Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Facoch
Hachiman
Level 143
God Stats
8W - 7L
1,184 SR
Queue Stats
301W - 327L
1,507 Elo+
Party 1
Thoth
Thoth
Tuneyy24
Thoth
Level 108
God Stats
4W - 0L
1,809 SR
Queue Stats
187W - 210L
1,449 Elo+
Party 2
Hel
Hel
WeeDaLoKa420
Hel
Level 158
God Stats
4W - 4L
1,560 SR
Queue Stats
490W - 490L
1,575 Elo+
Party 1
Kuzenbo
Kuzenbo
ZullSaR
Kuzenbo
Level 100
God Stats
3W - 1L
1,597 SR
Queue Stats
288W - 275L
1,563 Elo+
Solo
Team Averages
Level 126
1,530 SR
1,519 Elo+

VS

Team Averages
Level 161
1,411 SR
1,522 Elo+
Fafnir
Fafnir
 
Fafnir
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KeilanHybrid
Nu Wa
Level 155
God Stats
1W - 1L
1,470 SR
Queue Stats
35W - 32L
1,577 Elo+
Party 3
Yemoja
Yemoja
RiseAndConquer
Yemoja
Level 156
God Stats
1W - 3L
1,393 SR
Queue Stats
442W - 449L
1,547 Elo+
Solo
Thor
Thor
Sniqer1
Thor
Level 201
God Stats
5W - 10L
1,573 SR
Queue Stats
523W - 535L
1,492 Elo+
Solo
Sobek
Sobek
pingpongolino
Sobek
Level 96
God Stats
0W - 1L
1,117 SR
Queue Stats
17W - 18L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 0 / 13
7,325
733
6,987
11,087
5,657
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Facoch
Hachiman
11
4 / 4 / 7
7,473
747
11,931
9,817
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thoth
Tuneyy24
Thoth
15
7 / 1 / 6
8,815
882
10,511
6,935
2,884
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 0 / 11
7,830
783
9,796
10,064
7,258
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
ZullSaR
Kuzenbo
13
0 / 1 / 14
8,022
802
8,923
17,606
21,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 3 / 4
7,748
775
11,501
12,804
11,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 3 / 2
7,910
791
11,841
9,445
4,278
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 5
6,698
670
3,378
6,957
6,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
Sniqer1
Thor
13
2 / 4 / 2
7,093
709
13,305
9,803
4,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 2
6,390
639
6,118
13,576
13,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
14
Kills
6
6
Deaths
14
51
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
13
6.5
L
Fafnir
 
Fafnir
1
3
4
1
W
Hachiman
Facoch
Hachiman
4
4
7
1.88
L
3
3
2
1.33
L
0
0
5
2.5
L
Thor
Sniqer1
Thor
2
4
2
0.75
W
Thoth
Tuneyy24
Thoth
7
1
6
10
W
3
0
11
8.5
W
Kuzenbo
ZullSaR
Kuzenbo
0
1
14
7
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,148
Damage
46,143
55,509
Taken
52,585
41,272
Mitigated
40,339
37,860
Healing
23,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,987
366
2,317
2,002
11,087
5,657
113
7,573
3,472
19,357
721
L
Fafnir
 
Fafnir
11,501
1,897
1,253
3,883
12,804
11,426
0
7,652
5,152
22,455
0
W
Hachiman
Facoch
Hachiman
11,931
6,057
495
574
9,817
3,885
0
5,195
4,391
0
21,847
L
11,841
2,157
1,205
946
9,445
4,278
0
7,107
2,338
26,818
0
L
3,378
696
11,023
3,166
6,957
6,346
0
6,081
876
9,255
0
L
Thor
Sniqer1
Thor
13,305
685
0
598
9,803
4,451
0
6,257
3,546
0
20,816
W
Thoth
Tuneyy24
Thoth
10,511
1,019
0
1,140
6,935
2,884
658
3,744
3,191
27,153
1,089
W
9,796
260
16,858
7,725
10,064
7,258
37
6,026
3,928
15,735
461
W
Kuzenbo
ZullSaR
Kuzenbo
8,923
2,352
2,801
3,948
17,606
21,588
31
9,440
7,927
17,648
0
L
6,118
128
404
1,270
13,576
13,838
0
8,265
5,311
11,640
962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,465
Gold Earned
35,839
118
Minions Killed
97
0
Camps Cleared
0
995,667
Distance Traveled
892,239
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,325
733
1
0
0
201,816
0
L
Fafnir
7,748
775
21
2
0
190,715
0
W
Hachiman
7,473
747
24
2
0
159,469
0
L
Nu Wa
7,910
791
33
3
0
182,695
0
L
Yemoja
6,698
670
14
1
0
177,859
0
L
Thor
7,093
709
18
2
0
157,723
0
W
Thoth
8,815
882
45
5
0
201,242
0
W
Hel
7,830
783
34
3
0
222,436
0
W
Kuzenbo
8,022
802
14
1
0
210,704
1
L
Sobek
6,390
639
11
1
0
183,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role