Player Matchup

Hel
Hel
Bigbrain1006538
Hel
Level 102
God Stats
1W - 1L
1,554 SR
Queue Stats
76W - 79L
1,501 Elo+
Solo
Yu Huang
Yu Huang
Dannae
Yu Huang
Level 123
God Stats
6W - 3L
1,463 SR
Queue Stats
144W - 135L
1,543 Elo+
Solo
Apollo
Apollo
DeineFreundin
Apollo
Level 127
God Stats
1W - 4L
1,185 SR
Queue Stats
186W - 195L
1,528 Elo+
Party 1
Nike
Nike
McClaren215
Nike
Level 128
God Stats
5W - 3L
1,515 SR
Queue Stats
192W - 204L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
çentiskorch
Cthulhu
Level 155
God Stats
2W - 0L
1,712 SR
Queue Stats
92W - 71L
1,584 Elo+
Solo
Team Averages
Level 127
1,486 SR
1,535 Elo+

VS

Team Averages
Level 117
1,494 SR
1,537 Elo+
Jing Wei
Jing Wei
Insomniaque5756
Jing Wei
Level 133
God Stats
5W - 10L
1,417 SR
Queue Stats
829W - 824L
1,583 Elo+
Solo
Bacchus
Bacchus
LizardQueenXV
Bacchus
Level 129
God Stats
0W - 2L
1,663 SR
Queue Stats
74W - 103L
1,510 Elo+
Solo
King Arthur
King Arthur
ZullSaR
King Arthur
Level 100
God Stats
0W - 3L
1,229 SR
Queue Stats
294W - 276L
1,581 Elo+
Solo
Hel
Hel
bigbadgav
Hel
Level 95
God Stats
1W - 6L
1,419 SR
Queue Stats
306W - 304L
1,500 Elo+
Solo
Zeus
Zeus
jackrages123
Zeus
Level 126
God Stats
14W - 8L
1,740 SR
Queue Stats
458W - 460L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 11
10,749
896
14,615
13,679
6,606
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Yu Huang
Dannae
Yu Huang
16
3 / 2 / 14
10,024
835
13,395
11,233
5,394
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
4 / 4 / 9
9,245
770
13,296
14,235
6,377
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 16
9,702
809
10,886
15,482
16,939
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
çentiskorch
Cthulhu
16
6 / 3 / 14
9,967
831
14,736
19,969
21,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
4 / 4 / 8
8,832
736
12,972
12,571
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
15
2 / 3 / 9
8,244
687
14,700
18,752
25,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

King Arthur
ZullSaR
King Arthur
14
2 / 6 / 8
8,093
674
5,672
17,076
18,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 5 / 9
8,407
701
10,788
14,902
6,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 4 / 4
7,901
658
14,300
8,379
3,122
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
52
22
Kills
14
15
Deaths
22
64
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
3
11
4.5
W
Yu Huang
Dannae
Yu Huang
3
2
14
5
W
4
4
9
2.13
L
Jing Wei
4
4
8
2
L
Bacchus
2
3
9
2.17
W
1
3
16
3
L
King Arthur
ZullSaR
King Arthur
2
6
8
1
L
2
5
9
1.3
L
4
4
4
1.5
W
Cthulhu
çentiskorch
Cthulhu
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,928
Damage
58,432
74,598
Taken
71,680
57,008
Mitigated
60,099
39,942
Healing
26,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,615
835
15,842
8,210
13,679
6,606
1,030
8,625
4,850
27,952
0
W
Yu Huang
Dannae
Yu Huang
13,395
1,198
895
2,300
11,233
5,394
1,972
5,134
5,937
32,630
0
W
13,296
7,994
951
836
14,235
6,377
3,339
9,846
4,174
0
25,988
L
Jing Wei
12,972
9,633
0
2,010
12,571
5,597
0
7,469
4,998
0
32,433
L
Bacchus
14,700
182
11
1,787
18,752
25,616
0
10,278
8,085
21,016
1,428
W
10,886
658
3,670
2,576
15,482
16,939
402
6,369
8,998
1,481
13,928
L
King Arthur
ZullSaR
King Arthur
5,672
742
1,096
1,830
17,076
18,913
0
9,375
7,506
0
11,494
L
10,788
533
11,593
7,102
14,902
6,851
0
9,945
4,751
20,568
0
L
14,300
505
799
444
8,379
3,122
0
5,776
2,417
16,559
0
W
Cthulhu
çentiskorch
Cthulhu
14,736
640
1,191
3,471
19,969
21,692
504
7,783
11,810
30,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,687
Gold Earned
41,477
134
Minions Killed
107
0
Camps Cleared
0
1,146,953
Distance Traveled
985,318
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,749
896
42
4
0
253,102
0
W
Yu Huang
10,024
835
46
4
0
243,195
0
W
Apollo
9,245
770
20
2
0
208,772
0
L
Jing Wei
8,832
736
34
3
0
188,881
0
L
Bacchus
8,244
687
22
2
0
222,897
0
W
Nike
9,702
809
8
1
0
210,420
0
L
King Arthur
8,093
674
13
1
0
205,598
2
L
Hel
8,407
701
29
2
0
214,013
0
L
Zeus
7,901
658
9
1
0
153,929
0
W
Cthulhu
9,967
831
18
2
0
231,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role