Player Matchup

Kumbhakarna
Kumbhakarna
Platinum I
CapKasino
Kumbhakarna
Platinum I
Level 164
God Stats
3W - 3L
1,650 SR
Queue Stats
125W - 133L
1,867 MMR
Party 1
Vulcan
Vulcan
Gold I
Hyyyped
Vulcan
Gold I
Level 140
God Stats
52W - 41L
1,615 SR
Queue Stats
317W - 320L
1,658 MMR
Solo
Izanami
Izanami
Gold II
TBUCKMAN01
Izanami
Gold II
Level 159
God Stats
1W - 0L
1,353 SR
Queue Stats
33W - 29L
1,540 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,539 SR
1,688 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,649 SR
1,710 MMR
Achilles
Achilles
Gold I
Mauriciostyf
Achilles
Gold I
Level 125
God Stats
3W - 6L
1,484 SR
Queue Stats
126W - 124L
1,626 MMR
Solo
Danzaburou
Danzaburou
Gold III
NuckChoriss
Danzaburou
Gold III
Level 116
God Stats
7W - 2L
1,812 SR
Queue Stats
97W - 88L
1,550 MMR
Party 2
Anubis
Anubis
Platinum II
Sibeeria
Anubis
Platinum II
Level 86
God Stats
83W - 58L
1,651 SR
Queue Stats
131W - 116L
1,954 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CapKasino
Kumbhakarna
17
6 / 0 / 7
11,055
850
9,814
10,170
9,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
Hyyyped
Vulcan
16
4 / 2 / 6
10,941
842
12,022
5,417
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
TBUCKMAN01
Izanami
18
3 / 0 / 8
11,046
850
8,206
7,908
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
Ne ZhaAgniFafnirCthulhuMulan

VS

Bans
MedusaArtioPeleGebThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Mauriciostyf
Achilles
15
2 / 4 / 0
9,537
734
5,657
14,120
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
NuckChoriss
Danzaburou
15
0 / 3 / 2
9,042
696
6,651
10,580
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Sibeeria
Anubis
14
0 / 6 / 0
8,716
670
3,683
10,091
4,063
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
13
Kills
2
2
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
CapKasino
Kumbhakarna
6
0
7
9.5
W
Vulcan
Hyyyped
Vulcan
4
2
6
3.5
L
Achilles
Mauriciostyf
Achilles
2
4
0
0.5
L
Danzaburou
NuckChoriss
Danzaburou
0
3
2
0.33
L
Anubis
Sibeeria
Anubis
0
6
0
0
W
Izanami
TBUCKMAN01
Izanami
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,042
Damage
15,991
23,495
Taken
34,791
14,630
Mitigated
20,936
5,889
Healing
4,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
CapKasino
Kumbhakarna
9,814
742
0
1,445
10,170
9,662
786
1,718
8,227
23,521
1,113
W
Vulcan
Hyyyped
Vulcan
12,022
430
0
811
5,417
2,267
498
494
4,764
48,974
788
L
Achilles
Mauriciostyf
Achilles
5,657
559
0
1,309
14,120
13,651
0
6,068
7,767
0
15,344
L
Danzaburou
NuckChoriss
Danzaburou
6,651
1,686
0
2,210
10,580
3,222
0
6,789
3,409
0
31,155
L
Anubis
Sibeeria
Anubis
3,683
163
160
1,248
10,091
4,063
0
7,365
2,401
38,283
0
W
Izanami
TBUCKMAN01
Izanami
8,206
4,638
0
3,633
7,908
2,701
3,266
1,491
6,098
0
42,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,042
Gold Earned
27,295
192
Minions Killed
143
0
Camps Cleared
0
712,887
Distance Traveled
632,583
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,055
850
35
3
0
235,904
1
W
Vulcan
10,941
842
73
6
0
240,134
0
L
Achilles
9,537
734
23
2
0
214,395
0
L
Danzaburou
9,042
696
52
4
0
216,755
4
L
Anubis
8,716
670
68
5
0
201,433
3
W
Izanami
11,046
850
84
6
0
236,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role