Player Matchup

Sol
Sol
Agtoy
Sol
Level 154
God Stats
3W - 0L
1,929 SR
Queue Stats
193W - 180L
1,569 Elo+
Party 2
Thoth
Thoth
MrDoom13
Thoth
Level 171
God Stats
3W - 0L
1,687 SR
Queue Stats
100W - 76L
1,609 Elo+
Party 2
King Arthur
King Arthur
PentasAn0nymous
King Arthur
Level 124
God Stats
19W - 8L
1,733 SR
Queue Stats
125W - 92L
1,525 Elo+
Solo
Fafnir
Fafnir
joniker
Fafnir
Level 156
God Stats
73W - 64L
1,580 SR
Queue Stats
315W - 288L
1,529 Elo+
Solo
Kali
Kali
御驾清蒸
Kali
Level 156
God Stats
9W - 0L
2,026 SR
Queue Stats
449W - 440L
1,497 Elo+
Solo
Team Averages
Level 152
1,791 SR
1,546 Elo+

VS

Team Averages
Level 144
1,577 SR
1,546 Elo+
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Chadderssss
Cu Chulainn
Level 126
God Stats
3W - 3L
1,671 SR
Queue Stats
110W - 113L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
Ix Quickscoped
Gilgamesh
Level 203
God Stats
13W - 3L
1,660 SR
Queue Stats
414W - 404L
1,556 Elo+
Solo
Ix Chel
Ix Chel
Orva
Ix Chel
Level 142
God Stats
11W - 8L
1,613 SR
Queue Stats
577W - 472L
1,575 Elo+
Solo
Sol
Sol
Slazzsz
Sol
Level 126
God Stats
2W - 3L
1,442 SR
Queue Stats
110W - 113L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Agtoy
Sol
8
1 / 0 / 0
4,097
819
879
1,293
322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thoth
MrDoom13
Thoth
7
1 / 1 / 0
3,687
737
1,014
2,988
611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
PentasAn0nymous
King Arthur
7
1 / 2 / 0
4,153
831
2,482
5,483
2,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fafnir
joniker
Fafnir
6
0 / 0 / 2
3,977
795
840
2,207
1,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 3 / 2
3,169
634
1,817
3,903
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
2
0 / 1 / 0
2,743
549
122
1,844
751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Chadderssss
Cu Chulainn
8
3 / 1 / 0
4,375
875
3,304
4,766
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Ix Quickscoped
Gilgamesh
6
0 / 1 / 4
3,452
690
1,628
4,188
1,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
Orva
Ix Chel
8
3 / 0 / 0
4,417
883
2,704
2,526
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
6
0 / 0 / 0
3,513
703
1,009
1,783
329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
6
6
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Sol
Agtoy
Sol
1
0
0
1
L
Cu Chulainn
Chadderssss
Cu Chulainn
3
1
0
3
L
Gilgamesh
Ix Quickscoped
Gilgamesh
0
1
4
2
W
Thoth
MrDoom13
Thoth
1
1
0
1
L
Ix Chel
Orva
Ix Chel
3
0
0
3
W
King Arthur
PentasAn0nymous
King Arthur
1
2
0
0.5
L
Sol
0
0
0
0
W
Fafnir
joniker
Fafnir
0
0
2
1
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,032
Damage
8,767
15,874
Taken
15,107
5,628
Mitigated
5,614
5,503
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
122
0
166
642
1,844
751
0
997
847
1,241
0
W
Sol
Agtoy
Sol
879
482
0
881
1,293
322
0
647
646
22,948
6,612
L
Cu Chulainn
Chadderssss
Cu Chulainn
3,304
385
0
950
4,766
2,429
0
122
4,644
1,814
22,622
L
Gilgamesh
Ix Quickscoped
Gilgamesh
1,628
571
0
792
4,188
1,443
0
1,021
3,167
0
12,144
W
Thoth
MrDoom13
Thoth
1,014
82
0
815
2,988
611
0
1,243
1,601
20,239
0
L
Ix Chel
Orva
Ix Chel
2,704
167
511
1,330
2,526
662
0
487
2,039
25,759
1,217
W
King Arthur
PentasAn0nymous
King Arthur
2,482
573
0
1,364
5,483
2,082
0
370
5,113
602
23,230
L
Sol
1,009
410
0
995
1,783
329
0
155
1,628
17,793
2,159
W
Fafnir
joniker
Fafnir
840
175
0
1,192
2,207
1,579
0
711
1,454
8,860
0
W
1,817
755
0
1,251
3,903
1,034
0
965
2,891
0
9,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,083
Gold Earned
18,500
181
Minions Killed
175
0
Camps Cleared
0
625,460
Distance Traveled
547,472
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,743
549
3
1
0
41,575
2
W
Sol
4,097
819
66
13
0
128,616
0
L
Cu Chulainn
4,375
875
48
10
0
112,643
0
L
Gilgamesh
3,452
690
26
5
0
140,983
0
W
Thoth
3,687
737
37
7
0
120,132
1
L
Ix Chel
4,417
883
61
12
0
139,287
0
W
King Arthur
4,153
831
46
9
0
128,842
2
L
Sol
3,513
703
37
7
0
112,984
0
W
Fafnir
3,977
795
9
2
0
124,612
1
W
Kali
3,169
634
23
5
0
123,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role