Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
EternaI Fox
Janus
Level 146
God Stats
13W - 7L
1,407 SR
Queue Stats
323W - 327L
1,512 Elo+
Solo
Atlas
Atlas
SkibidiNugget017
Atlas
Level 215
God Stats
12W - 4L
1,804 SR
Queue Stats
358W - 266L
1,604 Elo+
Solo
Thanatos
Thanatos
Zombievictim181
Thanatos
Level 143
God Stats
4W - 10L
1,325 SR
Queue Stats
465W - 440L
1,502 Elo+
Solo
Medusa
Medusa
dread_QUACK
Medusa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,509 Elo+
Party 3
Team Averages
Level 149
1,507 SR
1,525 Elo+

VS

Team Averages
Level 119
1,467 SR
1,513 Elo+
Set
Set
BlackFruitloop_
Set
Level 65
God Stats
20W - 19L
1,527 SR
Queue Stats
311W - 324L
1,498 Elo+
Party 2
Janus
Janus
Revenat300
Janus
Level 114
God Stats
3W - 2L
1,513 SR
Queue Stats
48W - 35L
1,445 Elo+
Party 1
Kuzenbo
Kuzenbo
Wrecking_Vortex
Kuzenbo
Level 82
God Stats
2W - 1L
1,719 SR
Queue Stats
29W - 17L
1,608 Elo+
Party 2
Tyr
Tyr
XDarckReaper
Tyr
Level 173
God Stats
1W - 0L
1,257 SR
Queue Stats
171W - 164L
1,460 Elo+
Party 1
Vulcan
Vulcan
zerothejester
Vulcan
Level 159
God Stats
1W - 1L
1,318 SR
Queue Stats
151W - 139L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 3 / 2
4,777
478
1,283
6,200
5,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

9
0 / 4 / 3
5,312
531
2,340
4,665
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 2 / 1
6,882
688
10,987
8,343
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
10
3 / 5 / 1
5,791
579
6,591
11,002
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
8
2 / 2 / 0
5,030
503
2,860
5,494
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 6
6,173
617
6,327
10,673
3,682
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
12
7 / 1 / 4
7,438
744
4,145
3,765
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 6
5,791
579
2,990
5,067
4,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 5 / 2
5,977
598
2,439
12,541
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

10
3 / 2 / 1
5,538
554
6,680
5,467
1,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
16
16
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
2
0.33
W
5
2
6
4
L
0
4
3
0.38
W
Janus
7
1
4
9
L
5
2
1
2.75
W
1
0
6
4
W
0
5
2
0.2
L
Thanatos
3
5
1
0.7
L
Medusa
2
2
0
1
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,061
Damage
22,581
35,704
Taken
37,513
15,688
Mitigated
14,535
9,955
Healing
11,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,283
396
0
924
6,200
5,690
0
4,400
1,800
13,030
1,445
W
6,327
3,732
0
2,674
10,673
3,682
0
1,306
9,247
0
28,656
L
2,340
56
0
468
4,665
1,259
0
1,792
2,729
30,598
0
W
Janus
4,145
394
0
471
3,765
1,062
0
1,041
2,532
41,797
1,311
L
10,987
3,053
0
2,805
8,343
3,367
0
615
7,686
39,917
1,633
W
2,990
1,281
116
1,442
5,067
4,145
449
991
3,929
12,228
622
W
2,439
168
0
4,177
12,541
4,081
0
8,500
3,057
0
38,499
L
Thanatos
6,591
2,151
0
4,629
11,002
3,798
0
2,451
8,431
0
33,894
L
Medusa
2,860
721
0
1,129
5,494
1,574
0
4,107
1,387
0
30,973
W
6,680
286
0
2,557
5,467
1,565
820
1,014
4,263
40,087
1,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,792
Gold Earned
30,917
288
Minions Killed
287
0
Camps Cleared
0
935,960
Distance Traveled
1,065,135
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,777
478
25
3
0
187,700
2
W
Set
6,173
617
40
4
0
225,318
1
L
Janus
5,312
531
66
7
0
160,943
0
W
Janus
7,438
744
91
9
0
233,367
1
L
Atlas
6,882
688
78
8
0
188,087
2
W
Kuzenbo
5,791
579
22
2
0
199,414
3
W
Tyr
5,977
598
76
8
0
205,110
0
L
Thanatos
5,791
579
57
6
0
205,745
0
L
Medusa
5,030
503
62
6
0
193,485
0
W
Vulcan
5,538
554
58
6
0
201,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role