Player Matchup

Thor
Thor
 
Thor
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
B1G-SKEET-
Ymir
Level 148
God Stats
4W - 5L
1,514 SR
Queue Stats
60W - 65L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Dazzeed
Cthulhu
Level 136
God Stats
3W - 5L
1,388 SR
Queue Stats
309W - 313L
1,365 Elo+
Solo
Hou Yi
Hou Yi
KJones24_
Hou Yi
Level 125
God Stats
2W - 1L
1,801 SR
Queue Stats
63W - 66L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
Sayader_xxi
Baron Samedi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,450 Elo+
Solo
Team Averages
Level 98
1,541 SR
1,453 Elo+

VS

Team Averages
Level 76
1,581 SR
1,460 Elo+
Zhong Kui
Zhong Kui
Dishkin
Zhong Kui
Level 77
God Stats
8W - 3L
1,595 SR
Queue Stats
50W - 37L
1,466 Elo+
Solo
Medusa
Medusa
Fancanth
Medusa
Level 77
God Stats
44W - 34L
1,547 SR
Queue Stats
129W - 124L
1,433 Elo+
Solo
Chaac
Chaac
Samwin
Chaac
Level 73
God Stats
11W - 3L
1,693 SR
Queue Stats
201W - 194L
1,507 Elo+
Solo
Bacchus
Bacchus
WildingCoder3
Bacchus
Level 88
God Stats
2W - 1L
1,573 SR
Queue Stats
94W - 85L
1,450 Elo+
Solo
Bastet
Bastet
omegataku
Bastet
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 3 / 0
3,877
646
1,848
6,650
2,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
2 / 0 / 0
4,318
720
1,175
4,439
1,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Dazzeed
Cthulhu
2
0 / 1 / 0
2,973
496
34
1,199
432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
KJones24_
Hou Yi
7
1 / 1 / 2
4,210
702
2,890
4,084
1,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Sayader_xxi
Baron Samedi
7
0 / 1 / 0
3,734
622
1,005
3,127
1,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dishkin
Zhong Kui
7
0 / 0 / 1
4,385
731
1,709
2,703
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Medusa
Fancanth
Medusa
7
2 / 2 / 0
4,406
734
3,447
3,607
925
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chaac
Samwin
Chaac
9
3 / 0 / 0
5,204
867
3,411
4,503
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
6
0 / 1 / 2
3,759
627
1,614
2,919
2,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
omegataku
Bastet
6
1 / 0 / 1
3,914
652
1,048
3,419
738
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
3
0
0
L
2
0
0
2
L
Cthulhu
Dazzeed
Cthulhu
0
1
0
0
W
Zhong Kui
Dishkin
Zhong Kui
0
0
1
0.5
W
Medusa
Fancanth
Medusa
2
2
0
1
L
Hou Yi
KJones24_
Hou Yi
1
1
2
2
W
Chaac
Samwin
Chaac
3
0
0
3
L
Baron Samedi
Sayader_xxi
Baron Samedi
0
1
0
0
W
Bacchus
0
1
2
1
W
Bastet
omegataku
Bastet
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,952
Damage
11,229
19,499
Taken
17,151
7,125
Mitigated
7,475
6,480
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,848
492
0
2,858
6,650
2,548
0
0
6,650
0
18,380
L
1,175
230
0
971
4,439
1,829
0
696
3,743
21,720
695
L
Cthulhu
Dazzeed
Cthulhu
34
0
170
204
1,199
432
0
197
1,002
1,473
0
W
Zhong Kui
Dishkin
Zhong Kui
1,709
272
0
1,445
2,703
1,390
0
1,157
1,546
22,964
308
W
Medusa
Fancanth
Medusa
3,447
2,053
0
1,143
3,607
925
0
654
2,953
0
19,573
L
Hou Yi
KJones24_
Hou Yi
2,890
1,494
0
1,819
4,084
1,132
0
985
3,099
0
21,954
W
Chaac
Samwin
Chaac
3,411
541
0
2,368
4,503
1,727
0
0
4,173
0
30,160
L
Baron Samedi
Sayader_xxi
Baron Samedi
1,005
236
0
458
3,127
1,184
0
1,445
1,682
16,534
872
W
Bacchus
1,614
274
0
561
2,919
2,695
0
315
2,604
11,944
0
W
Bastet
omegataku
Bastet
1,048
388
0
1,256
3,419
738
0
0
3,383
0
14,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,112
Gold Earned
21,668
167
Minions Killed
181
0
Camps Cleared
0
512,950
Distance Traveled
663,271
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,877
646
42
7
0
119,683
1
L
Ymir
4,318
720
47
8
0
149,699
0
L
Cthulhu
2,973
496
4
1
0
22,013
0
W
Zhong Kui
4,385
731
46
8
0
117,102
3
W
Medusa
4,406
734
27
5
0
127,175
0
L
Hou Yi
4,210
702
39
7
0
106,066
0
W
Chaac
5,204
867
60
10
0
136,254
0
L
Baron Samedi
3,734
622
35
6
0
115,489
0
W
Bacchus
3,759
627
19
3
0
130,954
1
W
Bastet
3,914
652
29
5
0
151,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role