Player Matchup

Serqet
Serqet
FORG1V
Serqet
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 17L
1,336 Elo+
Solo
Merlin
Merlin
IAmKokosik
Merlin
Level 92
God Stats
1W - 1L
1,187 SR
Queue Stats
20W - 24L
1,395 Elo+
Party 2
Chaac
Chaac
KWS_ilya007
Chaac
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 13L
1,402 Elo+
Party 2
Artemis
Artemis
LORD_Scarlet_
Artemis
Level 100
God Stats
3W - 1L
1,591 SR
Queue Stats
15W - 16L
1,395 Elo+
Party 2
Ymir
Ymir
lofigones
Ymir
Level 28
God Stats
4W - 2L
1,634 SR
Queue Stats
8W - 13L
1,301 Elo+
Party 2
Team Averages
Level 59
1,482 SR
1,366 Elo+

VS

Team Averages
Level 76
1,453 SR
1,406 Elo+
King Arthur
King Arthur
KenyKingPro
King Arthur
Level 69
God Stats
0W - 2L
1,274 SR
Queue Stats
46W - 65L
1,366 Elo+
Party 1
Hades
Hades
Leo_Comanche
Hades
Level 31
God Stats
1W - 5L
1,685 SR
Queue Stats
31W - 41L
1,426 Elo+
Party 1
Horus
Horus
NAIMAR12
Horus
Level 57
God Stats
0W - 2L
1,304 SR
Queue Stats
16W - 23L
1,353 Elo+
Party 1
Sol
Sol
TriKaala
Sol
Level 157
God Stats
14W - 6L
1,460 SR
Queue Stats
98W - 95L
1,464 Elo+
Solo
Mercury
Mercury
tomiygabriel
Mercury
Level 66
God Stats
2W - 1L
1,542 SR
Queue Stats
30W - 32L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FORG1V
Serqet
15
9 / 1 / 3
8,963
598
6,090
12,515
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
IAmKokosik
Merlin
13
5 / 3 / 4
8,854
590
7,812
6,412
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
7 / 0 / 5
9,231
615
7,190
6,262
3,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
12
1 / 4 / 4
7,485
499
8,600
9,477
2,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ymir
11
5 / 2 / 7
7,830
522
4,770
8,836
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KenyKingPro
King Arthur
6
0 / 9 / 1
5,153
344
1,426
8,563
2,389
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 2
6,965
464
5,666
11,823
3,894
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Horus
NAIMAR12
Horus
11
3 / 5 / 3
7,399
493
4,572
12,814
8,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
3 / 3 / 2
7,506
500
8,729
10,964
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
tomiygabriel
Mercury
12
2 / 4 / 1
6,878
459
3,972
10,028
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
27
Kills
10
10
Deaths
27
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
FORG1V
Serqet
9
1
3
10.5
W
Merlin
IAmKokosik
Merlin
5
3
4
2.33
W
7
0
5
9.5
L
King Arthur
KenyKingPro
King Arthur
0
9
1
0.06
W
Artemis
1
4
4
0.75
L
2
6
2
0.5
L
Horus
NAIMAR12
Horus
3
5
3
0.9
L
3
3
2
1.33
W
Ymir
5
2
7
4.25
L
Mercury
tomiygabriel
Mercury
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,462
Damage
24,365
43,502
Taken
54,192
18,372
Mitigated
21,327
10,658
Healing
13,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
FORG1V
Serqet
6,090
1,359
0
5,604
12,515
4,284
0
1,016
11,419
0
60,321
W
Merlin
IAmKokosik
Merlin
7,812
545
0
0
6,412
2,186
384
2,801
3,611
47,977
1,938
W
7,190
1,689
0
730
6,262
3,598
1,231
809
5,453
0
47,623
L
King Arthur
KenyKingPro
King Arthur
1,426
397
0
0
8,563
2,389
0
1,957
6,606
0
8,155
W
Artemis
8,600
2,119
0
2,185
9,477
2,888
652
4,244
4,923
0
39,096
L
5,666
784
66
2,844
11,823
3,894
0
5,367
6,048
34,739
98
L
Horus
NAIMAR12
Horus
4,572
2,231
1,065
3,626
12,814
8,541
282
1,917
10,897
628
20,863
L
8,729
1,869
36
4,405
10,964
3,501
600
1,430
9,534
47,789
4,181
W
Ymir
4,770
488
0
2,139
8,836
5,416
448
5,384
3,372
15,091
0
L
Mercury
tomiygabriel
Mercury
3,972
1,786
0
979
10,028
3,002
0
1,444
8,046
0
31,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,363
Gold Earned
33,901
325
Minions Killed
228
0
Camps Cleared
0
1,499,360
Distance Traveled
1,414,590
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,963
598
88
6
0
360,277
0
W
Merlin
8,854
590
83
6
0
283,242
0
W
Chaac
9,231
615
80
5
0
287,022
0
L
King Arthur
5,153
344
13
1
0
272,515
0
W
Artemis
7,485
499
51
3
0
281,325
0
L
Hades
6,965
464
41
3
0
265,672
0
L
Horus
7,399
493
40
3
0
298,377
0
L
Sol
7,506
500
84
6
0
246,507
0
W
Ymir
7,830
522
23
2
0
287,494
6
L
Mercury
6,878
459
50
3
0
331,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role