Player Matchup

Thor
Thor
 
Thor
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artemis
Artemis
DaddKisserr
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,295 Elo+
Party 1
Sylvanus
Sylvanus
That1Summer
Sylvanus
Level 157
God Stats
9W - 7L
1,706 SR
Queue Stats
186W - 163L
1,591 Elo+
Solo
Kukulkan
Kukulkan
buubeehonkah7
Kukulkan
Level 40
God Stats
0W - 2L
1,276 SR
Queue Stats
21W - 31L
1,402 Elo+
Party 1
Team Averages
Level 83
1,496 SR
1,458 Elo+

VS

Team Averages
Level 122
1,524 SR
1,523 Elo+
Mercury
Mercury
Arodriguez134
Mercury
Level 102
God Stats
15W - 14L
1,535 SR
Queue Stats
124W - 111L
1,504 Elo+
Party 3
Sol
Sol
MilitiaForHire
Sol
Level 107
God Stats
1W - 0L
1,732 SR
Queue Stats
48W - 41L
1,574 Elo+
Party 3
Bellona
Bellona
QuiGinGone
Bellona
Level 145
God Stats
37W - 21L
1,618 SR
Queue Stats
203W - 182L
1,576 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Selta
Kumbhakarna
Level 138
God Stats
6W - 6L
1,495 SR
Queue Stats
14W - 11L
1,539 Elo+
Party 3
Anubis
Anubis
marylandACE
Anubis
Level 119
God Stats
2W - 6L
1,237 SR
Queue Stats
7W - 11L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 5 / 1
5,566
506
5,035
10,347
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
 
Cthulhu
10
1 / 2 / 0
5,373
488
4,980
10,729
6,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
DaddKisserr
Artemis
10
2 / 3 / 1
6,085
553
5,550
8,362
2,953
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Sylvanus
That1Summer
Sylvanus
10
1 / 1 / 1
6,099
554
5,244
10,740
6,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
buubeehonkah7
Kukulkan
11
0 / 4 / 1
5,531
503
874
6,287
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
3 / 2 / 4
6,582
598
8,171
9,161
3,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 2 / 1
6,513
592
7,792
6,054
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
QuiGinGone
Bellona
14
3 / 0 / 3
7,847
713
6,273
8,740
5,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Kumbhakarna
Selta
Kumbhakarna
11
1 / 0 / 3
6,128
557
5,004
9,272
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
13
5 / 2 / 2
7,215
656
6,623
5,174
2,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
15
15
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
1
0.5
L
Cthulhu
 
Cthulhu
1
2
0
0.5
W
Mercury
3
2
4
2.5
L
Artemis
DaddKisserr
Artemis
2
3
1
0.83
W
3
2
1
1.75
W
Bellona
QuiGinGone
Bellona
3
0
3
4.5
W
Kumbhakarna
Selta
Kumbhakarna
1
0
3
2.5
L
Sylvanus
That1Summer
Sylvanus
1
1
1
1.5
L
Kukulkan
buubeehonkah7
Kukulkan
0
4
1
0.13
W
Anubis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,683
Damage
33,863
46,465
Taken
38,401
20,519
Mitigated
18,205
15,299
Healing
12,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,035
2,275
0
3,985
10,347
2,758
0
1,845
8,502
0
31,043
L
Cthulhu
 
Cthulhu
4,980
423
0
2,737
10,729
6,674
0
3,040
7,689
30,074
0
W
Mercury
8,171
3,633
0
897
9,161
3,355
0
1,345
7,816
0
48,248
L
Artemis
DaddKisserr
Artemis
5,550
2,832
0
2,349
8,362
2,953
0
4,950
3,412
0
37,849
W
7,792
3,237
0
3,096
6,054
1,676
402
1,790
4,227
47,563
4,067
W
Bellona
QuiGinGone
Bellona
6,273
2,130
0
4,198
8,740
5,310
0
3,296
4,866
0
58,043
W
Kumbhakarna
Selta
Kumbhakarna
5,004
758
0
1,347
9,272
5,707
0
2,877
6,358
17,368
1,092
L
Sylvanus
That1Summer
Sylvanus
5,244
1,247
1,248
4,000
10,740
6,625
0
5,312
5,428
23,807
700
L
Kukulkan
buubeehonkah7
Kukulkan
874
85
0
980
6,287
1,509
0
3,678
2,609
27,266
842
W
Anubis
6,623
0
0
2,702
5,174
2,157
0
948
4,226
50,004
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,654
Gold Earned
34,285
267
Minions Killed
390
0
Camps Cleared
0
1,039,799
Distance Traveled
1,185,711
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,566
506
53
5
0
235,508
0
L
Cthulhu
5,373
488
55
5
0
231,149
0
W
Mercury
6,582
598
79
7
0
284,615
2
L
Artemis
6,085
553
66
6
0
176,771
0
W
Sol
6,513
592
90
8
0
202,161
0
W
Bellona
7,847
713
98
9
0
220,954
0
W
Kumbhakarna
6,128
557
36
3
0
255,930
2
L
Sylvanus
6,099
554
33
3
0
203,088
5
L
Kukulkan
5,531
503
60
5
0
193,283
0
W
Anubis
7,215
656
87
8
0
222,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role