Player Matchup

Odin
Odin
 
Odin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Chum MD
Cliodhna
Level 122
God Stats
5W - 6L
1,295 SR
Queue Stats
81W - 81L
1,417 Elo+
Party 1
Anubis
Anubis
Shaneian22
Anubis
Level 123
God Stats
34W - 43L
1,489 SR
Queue Stats
726W - 749L
1,396 Elo+
Party 1
Team Averages
Level 104
1,428 SR
1,438 Elo+

VS

Team Averages
Level 90
1,506 SR
1,396 Elo+
Cthulhu
Cthulhu
EddieN1794
Cthulhu
Level 96
God Stats
7W - 2L
1,318 SR
Queue Stats
51W - 41L
1,458 Elo+
Solo
Jing Wei
Jing Wei
LordAceShadow
Jing Wei
Level 96
God Stats
1W - 1L
1,734 SR
Queue Stats
78W - 76L
1,357 Elo+
Solo
Zeus
Zeus
xXcrimson_blade
Zeus
Level 78
God Stats
21W - 24L
1,467 SR
Queue Stats
30W - 40L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 2 / 5
8,568
857
3,906
7,886
7,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cliodhna
Chum MD
Cliodhna
15
4 / 0 / 2
9,317
932
7,093
8,666
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
Shaneian22
Anubis
14
1 / 1 / 4
8,518
852
4,039
6,406
2,890
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EddieN1794
Cthulhu
15
1 / 1 / 2
8,169
817
8,734
9,666
9,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
LordAceShadow
Jing Wei
6
0 / 2 / 0
6,216
622
566
1,839
416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 3 / 1
8,097
810
5,019
5,099
1,295
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
6
Kills
3
3
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
2
5
1.75
W
Cliodhna
Chum MD
Cliodhna
4
0
2
5
L
Cthulhu
EddieN1794
Cthulhu
1
1
2
2
L
Jing Wei
LordAceShadow
Jing Wei
0
2
0
0
W
Anubis
Shaneian22
Anubis
1
1
4
3
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,038
Damage
14,319
22,958
Taken
16,604
13,096
Mitigated
11,023
6,343
Healing
569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,906
915
242
1,313
7,886
7,317
193
4,175
3,711
840
14,593
W
Cliodhna
Chum MD
Cliodhna
7,093
932
0
4,039
8,666
2,889
658
4,636
4,030
0
43,655
L
Cthulhu
EddieN1794
Cthulhu
8,734
84
35
239
9,666
9,312
0
3,282
6,258
24,947
1,274
L
Jing Wei
LordAceShadow
Jing Wei
566
566
0
110
1,839
416
0
23
1,816
0
2,809
W
Anubis
Shaneian22
Anubis
4,039
42
0
749
6,406
2,890
390
3,712
2,694
18,702
707
L
5,019
259
141
44
5,099
1,295
0
1,032
3,962
17,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,403
Gold Earned
22,482
127
Minions Killed
77
0
Camps Cleared
0
652,781
Distance Traveled
405,946
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,568
857
29
3
0
212,469
0
W
Cliodhna
9,317
932
62
6
0
242,297
2
L
Cthulhu
8,169
817
39
4
0
200,553
0
L
Jing Wei
6,216
622
5
1
0
41,591
0
W
Anubis
8,518
852
36
4
0
198,015
0
L
Zeus
8,097
810
33
3
0
163,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role