Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Ktone777
Kali
Level 156
God Stats
5W - 11L
1,352 SR
Queue Stats
1,094W - 1,160L
1,498 Elo+
Solo
Kukulkan
Kukulkan
Opulenze
Kukulkan
Level 185
God Stats
0W - 3L
1,147 SR
Queue Stats
82W - 115L
1,401 Elo+
Solo
Janus
Janus
Sooooper Turtle
Janus
Level 84
God Stats
1W - 2L
1,540 SR
Queue Stats
144W - 153L
1,403 Elo+
Party 2
Medusa
Medusa
Zero x Arc
Medusa
Level 106
God Stats
0W - 3L
1,192 SR
Queue Stats
140W - 131L
1,416 Elo+
Party 2
Team Averages
Level 131
1,346 SR
1,443 Elo+

VS

Team Averages
Level 106
1,473 SR
1,422 Elo+
Yu Huang
Yu Huang
ArchAngelTitania
Yu Huang
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 45L
1,378 Elo+
Party 1
Ares
Ares
PineappleGod888
Ares
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,359 Elo+
Party 1
Jormungandr
Jormungandr
TouchableTree80
Jormungandr
Level 116
God Stats
7W - 8L
1,420 SR
Queue Stats
137W - 171L
1,437 Elo+
Solo
Bakasura
Bakasura
acejohnston2
Bakasura
Level 55
God Stats
3W - 2L
1,358 SR
Queue Stats
101W - 135L
1,435 Elo+
Solo
Nike
Nike
smp_bigbird
Nike
Level 137
God Stats
6W - 5L
1,589 SR
Queue Stats
575W - 567L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
0 / 6 / 6
8,953
746
10,771
17,337
22,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kali
13
1 / 2 / 6
7,828
652
3,923
9,320
6,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Opulenze
Kukulkan
18
3 / 3 / 4
10,663
889
12,277
7,428
3,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 7 / 3
7,513
626
4,535
9,171
3,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Zero x Arc
Medusa
14
5 / 5 / 2
9,057
755
12,800
10,488
4,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 6
11,204
934
11,081
10,568
5,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 2 / 13
9,728
811
6,304
12,183
13,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jormungandr
TouchableTree80
Jormungandr
18
6 / 3 / 13
10,507
876
12,662
15,097
15,927
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
acejohnston2
Bakasura
1
0 / 0 / 0
3,476
290
0
0
0
17
8 / 3 / 10
10,347
862
17,452
15,375
15,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
65
10
Kills
23
23
Deaths
10
21
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
6
0.5
W
9
2
6
6
L
Kali
1
2
6
2
L
Kukulkan
Opulenze
Kukulkan
3
3
4
1.67
W
0
2
13
3.25
L
1
7
3
0.36
W
Jormungandr
TouchableTree80
Jormungandr
6
3
13
4.17
L
Medusa
Zero x Arc
Medusa
5
5
2
1.2
W
Bakasura
acejohnston2
Bakasura
0
0
0
0
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,306
Damage
47,499
53,744
Taken
53,223
40,602
Mitigated
51,147
11,168
Healing
16,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,771
621
0
3,508
17,337
22,421
0
7,857
9,480
17,836
262
W
11,081
515
2,246
4,340
10,568
5,306
295
5,425
5,034
34,295
602
L
Kali
3,923
1,438
866
2,155
9,320
6,477
0
4,851
4,469
0
7,972
L
Kukulkan
Opulenze
Kukulkan
12,277
541
363
378
7,428
3,445
135
4,097
3,331
45,489
376
W
6,304
91
0
1,298
12,183
13,936
340
6,724
5,309
8,313
0
L
4,535
114
1,166
503
9,171
3,465
0
6,960
2,211
9,521
0
W
Jormungandr
TouchableTree80
Jormungandr
12,662
2,098
2,311
3,098
15,097
15,927
403
6,841
8,046
33,696
894
L
Medusa
Zero x Arc
Medusa
12,800
4,663
1,300
929
10,488
4,794
0
7,388
3,100
0
21,798
W
Bakasura
acejohnston2
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
17,452
930
1,821
1,816
15,375
15,978
0
7,662
7,666
3,638
26,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
45,262
129
Minions Killed
135
0
Camps Cleared
0
1,171,971
Distance Traveled
993,901
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,953
746
6
1
0
240,734
0
W
Yu Huang
11,204
934
64
5
0
244,510
0
L
Kali
7,828
652
7
1
0
245,783
0
L
Kukulkan
10,663
889
80
7
0
233,428
0
W
Ares
9,728
811
8
1
0
244,936
0
L
Janus
7,513
626
9
1
0
199,902
0
W
Jormungandr
10,507
876
42
4
0
249,218
1
L
Medusa
9,057
755
27
2
0
252,124
0
W
Bakasura
3,476
290
0
0
0
0
0
W
Nike
10,347
862
21
2
0
255,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role