,259
3,179
8,550
5,754
0
4,563
3,390
13,224
255
L
Lancelot
IceDizzy
Lancelot
7,275
1,814
0
3,744
13,713
10,039
0
8,947
4,680
0
50,985
W
Cthulhu
Jandy122
Cthulhu
8,745
358
282
1,454
8,743
5,735
0
4,221
4,414
26,996
327
W
Mercury
Mmm Fatcakes
Mercury
1,975
871
0
1,903
7,706
2,801
0
1,554
6,152
0
55,631
W
Chang'e
VinnyTheBeef
Chang'e
10,159
1,052
408
7,069
13,238
6,528
0
983
11,709
47,609
2,713
W
Baron Samedi
hokiealexman
Baron Samedi
11,047
1,122
261
2,377
8,227
2,858
398
3,565
4,662
53,762
0
L
5,460
3,188
0
3,808
10,033
3,083
1
2,154
7,560
0
58,054
W
Medusa
7,026
2,312
0
3,008
10,592
3,387
458
1,297
9,295
0
59,848
L
Chronos
8,224
3,931
0
2,677
9,786
3,412
0
7,167
2,413
54,950
2,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,603
Gold Earned
38,189
396
Minions Killed
444
0
Camps Cleared
0
1,282,249
Distance Traveled
1,396,324
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,995
538
74
6
0
340,094
2
L
Sylvanus
6,348
488
12
1
0
166,248
0
L
Lancelot
7,169
551
89
7
0
257,717
4
W
Cthulhu
7,479
575
40
3
0
289,977
3
W
Mercury
6,564
505
84
6
0
327,148
0
W
Chang'e
7,978
614
101
8
0
246,608
0
W
Baron Samedi
8,469
651
106
8
0
276,459
0
L
Nut
7,905
608
122
9
0
261,783
4
W
Medusa
7,699
592
113
9
0
256,132
1
L
Chronos
7,186
553
99
8
0
256,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role