Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Cairobby618
Hera
Level 98
God Stats
4W - 4L
1,546 SR
Queue Stats
161W - 176L
1,429 Elo+
Solo
Thanatos
Thanatos
Sebasojeda16
Thanatos
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 104L
1,421 Elo+
Solo
Artio
Artio
THEDARKBULLY
Artio
Level 84
God Stats
0W - 3L
1,180 SR
Queue Stats
71W - 72L
1,423 Elo+
Solo
Cerberus
Cerberus
uuu44444444
Cerberus
Level 117
God Stats
1W - 1L
1,726 SR
Queue Stats
8W - 10L
1,309 Elo+
Party 1
Team Averages
Level 95
1,490 SR
1,417 Elo+

VS

Team Averages
Level 104
1,502 SR
1,475 Elo+
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ALPHA1BUCKET
Geb
Level 147
God Stats
20W - 13L
1,450 SR
Queue Stats
334W - 312L
1,441 Elo+
Party 2
Ishtar
Ishtar
Foodstamp72
Ishtar
Level 125
God Stats
5W - 2L
1,560 SR
Queue Stats
198W - 191L
1,432 Elo+
Party 2
Artio
Artio
Sptblackiwar
Artio
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 3 / 3
5,894
982
1,968
5,107
1,960
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
5,321
887
2,971
2,159
699
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Sebasojeda16
Thanatos
12
2 / 2 / 3
5,744
957
5,276
5,775
2,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
1,592
265
0
0
0
Cerberus
uuu44444444
Cerberus
13
2 / 2 / 1
6,343
1,057
1,893
6,913
4,782
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 2 / 3
7,020
1,170
2,294
6,315
3,765
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
 
Athena
5
0 / 0 / 0
5,042
840
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 2 / 4
7,423
1,237
5,484
7,058
6,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
13
3 / 2 / 4
6,998
1,166
5,971
5,144
1,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 6
6,791
1,132
2,466
3,929
3,732
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
9
9
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
3
1.17
W
Ymir
 
Ymir
3
2
3
2.25
W
Athena
 
Athena
0
0
0
0
W
3
2
4
2.5
L
1
2
1
0.75
W
Ishtar
3
2
4
2.5
L
Thanatos
Sebasojeda16
Thanatos
2
2
3
1.75
W
0
1
6
3
L
0
0
0
0
L
Cerberus
uuu44444444
Cerberus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,108
Damage
16,215
19,954
Taken
22,446
9,832
Mitigated
16,250
7,437
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,968
370
199
413
5,107
1,960
0
2,658
2,449
0
4,680
W
Ymir
 
Ymir
2,294
310
176
1,386
6,315
3,765
0
554
5,761
8,238
0
W
Athena
 
Athena
0
0
140
0
0
0
0
0
0
0
0
W
5,484
465
200
1,124
7,058
6,996
247
1,370
5,688
13,520
387
L
2,971
904
117
331
2,159
699
0
965
1,194
7,937
0
W
Ishtar
5,971
2,122
332
930
5,144
1,757
255
2,185
2,959
0
16,590
L
Thanatos
Sebasojeda16
Thanatos
5,276
399
0
2,355
5,775
2,391
0
3,043
2,732
0
9,231
W
2,466
440
848
924
3,929
3,732
0
755
3,174
5,826
1,408
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
uuu44444444
Cerberus
1,893
103
968
3,054
6,913
4,782
0
3,174
3,739
7,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,894
Gold Earned
33,274
34
Minions Killed
64
0
Camps Cleared
0
413,843
Distance Traveled
453,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,894
982
6
1
0
114,175
0
W
Ymir
7,020
1,170
6
1
0
95,333
0
W
Athena
5,042
840
0
0
0
0
0
W
Geb
7,423
1,237
21
4
0
127,667
0
L
Hera
5,321
887
5
1
0
52,070
0
W
Ishtar
6,998
1,166
19
3
0
97,931
0
L
Thanatos
5,744
957
9
2
0
139,820
0
W
Artio
6,791
1,132
18
3
0
132,179
0
L
Artio
1,592
265
0
0
0
0
0
L
Cerberus
6,343
1,057
14
2
0
107,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role