Player Matchup

Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Awilixdeeznuuts
Sylvanus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 76L
1,522 Elo+
Party 1
Anhur
Anhur
FancyAF
Anhur
Level 87
God Stats
15W - 15L
1,584 SR
Queue Stats
102W - 105L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
Horrorcry
Sun Wukong
Level 59
God Stats
9W - 13L
1,503 SR
Queue Stats
113W - 89L
1,514 Elo+
Solo
Nu Wa
Nu Wa
PinkkSunshine
Nu Wa
Level 45
God Stats
52W - 34L
1,641 SR
Queue Stats
105W - 85L
1,509 Elo+
Party 1
Team Averages
Level 79
1,545 SR
1,507 Elo+

VS

Team Averages
Level 124
1,478 SR
1,515 Elo+
Nike
Nike
 
Nike
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
AmiralKanaG34
Nut
Level 157
God Stats
1W - 2L
1,350 SR
Queue Stats
9W - 8L
1,491 Elo+
Party 2
Anubis
Anubis
BlankBLS
Anubis
Level 105
God Stats
10W - 4L
1,787 SR
Queue Stats
45W - 38L
1,524 Elo+
Party 2
Bacchus
Bacchus
DirtyDan18675
Bacchus
Level 118
God Stats
15W - 18L
1,566 SR
Queue Stats
314W - 323L
1,535 Elo+
Solo
Ra
Ra
Trap terreur
Ra
Level 115
God Stats
1W - 0L
1,186 SR
Queue Stats
8W - 3L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 4 / 3
5,749
575
5,303
10,615
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
9
1 / 3 / 1
5,125
513
4,132
8,154
3,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
FancyAF
Anhur
8
1 / 4 / 1
4,923
492
2,919
5,634
1,513
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Horrorcry
Sun Wukong
10
1 / 3 / 1
5,695
570
3,137
8,861
3,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 2 / 0
6,746
675
6,027
4,087
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
7 / 1 / 4
7,495
750
7,505
7,906
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 2
5,996
600
4,915
5,967
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
BlankBLS
Anubis
13
3 / 1 / 1
7,464
746
6,641
6,705
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
11
2 / 1 / 4
6,822
682
4,019
7,653
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 1
6,338
634
1,716
6,468
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
16
16
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
4
3
0.88
W
Nike
 
Nike
7
1
4
9
W
3
2
2
2
L
Sylvanus
1
3
1
0.5
W
Anubis
BlankBLS
Anubis
3
1
1
3.5
W
Bacchus
2
1
4
4
L
Anhur
FancyAF
Anhur
1
4
1
0.38
L
Sun Wukong
Horrorcry
Sun Wukong
1
3
1
0.5
L
4
2
0
2
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,518
Damage
24,796
37,351
Taken
34,699
12,508
Mitigated
14,640
11,305
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,303
1,326
0
4,363
10,615
3,318
0
985
9,630
0
39,735
W
Nike
 
Nike
7,505
1,359
0
3,307
7,906
2,673
0
659
7,084
0
61,668
W
4,915
3,072
0
2,489
5,967
1,658
0
2,791
3,110
0
39,540
L
Sylvanus
4,132
1,706
450
2,692
8,154
3,478
0
1,491
6,663
23,551
7,946
W
Anubis
BlankBLS
Anubis
6,641
310
0
3,951
6,705
3,033
578
478
6,161
56,759
1,064
W
Bacchus
4,019
459
0
3,177
7,653
5,638
0
1,841
5,769
22,705
0
L
Anhur
FancyAF
Anhur
2,919
1,421
0
886
5,634
1,513
0
1,914
3,720
0
17,443
L
Sun Wukong
Horrorcry
Sun Wukong
3,137
216
0
2,134
8,861
3,169
0
6,276
2,585
0
33,588
L
6,027
1,788
0
780
4,087
1,030
0
1,548
2,489
44,269
0
W
1,716
106
0
945
6,468
1,638
0
3,543
2,526
45,714
793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,238
Gold Earned
34,115
303
Minions Killed
432
0
Camps Cleared
0
1,022,186
Distance Traveled
1,080,272
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,749
575
74
7
0
239,041
0
W
Nike
7,495
750
107
11
0
253,039
4
W
Nut
5,996
600
87
9
0
211,178
0
L
Sylvanus
5,125
513
56
6
0
189,690
0
W
Anubis
7,464
746
107
11
0
170,373
0
W
Bacchus
6,822
682
34
3
0
235,527
0
L
Anhur
4,923
492
27
3
0
176,174
0
L
Sun Wukong
5,695
570
68
7
0
221,828
0
L
Nu Wa
6,746
675
78
8
0
195,453
0
W
Ra
6,338
634
97
10
0
210,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role