Player Matchup

Surtr
Surtr
 
Surtr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
DarthValkyrim
Geb
Level 86
God Stats
0W - 1L
1,700 SR
Queue Stats
12W - 20L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
Ividici
Danzaburou
Level 128
God Stats
19W - 18L
1,511 SR
Queue Stats
325W - 339L
1,459 Elo+
Party 1
Awilix
Awilix
Rokelius
Awilix
Level 87
God Stats
5W - 5L
1,124 SR
Queue Stats
173W - 178L
1,497 Elo+
Party 1
Vulcan
Vulcan
albertopiwdepai
Vulcan
Level 144
God Stats
0W - 3L
1,478 SR
Queue Stats
80W - 105L
1,465 Elo+
Party 1
Team Averages
Level 121
1,463 SR
1,479 Elo+

VS

Team Averages
Level 89
1,605 SR
1,515 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DeDurumDokter
Bakasura
Level 124
God Stats
6W - 1L
1,578 SR
Queue Stats
283W - 254L
1,565 Elo+
Solo
Apollo
Apollo
EvillDidac
Apollo
Level 69
God Stats
8W - 2L
1,563 SR
Queue Stats
145W - 149L
1,499 Elo+
Party 2
Chiron
Chiron
andytore
Chiron
Level 65
God Stats
4W - 0L
1,570 SR
Queue Stats
173W - 177L
1,569 Elo+
Party 2
Ymir
Ymir
juanca532
Ymir
Level 58
God Stats
2W - 0L
1,816 SR
Queue Stats
84W - 109L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 2 / 0
5,791
526
3,879
10,526
4,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 2
5,726
521
2,998
9,823
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Ividici
Danzaburou
10
0 / 3 / 1
5,524
502
3,068
7,029
2,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Rokelius
Awilix
12
3 / 3 / 0
6,335
576
5,561
8,826
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 0
5,095
463
4,151
4,813
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
5 / 0 / 1
7,883
717
7,233
6,336
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
DeDurumDokter
Bakasura
12
3 / 1 / 2
6,540
595
5,110
10,739
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
EvillDidac
Apollo
13
1 / 1 / 1
7,847
713
5,351
6,867
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
andytore
Chiron
13
4 / 1 / 1
7,318
665
4,918
5,023
1,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
11
2 / 0 / 6
6,961
633
6,111
6,610
5,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
15
15
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
0
0
W
Ix Chel
 
Ix Chel
5
0
1
5.5
L
0
3
2
0.33
W
Bakasura
DeDurumDokter
Bakasura
3
1
2
4
W
Apollo
EvillDidac
Apollo
1
1
1
1.5
L
Danzaburou
Ividici
Danzaburou
0
3
1
0.17
L
Awilix
Rokelius
Awilix
3
3
0
1
L
0
4
0
0
W
Chiron
andytore
Chiron
4
1
1
4.5
W
Ymir
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,657
Damage
28,723
41,017
Taken
35,575
16,630
Mitigated
15,801
10,840
Healing
17,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,879
654
0
1,876
10,526
4,889
0
2,923
7,543
371
38,509
W
Ix Chel
 
Ix Chel
7,233
794
975
3,003
6,336
2,252
0
3,734
2,602
47,184
1,945
L
2,998
240
0
2,869
9,823
5,594
0
3,744
5,799
14,565
0
W
Bakasura
DeDurumDokter
Bakasura
5,110
3,536
0
5,301
10,739
3,682
0
1,310
9,429
0
45,339
W
Apollo
EvillDidac
Apollo
5,351
2,823
0
4,135
6,867
2,616
734
164
6,703
0
63,746
L
Danzaburou
Ividici
Danzaburou
3,068
470
0
2,900
7,029
2,191
0
830
6,199
0
44,352
L
Awilix
Rokelius
Awilix
5,561
2,493
0
2,907
8,826
2,607
0
1,888
6,610
0
34,808
L
4,151
41
0
288
4,813
1,349
0
2,686
1,809
31,278
0
W
Chiron
andytore
Chiron
4,918
1,595
328
1,725
5,023
1,846
897
440
4,583
0
59,603
W
Ymir
6,111
1,357
0
1,858
6,610
5,405
0
1,549
5,061
18,070
3,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,471
Gold Earned
36,549
313
Minions Killed
447
0
Camps Cleared
0
1,189,625
Distance Traveled
1,220,046
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,791
526
79
7
0
217,254
2
W
Ix Chel
7,883
717
105
10
0
254,050
0
L
Geb
5,726
521
28
3
0
250,288
0
W
Bakasura
6,540
595
88
8
0
290,722
0
W
Apollo
7,847
713
120
11
0
202,899
0
L
Danzaburou
5,524
502
76
7
0
222,374
0
L
Awilix
6,335
576
72
7
0
260,553
0
L
Vulcan
5,095
463
58
5
0
239,156
2
W
Chiron
7,318
665
100
9
0
227,574
0
W
Ymir
6,961
633
34
3
0
244,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role