Player Matchup

Odin
Odin
 
Odin
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Funk Norton
Zeus
Level 153
God Stats
9W - 10L
1,487 SR
Queue Stats
149W - 158L
1,451 Elo+
Party 1
Chiron
Chiron
MoldEatinTurtle
Chiron
Level 147
God Stats
2W - 0L
1,716 SR
Queue Stats
106W - 126L
1,422 Elo+
Party 1
Gilgamesh
Gilgamesh
PhiafaceRukia
Gilgamesh
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 44L
1,431 Elo+
Party 1
Zhong Kui
Zhong Kui
SwedishDethklok
Zhong Kui
Level 121
God Stats
3W - 0L
1,833 SR
Queue Stats
118W - 117L
1,485 Elo+
Party 1
Team Averages
Level 152
1,607 SR
1,458 Elo+

VS

Team Averages
Level 129
1,507 SR
1,477 Elo+
Thor
Thor
 
Thor
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ButtWhisk
Hades
Level 158
God Stats
47W - 25L
1,535 SR
Queue Stats
822W - 841L
1,533 Elo+
Solo
Nox
Nox
Gregoonn
Nox
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
313W - 315L
1,455 Elo+
Solo
Chiron
Chiron
London
Chiron
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
MASTA_SPLINTER_
He Bo
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
199W - 224L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 2 / 5
6,008
1,202
2,384
5,383
3,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 3
6,700
1,340
4,763
1,740
546
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 1 / 5
5,998
1,200
2,988
2,883
812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
PhiafaceRukia
Gilgamesh
11
3 / 1 / 4
6,423
1,285
2,451
7,672
4,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
SwedishDethklok
Zhong Kui
11
2 / 3 / 5
6,459
1,292
3,621
6,194
4,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 2 / 3
5,330
1,066
2,655
4,964
2,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
ButtWhisk
Hades
11
2 / 2 / 5
5,422
1,084
4,762
5,301
2,530
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 4
4,915
983
2,013
3,425
1,160
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chiron
London
Chiron
5
0 / 0 / 0
4,208
842
0
0
0
11
4 / 3 / 3
5,910
1,182
3,012
4,426
1,260
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
9
Kills
7
7
Deaths
9
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
5
1.75
L
Thor
 
Thor
1
2
3
1.25
L
Hades
ButtWhisk
Hades
2
2
5
2.25
W
2
0
3
3.5
L
0
2
4
1
L
Chiron
London
Chiron
0
0
0
0
L
4
3
3
1.83
W
1
1
5
3.5
W
Gilgamesh
PhiafaceRukia
Gilgamesh
3
1
4
5
W
Zhong Kui
SwedishDethklok
Zhong Kui
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,207
Damage
12,442
23,872
Taken
18,116
13,987
Mitigated
6,955
9,267
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,384
92
204
1,354
5,383
3,694
476
1,421
3,962
0
5,507
L
Thor
 
Thor
2,655
425
229
1,283
4,964
2,005
0
2,134
2,754
0
5,148
L
Hades
ButtWhisk
Hades
4,762
269
291
2,170
5,301
2,530
0
2,436
2,761
10,743
0
W
4,763
303
1,323
594
1,740
546
280
871
869
11,576
830
L
2,013
343
226
692
3,425
1,160
0
1,519
1,835
5,623
277
L
Chiron
London
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
3,012
409
0
512
4,426
1,260
0
2,240
2,186
4,621
260
W
2,988
802
1,192
732
2,883
812
2,183
1,301
1,582
0
7,634
W
Gilgamesh
PhiafaceRukia
Gilgamesh
2,451
446
251
2,038
7,672
4,197
153
3,375
4,297
0
3,843
W
Zhong Kui
SwedishDethklok
Zhong Kui
3,621
303
0
1,579
6,194
4,738
777
2,500
3,694
8,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,588
Gold Earned
25,785
51
Minions Killed
33
0
Camps Cleared
0
466,572
Distance Traveled
320,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,008
1,202
5
1
0
103,063
0
L
Thor
5,330
1,066
8
2
0
71,868
0
L
Hades
5,422
1,084
15
3
0
88,082
0
W
Zeus
6,700
1,340
18
4
0
73,242
0
L
Nox
4,915
983
7
1
0
75,357
0
L
Chiron
4,208
842
0
0
0
0
0
L
He Bo
5,910
1,182
3
1
0
85,672
0
W
Chiron
5,998
1,200
10
2
0
97,014
0
W
Gilgamesh
6,423
1,285
4
1
0
99,781
0
W
Zhong Kui
6,459
1,292
14
3
0
93,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role