Player Matchup

Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
JakeTheCarry
Mercury
Level 158
God Stats
6W - 5L
1,474 SR
Queue Stats
190W - 155L
1,517 Elo+
Party 2
Fafnir
Fafnir
Lilаc
Fafnir
Level 158
God Stats
9W - 7L
1,617 SR
Queue Stats
141W - 151L
1,497 Elo+
Party 2
Anubis
Anubis
Nïghtmarez
Anubis
Level 204
God Stats
1W - 0L
1,137 SR
Queue Stats
31W - 30L
1,557 Elo+
Party 2
Apollo
Apollo
iWforRed
Apollo
Level 165
God Stats
14W - 23L
1,478 SR
Queue Stats
260W - 328L
1,490 Elo+
Party 2
Team Averages
Level 167
1,441 SR
1,512 Elo+

VS

Team Averages
Level 140
1,541 SR
1,559 Elo+
Zeus
Zeus
Axwell555
Zeus
Level 152
God Stats
15W - 6L
1,727 SR
Queue Stats
307W - 284L
1,577 Elo+
Solo
Ganesha
Ganesha
ChangedName5142
Ganesha
Level 159
God Stats
0W - 1L
1,555 SR
Queue Stats
42W - 44L
1,537 Elo+
Party 1
Jormungandr
Jormungandr
Cucuzonia
Jormungandr
Level 107
God Stats
1W - 3L
1,372 SR
Queue Stats
244W - 211L
1,555 Elo+
Solo
Medusa
Medusa
MitchSelling
Medusa
Level 138
God Stats
1W - 1L
1,552 SR
Queue Stats
93W - 81L
1,562 Elo+
Party 1
Hun Batz
Hun Batz
xV4MPN4TIONx
Hun Batz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 113L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 1 / 1
6,088
609
5,317
7,544
4,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
JakeTheCarry
Mercury
14
6 / 0 / 1
7,191
719
4,454
5,740
2,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Lilаc
Fafnir
10
3 / 1 / 4
6,807
681
6,182
8,263
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
12
2 / 1 / 3
6,272
627
3,586
5,559
2,225
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Apollo
iWforRed
Apollo
11
2 / 2 / 1
6,286
629
4,298
4,333
1,141
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
1 / 4 / 0
5,276
528
3,612
5,391
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
5,208
521
1,838
7,210
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Cucuzonia
Jormungandr
11
1 / 2 / 0
5,795
580
5,825
9,341
5,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
11
2 / 2 / 0
5,973
597
4,743
6,217
1,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
xV4MPN4TIONx
Hun Batz
9
1 / 2 / 1
5,214
521
2,842
5,598
1,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
14
Kills
5
5
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
1
1.5
L
Zeus
1
4
0
0.25
L
0
4
2
0.25
L
Jormungandr
Cucuzonia
Jormungandr
1
2
0
0.5
W
Mercury
JakeTheCarry
Mercury
6
0
1
6.5
W
Fafnir
Lilаc
Fafnir
3
1
4
5
L
Medusa
2
2
0
1
W
Anubis
2
1
3
3.5
W
Apollo
iWforRed
Apollo
2
2
1
1.25
L
Hun Batz
xV4MPN4TIONx
Hun Batz
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,837
Damage
18,860
31,439
Taken
33,757
17,344
Mitigated
13,470
11,008
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,317
601
0
2,245
7,544
4,159
0
5,741
1,803
0
41,728
L
Zeus
3,612
156
0
827
5,391
1,287
0
3,393
1,998
27,092
0
L
1,838
448
157
1,695
7,210
2,906
0
3,443
3,767
10,645
0
L
Jormungandr
Cucuzonia
Jormungandr
5,825
2,718
0
2,514
9,341
5,680
0
0
9,341
41,874
0
W
Mercury
JakeTheCarry
Mercury
4,454
2,695
0
1,008
5,740
2,135
0
405
5,269
0
59,491
W
Fafnir
Lilаc
Fafnir
6,182
2,206
254
3,027
8,263
7,684
7
2,289
5,744
21,731
2,846
L
Medusa
4,743
2,020
0
730
6,217
1,907
0
1,125
5,092
0
43,340
W
Anubis
3,586
0
0
2,609
5,559
2,225
0
1,852
3,455
48,821
1,968
W
Apollo
iWforRed
Apollo
4,298
2,546
0
1,865
4,333
1,141
0
440
3,893
0
50,715
L
Hun Batz
xV4MPN4TIONx
Hun Batz
2,842
469
0
0
5,598
1,690
0
1,278
4,320
0
33,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,644
Gold Earned
27,466
399
Minions Killed
299
0
Camps Cleared
0
1,091,316
Distance Traveled
1,005,115
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,088
609
80
8
0
217,982
0
L
Zeus
5,276
528
68
7
0
190,512
0
L
Ganesha
5,208
521
3
0
0
194,313
4
L
Jormungandr
5,795
580
79
8
0
180,549
2
W
Mercury
7,191
719
103
10
0
272,158
0
W
Fafnir
6,807
681
34
3
0
212,719
0
L
Medusa
5,973
597
88
9
0
200,628
2
W
Anubis
6,272
627
93
9
0
197,557
0
W
Apollo
6,286
629
89
9
0
190,900
0
L
Hun Batz
5,214
521
61
6
0
239,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role