Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BillSatchels
Medusa
Level 105
God Stats
11W - 6L
1,564 SR
Queue Stats
32W - 37L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
ChillTrouble
Zhong Kui
Level 275
God Stats
71W - 79L
1,477 SR
Queue Stats
751W - 733L
1,498 Elo+
Solo
King Arthur
King Arthur
Lucifer9712
King Arthur
Level 158
God Stats
46W - 36L
1,561 SR
Queue Stats
539W - 503L
1,504 Elo+
Solo
Guan Yu
Guan Yu
sanalej
Guan Yu
Level 34
God Stats
6W - 2L
1,579 SR
Queue Stats
57W - 83L
1,470 Elo+
Solo
Team Averages
Level 123
1,536 SR
1,483 Elo+

VS

Team Averages
Level 119
1,640 SR
1,450 Elo+
Arachne
Arachne
JarGTI
Arachne
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,126 Elo+
Solo
Ra
Ra
LeopFP
Ra
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,499 Elo+
Solo
Ares
Ares
LoliKisser
Ares
Level 136
God Stats
2W - 0L
1,807 SR
Queue Stats
83W - 56L
1,551 Elo+
Party 1
Chiron
Chiron
MegaWhopper
Chiron
Level 84
God Stats
7W - 3L
1,683 SR
Queue Stats
63W - 46L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
stiffpancake142
Danzaburou
Level 67
God Stats
28W - 12L
1,712 SR
Queue Stats
198W - 180L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
2 / 3 / 2
4,819
602
3,697
6,436
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
6
4 / 1 / 2
4,558
570
3,688
3,386
960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ChillTrouble
Zhong Kui
10
2 / 1 / 0
5,295
662
3,837
6,894
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

King Arthur
Lucifer9712
King Arthur
1
0 / 0 / 0
3,063
383
0
0
0
Guan Yu
sanalej
Guan Yu
8
2 / 1 / 5
5,275
659
3,323
7,364
3,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JarGTI
Arachne
10
1 / 1 / 3
5,468
684
995
5,590
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
9
2 / 2 / 1
5,700
713
3,399
3,848
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 2 / 1
5,545
693
4,924
6,112
3,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
9
0 / 3 / 0
4,744
593
2,830
3,607
813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
stiffpancake142
Danzaburou
10
1 / 2 / 0
6,175
772
3,459
5,867
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
6
6
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
3
2
1
L
Medusa
4
1
2
5
L
Zhong Kui
ChillTrouble
Zhong Kui
2
1
0
2
W
Arachne
JarGTI
Arachne
1
1
3
2.5
W
Ra
2
2
1
1.25
W
2
2
1
1.25
L
King Arthur
Lucifer9712
King Arthur
0
0
0
0
W
Chiron
0
3
0
0
L
Guan Yu
sanalej
Guan Yu
2
1
5
4.5
W
Danzaburou
stiffpancake142
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,545
Damage
15,607
24,080
Taken
25,024
11,037
Mitigated
9,088
9,804
Healing
7,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,697
430
0
2,035
6,436
2,290
0
2,597
3,563
26,499
0
L
Medusa
3,688
1,528
0
1,125
3,386
960
0
1,903
1,477
0
12,124
L
Zhong Kui
ChillTrouble
Zhong Kui
3,837
398
0
3,796
6,894
4,285
0
236
6,658
36,166
682
W
Arachne
JarGTI
Arachne
995
741
0
1,117
5,590
1,807
0
943
4,647
0
27,727
W
Ra
3,399
576
96
1,099
3,848
1,071
0
1,517
2,331
29,101
750
W
4,924
897
0
1,584
6,112
3,475
0
867
5,245
17,381
2,199
L
King Arthur
Lucifer9712
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
2,830
1,243
340
299
3,607
813
532
1,325
2,282
0
26,716
L
Guan Yu
sanalej
Guan Yu
3,323
547
274
2,574
7,364
3,502
0
2,892
4,338
0
15,751
W
Danzaburou
stiffpancake142
Danzaburou
3,459
1,043
0
2,686
5,867
1,922
0
2,735
3,132
0
39,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,010
Gold Earned
27,632
181
Minions Killed
251
0
Camps Cleared
0
623,129
Distance Traveled
784,796
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,819
602
58
7
0
184,939
0
L
Medusa
4,558
570
17
2
0
92,655
0
L
Zhong Kui
5,295
662
82
10
0
164,255
2
W
Arachne
5,468
684
53
7
0
167,276
0
W
Ra
5,700
713
58
7
0
157,691
0
W
Ares
5,545
693
26
3
0
173,170
0
L
King Arthur
3,063
383
0
0
0
0
0
W
Chiron
4,744
593
46
6
0
149,612
0
L
Guan Yu
5,275
659
24
3
0
181,280
2
W
Danzaburou
6,175
772
68
9
0
137,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role