Player Matchup

Cthulhu
Cthulhu
IIIP1NKIII
Cthulhu
Level 47
God Stats
3W - 0L
1,889 SR
Queue Stats
85W - 72L
1,566 Elo+
Party 3
Geb
Geb
IlBIixkyIl
Geb
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 20L
1,617 Elo+
Party 1
Sun Wukong
Sun Wukong
MiishraYT
Sun Wukong
Level 145
God Stats
3W - 2L
1,397 SR
Queue Stats
76W - 62L
1,565 Elo+
Party 1
Ix Chel
Ix Chel
MushyPeen
Ix Chel
Level 116
God Stats
2W - 0L
1,767 SR
Queue Stats
123W - 100L
1,558 Elo+
Party 3
Ishtar
Ishtar
orbinwhi
Ishtar
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,653 Elo+
Party 3
Team Averages
Level 117
1,611 SR
1,592 Elo+

VS

Team Averages
Level 134
1,466 SR
1,566 Elo+
Thor
Thor
CornFlakes13
Thor
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,486 Elo+
Party 2
Sylvanus
Sylvanus
OrlyMtz1997
Sylvanus
Level 127
God Stats
1W - 1L
1,684 SR
Queue Stats
65W - 77L
1,519 Elo+
Party 2
Sol
Sol
Zan2D
Sol
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
51W - 63L
1,515 Elo+
Party 2
Apollo
Apollo
ZeblinHost
Apollo
Level 158
God Stats
0W - 8L
1,106 SR
Queue Stats
220W - 243L
1,467 Elo+
Solo
He Bo
He Bo
decimαl
He Bo
Level 141
God Stats
2W - 1L
1,756 SR
Queue Stats
11W - 9L
1,841 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IIIP1NKIII
Cthulhu
16
6 / 4 / 15
9,846
985
13,615
13,614
13,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 1 / 14
9,577
958
8,255
9,169
9,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
MiishraYT
Sun Wukong
14
4 / 4 / 9
8,704
870
7,193
10,665
8,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
MushyPeen
Ix Chel
15
7 / 3 / 13
9,246
925
12,610
8,729
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
orbinwhi
Ishtar
15
3 / 3 / 15
8,926
893
7,588
11,981
3,752
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 9
7,660
766
6,030
7,986
2,526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
OrlyMtz1997
Sylvanus
14
3 / 5 / 6
8,553
855
4,317
14,914
12,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sol
Zan2D
Sol
12
3 / 6 / 8
7,547
755
10,746
9,617
2,687
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Apollo
ZeblinHost
Apollo
13
4 / 6 / 7
7,840
784
7,832
11,322
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
decimαl
He Bo
13
2 / 5 / 7
7,952
795
7,047
8,516
2,861
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
51
27
Kills
14
15
Deaths
27
66
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
5
9
1.3
W
Cthulhu
IIIP1NKIII
Cthulhu
6
4
15
3.38
W
7
1
14
14
W
Sun Wukong
MiishraYT
Sun Wukong
4
4
9
2.13
W
Ix Chel
MushyPeen
Ix Chel
7
3
13
4.5
L
Sylvanus
OrlyMtz1997
Sylvanus
3
5
6
1.2
L
Sol
Zan2D
Sol
3
6
8
1.17
L
Apollo
ZeblinHost
Apollo
4
6
7
1.25
L
He Bo
decimαl
He Bo
2
5
7
1.1
W
Ishtar
orbinwhi
Ishtar
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,261
Damage
35,972
54,158
Taken
52,355
38,925
Mitigated
26,663
18,972
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,030
0
0
0
7,986
2,526
0
5,063
2,763
0
8,985
W
Cthulhu
IIIP1NKIII
Cthulhu
13,615
401
1,443
1,568
13,614
13,641
60
6,431
7,183
24,492
0
W
8,255
438
1,444
1,378
9,169
9,516
1,008
2,644
6,525
21,525
1,089
W
Sun Wukong
MiishraYT
Sun Wukong
7,193
600
805
1,285
10,665
8,569
318
4,930
5,735
0
12,465
W
Ix Chel
MushyPeen
Ix Chel
12,610
1,760
3,903
2,982
8,729
3,447
616
2,502
6,227
17,590
0
L
Sylvanus
OrlyMtz1997
Sylvanus
4,317
485
2,881
3,978
14,914
12,897
0
8,520
6,060
7,026
0
L
Sol
Zan2D
Sol
10,746
3,808
172
1,670
9,617
2,687
0
7,362
2,008
19,804
0
L
Apollo
ZeblinHost
Apollo
7,832
3,952
415
1,530
11,322
5,692
0
7,994
3,130
0
20,288
L
He Bo
decimαl
He Bo
7,047
144
116
822
8,516
2,861
0
4,214
4,302
16,429
0
W
Ishtar
orbinwhi
Ishtar
7,588
4,837
37
4,127
11,981
3,752
3,509
5,603
6,378
0
19,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,299
Gold Earned
39,552
118
Minions Killed
77
0
Camps Cleared
0
926,113
Distance Traveled
790,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,660
766
0
0
0
163,378
0
W
Cthulhu
9,846
985
21
2
0
179,272
0
W
Geb
9,577
958
26
3
0
194,113
0
W
Sun Wukong
8,704
870
15
2
0
193,617
0
W
Ix Chel
9,246
925
13
1
0
182,135
0
L
Sylvanus
8,553
855
8
1
0
156,586
0
L
Sol
7,547
755
13
1
0
156,516
0
L
Apollo
7,840
784
22
2
0
124,860
0
L
He Bo
7,952
795
34
3
0
188,675
0
W
Ishtar
8,926
893
43
4
0
176,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role