Player Matchup

Anubis
Anubis
AllMightStorm
Anubis
Level 157
God Stats
3W - 2L
1,413 SR
Queue Stats
52W - 46L
1,592 Elo+
Party 2
Terra
Terra
RobinHozuki
Terra
Level 122
God Stats
1W - 0L
1,492 SR
Queue Stats
36W - 40L
1,494 Elo+
Party 2
Anhur
Anhur
terryxd
Anhur
Level 128
God Stats
1W - 0L
1,720 SR
Queue Stats
9W - 15L
1,430 Elo+
Party 2
Team Averages
Level 136
1,541 SR
1,505 Elo+

VS

Team Averages
Level 107
1,535 SR
1,561 Elo+
Danzaburou
Danzaburou
AesirSeraph
Danzaburou
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,607 Elo+
Party 1
Ah Puch
Ah Puch
HanginDangle388
Ah Puch
Level 94
God Stats
27W - 24L
1,606 SR
Queue Stats
327W - 325L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
YELIMSSMILEY
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
8,966
897
9,056
8,154
5,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

13
4 / 3 / 4
8,782
878
1,849
9,001
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
terryxd
Anhur
16
6 / 2 / 5
9,344
934
7,902
9,671
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AesirSeraph
Danzaburou
14
2 / 3 / 3
8,497
850
4,521
6,455
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 5 / 2
7,393
739
3,370
6,941
2,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
YELIMSSMILEY
Kuzenbo
14
3 / 4 / 1
8,295
830
6,450
9,936
10,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
6
7
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AesirSeraph
Danzaburou
2
3
3
1.17
W
2
2
9
3.25
L
1
5
2
0.4
W
4
3
4
2
L
Kuzenbo
YELIMSSMILEY
Kuzenbo
3
4
1
0.88
W
Anhur
terryxd
Anhur
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,807
Damage
14,341
26,826
Taken
23,332
15,705
Mitigated
13,582
10,391
Healing
3,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AesirSeraph
Danzaburou
4,521
1,575
0
1,463
6,455
1,432
0
2,083
4,320
0
28,106
W
9,056
720
234
3,857
8,154
5,448
238
4,053
4,093
45,102
0
L
3,370
164
0
547
6,941
2,099
233
4,279
2,626
14,035
0
W
1,849
284
668
2,495
9,001
6,617
89
1,386
7,606
10,275
0
L
Kuzenbo
YELIMSSMILEY
Kuzenbo
6,450
1,810
16
1,176
9,936
10,051
0
4,359
5,391
15,940
4,073
W
Anhur
terryxd
Anhur
7,902
4,427
0
3,137
9,671
3,640
884
2,467
7,195
0
31,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,092
Gold Earned
24,185
151
Minions Killed
108
0
Camps Cleared
0
434,781
Distance Traveled
442,240
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,497
850
55
6
0
150,987
4
W
Anubis
8,966
897
84
8
0
154,029
0
L
Ah Puch
7,393
739
22
2
0
117,069
2
W
Terra
8,782
878
9
1
0
108,328
0
L
Kuzenbo
8,295
830
31
3
0
174,184
0
W
Anhur
9,344
934
58
6
0
172,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role