Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
IItamirII
Freya
Level 148
God Stats
85W - 62L
1,633 SR
Queue Stats
323W - 317L
1,555 Elo+
Solo
Cupid
Cupid
Popawoody
Cupid
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
SundaySchoolboyQ
Bellona
Level 60
God Stats
0W - 1L
1,257 SR
Queue Stats
2W - 2L
1,394 Elo+
Solo
Lancelot
Lancelot
xXTooDeliciousXx
Lancelot
Level 159
God Stats
0W - 2L
1,298 SR
Queue Stats
152W - 146L
1,512 Elo+
Solo
Team Averages
Level 116
1,437 SR
1,492 Elo+

VS

Team Averages
Level 144
1,530 SR
1,491 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JerkinNots
Sylvanus
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 38L
1,482 Elo+
Solo
Guan Yu
Guan Yu
JollyFawn671
Guan Yu
Level 123
God Stats
3W - 1L
1,603 SR
Queue Stats
71W - 67L
1,486 Elo+
Party 1
Serqet
Serqet
ProSparroww
Serqet
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 111L
1,536 Elo+
Solo
Neith
Neith
Wayward Bard300
Neith
Level 47
God Stats
5W - 3L
1,544 SR
Queue Stats
36W - 29L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 1
6,421
642
3,390
4,745
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
IItamirII
Freya
12
1 / 1 / 0
5,758
576
4,391
6,614
2,023
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cupid
Popawoody
Cupid
7
0 / 3 / 0
4,189
419
1,963
6,625
1,771
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 5 / 0
4,382
438
2,185
9,078
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 1 / 0
4,873
487
2,999
7,176
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 0 / 1
7,216
722
9,291
6,315
5,022
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
JerkinNots
Sylvanus
11
0 / 1 / 2
6,246
625
4,132
6,545
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
JollyFawn671
Guan Yu
10
2 / 0 / 0
6,247
625
1,087
6,777
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
12
5 / 1 / 0
6,579
658
3,078
6,343
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 1
5,411
541
2,918
5,574
1,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
12
12
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
1
0.75
W
Cthulhu
 
Cthulhu
5
0
1
5.5
L
Freya
IItamirII
Freya
1
1
0
1
W
Sylvanus
JerkinNots
Sylvanus
0
1
2
1
W
Guan Yu
JollyFawn671
Guan Yu
2
0
0
2
L
Cupid
Popawoody
Cupid
0
3
0
0
W
Serqet
5
1
0
5
L
0
5
0
0
W
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,928
Damage
20,506
34,238
Taken
31,554
12,216
Mitigated
15,696
11,263
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,390
320
240
1,210
4,745
1,174
0
2,856
1,736
42,002
166
W
Cthulhu
 
Cthulhu
9,291
643
94
2,831
6,315
5,022
0
0
6,315
50,203
1,161
L
Freya
IItamirII
Freya
4,391
1,513
0
3,721
6,614
2,023
0
0
6,445
36,352
8,568
W
Sylvanus
JerkinNots
Sylvanus
4,132
1,288
228
3,343
6,545
2,806
0
2,530
3,585
35,372
12,244
W
Guan Yu
JollyFawn671
Guan Yu
1,087
44
685
3,178
6,777
3,720
105
1,029
5,748
0
20,878
L
Cupid
Popawoody
Cupid
1,963
1,204
284
1,057
6,625
1,771
0
2,807
3,818
0
12,846
W
Serqet
3,078
363
0
210
6,343
2,534
0
474
5,829
0
48,253
L
2,185
760
0
1,638
9,078
4,802
0
5,830
3,248
0
14,200
W
2,918
445
0
942
5,574
1,614
698
2,751
2,823
0
33,363
L
2,999
785
0
3,113
7,176
2,446
0
1,552
5,522
0
31,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,623
Gold Earned
31,699
294
Minions Killed
349
0
Camps Cleared
0
1,052,485
Distance Traveled
1,106,779
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,421
642
112
11
0
207,944
3
W
Cthulhu
7,216
722
83
8
0
217,149
0
L
Freya
5,758
576
73
7
0
191,035
0
W
Sylvanus
6,246
625
100
10
0
190,027
0
W
Guan Yu
6,247
625
28
3
0
231,367
2
L
Cupid
4,189
419
19
2
0
217,190
0
W
Serqet
6,579
658
82
8
0
273,247
0
L
Bellona
4,382
438
24
2
0
201,053
0
W
Neith
5,411
541
56
6
0
194,989
0
L
Lancelot
4,873
487
66
7
0
235,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role