Player Matchup

Anhur
Anhur
 
Anhur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
F4NC047
Ne Zha
Level 34
God Stats
1W - 3L
1,273 SR
Queue Stats
46W - 53L
1,426 Elo+
Solo
Poseidon
Poseidon
XxmajosuxX-_-CR
Poseidon
Level 68
God Stats
4W - 2L
1,496 SR
Queue Stats
161W - 224L
1,452 Elo+
Solo
Hercules
Hercules
dfgdfgf
Hercules
Level 17
God Stats
6W - 5L
1,563 SR
Queue Stats
55W - 50L
1,509 Elo+
Party 2
Team Averages
Level 50
1,467 SR
1,477 Elo+

VS

Team Averages
Level 109
1,442 SR
1,485 Elo+
Jormungandr
Jormungandr
Fallen Ziion
Jormungandr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,473 Elo+
Solo
Hou Yi
Hou Yi
Kensan1201
Hou Yi
Level 147
God Stats
4W - 11L
1,612 SR
Queue Stats
389W - 450L
1,489 Elo+
Party 1
Arachne
Arachne
Thbran
Arachne
Level 58
God Stats
1W - 3L
1,333 SR
Queue Stats
84W - 90L
1,430 Elo+
Solo
Nu Wa
Nu Wa
kokoa_nomuka
Nu Wa
Level 137
God Stats
25W - 24L
1,420 SR
Queue Stats
497W - 569L
1,522 Elo+
Party 1
Horus
Horus
sora-_-420
Horus
Level 124
God Stats
11W - 15L
1,347 SR
Queue Stats
480W - 512L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 2 / 0
7,987
532
8,545
7,469
1,921
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
 
Gilgamesh
13
0 / 2 / 4
7,164
478
7,583
17,774
13,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ne Zha
F4NC047
Ne Zha
14
1 / 6 / 2
7,569
505
2,172
15,142
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
15
1 / 1 / 1
8,759
584
5,290
4,967
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
dfgdfgf
Hercules
15
6 / 1 / 0
9,583
639
12,919
16,168
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fallen Ziion
Jormungandr
14
2 / 3 / 0
7,927
528
10,753
16,672
15,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Kensan1201
Hou Yi
13
4 / 1 / 2
7,377
492
7,481
9,804
3,198
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Thbran
Arachne
9
2 / 3 / 5
6,218
415
4,612
9,370
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
3 / 3 / 4
8,151
543
6,638
6,129
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
11
1 / 2 / 5
6,868
458
5,317
12,236
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
12
Kills
12
12
Deaths
12
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
2
0
2
W
Gilgamesh
 
Gilgamesh
0
2
4
1
W
Ne Zha
F4NC047
Ne Zha
1
6
2
0.33
L
Jormungandr
Fallen Ziion
Jormungandr
2
3
0
0.67
L
Hou Yi
Kensan1201
Hou Yi
4
1
2
5
L
Arachne
Thbran
Arachne
2
3
5
1.5
W
Poseidon
1
1
1
1.5
W
Hercules
dfgdfgf
Hercules
6
1
0
6
L
3
3
4
1.67
L
Horus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,509
Damage
34,801
61,520
Taken
54,211
34,433
Mitigated
33,476
23,556
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,545
3,270
0
1,750
7,469
1,921
134
908
6,449
0
52,439
W
Gilgamesh
 
Gilgamesh
7,583
2,314
0
4,224
17,774
13,972
0
2,385
15,194
0
49,459
W
Ne Zha
F4NC047
Ne Zha
2,172
542
0
6,423
15,142
5,019
0
1,952
13,095
0
52,880
L
Jormungandr
Fallen Ziion
Jormungandr
10,753
3,677
0
5,593
16,672
15,428
0
0
15,851
70,043
524
L
Hou Yi
Kensan1201
Hou Yi
7,481
3,249
0
4,601
9,804
3,198
580
584
9,150
0
54,501
L
Arachne
Thbran
Arachne
4,612
3,194
0
1,055
9,370
3,359
0
1,204
7,993
0
23,532
W
Poseidon
5,290
684
0
1,853
4,967
1,158
0
1,629
3,129
66,833
2,716
W
Hercules
dfgdfgf
Hercules
12,919
6,533
0
9,306
16,168
12,363
0
9,601
6,501
0
74,143
L
6,638
1,641
0
408
6,129
2,050
349
2,204
3,619
54,778
1,157
L
Horus
5,317
1,957
614
3,534
12,236
9,441
0
648
11,526
978
22,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
36,541
541
Minions Killed
379
0
Camps Cleared
0
1,470,264
Distance Traveled
1,382,585
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,987
532
95
6
0
272,771
0
W
Gilgamesh
7,164
478
55
4
0
309,413
0
W
Ne Zha
7,569
505
89
6
0
308,238
0
L
Jormungandr
7,927
528
110
7
0
246,485
0
L
Hou Yi
7,377
492
97
6
0
279,981
0
L
Arachne
6,218
415
35
2
0
248,532
0
W
Poseidon
8,759
584
170
11
0
313,838
6
W
Hercules
9,583
639
132
9
0
266,004
0
L
Nu Wa
8,151
543
101
7
0
290,355
0
L
Horus
6,868
458
36
2
0
317,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role