Player Matchup

Janus
Janus
Gomd bro
Janus
Level 121
God Stats
5W - 6L
1,542 SR
Queue Stats
151W - 152L
1,510 Elo+
Solo
Arachne
Arachne
Naminato
Arachne
Level 157
God Stats
17W - 7L
1,719 SR
Queue Stats
166W - 158L
1,494 Elo+
Solo
Cthulhu
Cthulhu
VoidSparksss
Cthulhu
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 56L
1,525 Elo+
Party 2
Baron Samedi
Baron Samedi
dustyCaddis
Baron Samedi
Level 127
God Stats
5W - 1L
1,654 SR
Queue Stats
65W - 78L
1,485 Elo+
Solo
Danzaburou
Danzaburou
festivehay
Danzaburou
Level 140
God Stats
7W - 2L
1,500 SR
Queue Stats
86W - 72L
1,506 Elo+
Party 2
Team Averages
Level 137
1,583 SR
1,504 Elo+

VS

Team Averages
Level 130
1,375 SR
1,453 Elo+
Ah Puch
Ah Puch
GruntLyfeStyle
Ah Puch
Level 171
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 166L
1,544 Elo+
Solo
Ganesha
Ganesha
Shepherd5962
Ganesha
Level 159
God Stats
0W - 1L
1,275 SR
Queue Stats
668W - 663L
1,476 Elo+
Solo
Izanami
Izanami
brad0800
Izanami
Level 123
God Stats
1W - 4L
1,217 SR
Queue Stats
45W - 59L
1,404 Elo+
Party 1
Thanatos
Thanatos
greenragemonkey
Thanatos
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 25L
1,402 Elo+
Solo
Tiamat
Tiamat
iitz_chicoPR
Tiamat
Level 116
God Stats
0W - 1L
1,382 SR
Queue Stats
57W - 65L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gomd bro
Janus
13
1 / 0 / 3
7,618
586
5,828
3,307
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Naminato
Arachne
14
7 / 0 / 4
8,149
627
8,165
10,976
3,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
VoidSparksss
Cthulhu
14
3 / 0 / 1
8,439
649
4,707
9,852
8,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
dustyCaddis
Baron Samedi
12
4 / 0 / 3
7,636
587
4,226
7,326
5,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
festivehay
Danzaburou
13
1 / 0 / 6
7,676
590
5,885
6,329
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,265
559
4,913
7,037
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ganesha
Shepherd5962
Ganesha
7
0 / 3 / 0
5,604
431
2,040
9,802
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
brad0800
Izanami
9
0 / 5 / 0
6,056
466
3,024
9,016
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
12
0 / 5 / 0
6,120
471
2,871
10,382
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
12
0 / 1 / 0
6,513
501
2,338
6,876
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
16
Kills
0
0
Deaths
17
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
Gomd bro
Janus
1
0
3
2.5
L
0
3
0
0
W
Arachne
Naminato
Arachne
7
0
4
9
L
Ganesha
Shepherd5962
Ganesha
0
3
0
0
W
Cthulhu
VoidSparksss
Cthulhu
3
0
1
3.5
L
Izanami
brad0800
Izanami
0
5
0
0
W
Baron Samedi
dustyCaddis
Baron Samedi
4
0
3
5.5
W
Danzaburou
festivehay
Danzaburou
1
0
6
4
L
Thanatos
0
5
0
0
L
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,811
Damage
15,186
37,790
Taken
43,113
20,629
Mitigated
15,702
17,354
Healing
12,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Gomd bro
Janus
5,828
271
0
384
3,307
960
696
2,046
1,261
42,598
1,062
L
4,913
76
0
1,724
7,037
2,174
0
3,256
3,781
53,473
0
W
Arachne
Naminato
Arachne
8,165
4,957
0
7,129
10,976
3,747
0
1,131
9,845
0
63,262
L
Ganesha
Shepherd5962
Ganesha
2,040
56
207
2,049
9,802
5,992
0
2,821
6,911
10,983
0
W
Cthulhu
VoidSparksss
Cthulhu
4,707
373
0
2,899
9,852
8,273
0
4,465
5,387
60,677
1,137
L
Izanami
brad0800
Izanami
3,024
1,876
0
1,232
9,016
2,221
38
1,941
7,035
0
43,734
W
Baron Samedi
dustyCaddis
Baron Samedi
4,226
526
424
3,160
7,326
5,734
512
801
6,525
27,017
0
W
Danzaburou
festivehay
Danzaburou
5,885
1,673
0
3,358
6,329
1,915
367
819
5,510
0
53,888
L
Thanatos
2,871
915
0
6,690
10,382
3,255
10
1,554
8,788
0
41,249
L
Tiamat
2,338
94
0
800
6,876
2,060
0
4,545
2,004
37,952
403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,518
Gold Earned
31,558
452
Minions Killed
396
0
Camps Cleared
0
1,353,906
Distance Traveled
1,206,123
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,618
586
102
8
0
260,863
4
L
Ah Puch
7,265
559
113
9
0
230,722
2
W
Arachne
8,149
627
97
7
0
299,848
1
L
Ganesha
5,604
431
10
1
0
217,815
1
W
Cthulhu
8,439
649
122
9
0
264,868
3
L
Izanami
6,056
466
101
8
0
213,935
0
W
Baron Samedi
7,636
587
31
2
0
272,160
4
W
Danzaburou
7,676
590
100
8
0
256,167
3
L
Thanatos
6,120
471
82
6
0
295,580
0
L
Tiamat
6,513
501
90
7
0
248,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role