Player Matchup

Cthulhu
Cthulhu
Azokej
Cthulhu
Level 96
God Stats
9W - 4L
1,701 SR
Queue Stats
149W - 139L
1,511 Elo+
Solo
Pele
Pele
Dolster93
Pele
Level 149
God Stats
2W - 0L
1,707 SR
Queue Stats
94W - 85L
1,483 Elo+
Solo
Charon
Charon
NecronomiconX
Charon
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,504 Elo+
Solo
Ix Chel
Ix Chel
Terrina
Ix Chel
Level 85
God Stats
2W - 2L
1,510 SR
Queue Stats
59W - 56L
1,451 Elo+
Party 2
Xbalanque
Xbalanque
Zwokkel
Xbalanque
Level 114
God Stats
5W - 5L
1,481 SR
Queue Stats
34W - 37L
1,431 Elo+
Party 2
Team Averages
Level 99
1,580 SR
1,476 Elo+

VS

Team Averages
Level 79
1,334 SR
1,398 Elo+
Hachiman
Hachiman
DoubleTap1807
Hachiman
Level 80
God Stats
0W - 3L
1,194 SR
Queue Stats
184W - 169L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
FARGODOME
Nu Wa
Level 161
God Stats
12W - 8L
1,242 SR
Queue Stats
1,322W - 1,319L
1,346 Elo+
Solo
Pele
Pele
QueenDoubletap
Pele
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
401W - 390L
1,468 Elo+
Party 1
Cupid
Cupid
Rooco87
Cupid
Level 43
God Stats
16W - 21L
1,500 SR
Queue Stats
18W - 28L
1,341 Elo+
Solo
Atlas
Atlas
brinax
Atlas
Level 23
God Stats
1W - 5L
1,236 SR
Queue Stats
61W - 60L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azokej
Cthulhu
11
3 / 0 / 0
6,233
623
2,571
4,101
2,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
11
1 / 1 / 1
5,491
549
2,530
6,428
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 0 / 2
5,930
593
2,253
4,774
2,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Terrina
Ix Chel
11
1 / 0 / 0
5,920
592
1,536
3,067
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Zwokkel
Xbalanque
10
1 / 1 / 1
5,548
555
3,265
4,588
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DoubleTap1807
Hachiman
8
1 / 1 / 1
4,469
447
2,130
5,560
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
FARGODOME
Nu Wa
9
0 / 3 / 0
4,493
449
1,964
3,944
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
4,383
438
1,269
5,851
1,421
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
Rooco87
Cupid
7
1 / 2 / 0
4,405
441
1,153
5,680
1,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
brinax
Atlas
8
0 / 1 / 2
4,684
468
2,460
4,917
3,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
2
2
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Azokej
Cthulhu
3
0
0
3
W
Pele
1
1
1
1.5
L
Hachiman
DoubleTap1807
Hachiman
1
1
1
1.5
L
Nu Wa
FARGODOME
Nu Wa
0
3
0
0
W
1
0
2
2
L
0
1
0
0
L
Cupid
Rooco87
Cupid
1
2
0
0.5
W
Ix Chel
Terrina
Ix Chel
1
0
0
1
W
Xbalanque
Zwokkel
Xbalanque
1
1
1
1.5
L
Atlas
brinax
Atlas
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,155
Damage
8,976
22,958
Taken
25,952
9,882
Mitigated
8,405
5,742
Healing
8,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Azokej
Cthulhu
2,571
0
0
1,406
4,101
2,648
0
997
3,104
37,291
1,595
W
Pele
2,530
601
0
924
6,428
2,134
0
575
5,853
0
44,955
L
Hachiman
DoubleTap1807
Hachiman
2,130
1,212
0
2,329
5,560
1,400
0
687
4,873
0
27,066
L
Nu Wa
FARGODOME
Nu Wa
1,964
202
0
170
3,944
1,062
0
1,658
2,059
20,071
1,736
W
2,253
626
0
1,199
4,774
2,861
124
1,426
3,348
13,874
1,972
L
1,269
204
0
2,614
5,851
1,421
0
1,233
4,618
0
21,090
L
Cupid
Rooco87
Cupid
1,153
735
140
2,324
5,680
1,263
0
1,001
4,553
0
17,925
W
Ix Chel
Terrina
Ix Chel
1,536
227
279
1,434
3,067
883
138
182
2,885
27,386
1,114
W
Xbalanque
Zwokkel
Xbalanque
3,265
2,123
0
500
4,588
1,356
0
1,182
3,406
0
34,833
L
Atlas
brinax
Atlas
2,460
588
0
946
4,917
3,259
0
1,280
3,637
10,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,122
Gold Earned
22,434
273
Minions Killed
168
0
Camps Cleared
0
930,046
Distance Traveled
906,467
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,233
623
49
5
0
128,533
3
W
Pele
5,491
549
80
8
0
226,441
0
L
Hachiman
4,469
447
30
3
0
180,378
0
L
Nu Wa
4,493
449
38
4
0
164,778
0
W
Charon
5,930
593
21
2
0
203,353
0
L
Pele
4,383
438
41
4
0
194,972
0
L
Cupid
4,405
441
39
4
0
167,416
0
W
Ix Chel
5,920
592
58
6
0
183,556
0
W
Xbalanque
5,548
555
65
7
0
188,163
0
L
Atlas
4,684
468
20
2
0
198,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role