Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CSinert
Cthulhu
Level 102
God Stats
4W - 7L
1,540 SR
Queue Stats
98W - 104L
1,495 Elo+
Party 2
Bastet
Bastet
Martaah
Bastet
Level 155
God Stats
25W - 14L
1,646 SR
Queue Stats
258W - 245L
1,486 Elo+
Party 3
Mulan
Mulan
Sir-mono-
Mulan
Level 157
God Stats
5W - 5L
1,526 SR
Queue Stats
193W - 183L
1,489 Elo+
Party 3
Freya
Freya
huskyy04
Freya
Level 60
God Stats
2W - 2L
1,297 SR
Queue Stats
77W - 85L
1,409 Elo+
Party 2
Team Averages
Level 126
1,502 SR
1,476 Elo+

VS

Team Averages
Level 126
1,562 SR
1,494 Elo+
Chang'e
Chang'e
Bermudav3
Chang'e
Level 157
God Stats
2W - 1L
1,803 SR
Queue Stats
159W - 130L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
CreeperDesttre
Erlang Shen
Level 147
God Stats
30W - 21L
1,577 SR
Queue Stats
348W - 334L
1,518 Elo+
Solo
Achilles
Achilles
Desceptic
Achilles
Level 47
God Stats
0W - 2L
1,492 SR
Queue Stats
10W - 15L
1,356 Elo+
Solo
Mulan
Mulan
I DCXC I
Mulan
Level 130
God Stats
2W - 5L
1,378 SR
Queue Stats
296W - 275L
1,547 Elo+
Party 1
Surtr
Surtr
xTENSAZANG3TSUx
Surtr
Level 148
God Stats
118W - 118L
1,562 SR
Queue Stats
281W - 295L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 2 / 3
9,993
555
12,999
7,507
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
CSinert
Cthulhu
16
2 / 2 / 9
8,429
468
9,980
12,345
12,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
Martaah
Bastet
17
5 / 0 / 4
9,655
536
7,265
12,678
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
Sir-mono-
Mulan
17
2 / 1 / 3
10,657
592
9,264
16,065
12,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
huskyy04
Freya
16
5 / 4 / 7
9,617
534
8,675
12,168
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bermudav3
Chang'e
16
3 / 2 / 1
9,282
516
11,376
14,286
4,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
CreeperDesttre
Erlang Shen
9
0 / 1 / 1
6,813
379
3,712
8,348
4,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Desceptic
Achilles
13
1 / 3 / 2
7,561
420
4,295
14,842
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
I DCXC I
Mulan
13
1 / 6 / 4
7,608
423
8,542
18,188
14,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 6 / 0
7,730
429
5,876
14,226
5,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
18
Kills
9
9
Deaths
18
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
2
3
2.75
L
Chang'e
Bermudav3
Chang'e
3
2
1
1.75
W
Cthulhu
CSinert
Cthulhu
2
2
9
3.25
L
Erlang Shen
CreeperDesttre
Erlang Shen
0
1
1
0.5
L
Achilles
Desceptic
Achilles
1
3
2
0.67
L
Mulan
I DCXC I
Mulan
1
6
4
0.5
W
Bastet
Martaah
Bastet
5
0
4
7
W
Mulan
Sir-mono-
Mulan
2
1
3
3.5
W
Freya
huskyy04
Freya
5
4
7
2.13
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,183
Damage
33,801
60,763
Taken
69,890
37,290
Mitigated
34,162
19,056
Healing
24,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,999
2,010
0
1,165
7,507
1,824
803
4,217
2,858
68,571
427
L
Chang'e
Bermudav3
Chang'e
11,376
904
880
7,239
14,286
4,950
0
4,713
9,260
71,729
2,802
W
Cthulhu
CSinert
Cthulhu
9,980
729
676
3,198
12,345
12,467
238
812
11,493
53,350
0
L
Erlang Shen
CreeperDesttre
Erlang Shen
3,712
2,065
0
3,946
8,348
4,941
0
1,053
7,201
0
28,950
L
Achilles
Desceptic
Achilles
4,295
324
0
3,307
14,842
4,749
0
5,513
9,116
0
57,252
L
Mulan
I DCXC I
Mulan
8,542
1,312
0
4,644
18,188
14,109
0
10,280
7,252
0
48,649
W
Bastet
Martaah
Bastet
7,265
2,183
0
7,996
12,678
5,666
168
2,518
10,006
0
83,536
W
Mulan
Sir-mono-
Mulan
9,264
1,023
0
3,823
16,065
12,763
1,158
2,922
12,535
595
83,354
W
Freya
huskyy04
Freya
8,675
2,508
0
2,198
12,168
4,570
541
483
11,671
48,522
1,806
L
5,876
2,640
0
4,273
14,226
5,413
0
9,059
4,653
791
42,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,351
Gold Earned
38,994
589
Minions Killed
431
0
Camps Cleared
0
1,829,128
Distance Traveled
1,526,604
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,993
555
138
8
0
344,600
6
L
Chang'e
9,282
516
154
9
0
349,661
2
W
Cthulhu
8,429
468
83
5
0
395,219
3
L
Erlang Shen
6,813
379
63
4
0
145,875
0
L
Achilles
7,561
420
81
5
0
386,031
0
L
Mulan
7,608
423
59
3
0
341,594
2
W
Bastet
9,655
536
115
6
0
404,233
0
W
Mulan
10,657
592
140
8
0
346,222
0
W
Freya
9,617
534
113
6
0
338,854
0
L
Surtr
7,730
429
74
4
0
303,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role