Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
DEEJHUDG22
Neith
Gold II
Level 179
God Stats
35W - 20L
1,686 SR
Queue Stats
399W - 396L
1,540 MMR
Solo
Raijin
Raijin
Gold I
TMTrick
Raijin
Gold I
Level 87
God Stats
1W - 4L
1,226 SR
Queue Stats
147W - 152L
1,552 MMR
Solo
Maui
Maui
Platinum IV
vOBSIDlANv
Maui
Platinum IV
Level 156
God Stats
4W - 2L
1,692 SR
Queue Stats
180W - 181L
1,541 MMR
Solo
Anubis
Anubis
Gold III
vPuREvInSaNiTYv
Anubis
Gold III
Level 147
God Stats
10W - 3L
1,611 SR
Queue Stats
199W - 196L
1,532 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,543 SR
1,533 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 167
1,581 SR
1,524 MMR
Rama
Rama
Gold II
 
Rama
Gold II
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold III
 
Set
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
DDDYChris
Tyr
Gold III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 126L
1,524 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
MatheusGTames
Zhong Kui
Gold III
Level 106
God Stats
6W - 3L
1,784 SR
Queue Stats
108W - 111L
1,561 MMR
Solo
Merlin
Merlin
Gold V
Okada--RJ
Merlin
Gold V
Level 232
God Stats
2W - 2L
1,619 SR
Queue Stats
54W - 62L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 0 / 2
6,324
632
2,264
5,907
2,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
12
3 / 0 / 1
6,894
689
3,643
3,603
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
TMTrick
Raijin
13
2 / 1 / 2
6,877
688
1,159
3,521
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 0 / 3
6,356
636
1,662
3,987
2,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 2
7,301
730
3,247
4,780
1,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
CharybdisBastetAphroditeKumbhakarna

VS

Bans
ThanatosCu ChulainnChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 4 / 0
4,842
484
1,366
6,501
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Set
 
Set
2
0 / 1 / 0
3,802
380
256
1,376
369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

4
0 / 3 / 0
4,028
403
502
4,591
1,338
Zhong Kui
MatheusGTames
Zhong Kui
10
1 / 3 / 0
5,167
517
3,838
5,684
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
Okada--RJ
Merlin
7
0 / 0 / 0
4,271
427
905
2,173
444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
2
3
L
Rama
 
Rama
0
4
0
0
L
Set
 
Set
0
1
0
0
L
0
3
0
0
W
Neith
3
0
1
3.5
L
Zhong Kui
MatheusGTames
Zhong Kui
1
3
0
0.33
L
Merlin
Okada--RJ
Merlin
0
0
0
0
W
Raijin
TMTrick
Raijin
2
1
2
3
W
1
0
3
2.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,975
Damage
6,867
21,798
Taken
20,325
8,729
Mitigated
6,430
8,712
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,264
425
0
1,448
5,907
2,099
25
1,487
4,278
0
46,618
L
Rama
 
Rama
1,366
1,224
0
2,180
6,501
1,637
0
1,360
5,141
0
29,502
L
Set
 
Set
256
242
0
628
1,376
369
0
57
1,319
0
4,016
L
502
0
0
850
4,591
1,338
0
2,386
2,205
0
7,018
W
Neith
3,643
1,027
0
1,431
3,603
1,065
790
518
3,085
0
46,678
L
Zhong Kui
MatheusGTames
Zhong Kui
3,838
592
0
823
5,684
2,642
0
1,805
3,879
23,659
602
L
Merlin
Okada--RJ
Merlin
905
127
0
750
2,173
444
0
302
1,871
19,219
0
W
Raijin
TMTrick
Raijin
1,159
48
0
960
3,521
1,118
0
1,325
2,132
52,842
66
W
1,662
713
0
1,716
3,987
2,587
0
370
3,617
24,873
0
W
3,247
137
0
3,157
4,780
1,860
2,163
711
4,001
47,634
2,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,752
Gold Earned
22,110
410
Minions Killed
187
0
Camps Cleared
0
1,019,571
Distance Traveled
628,404
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,324
632
81
8
0
247,586
0
L
Rama
4,842
484
56
6
0
172,222
0
L
Set
3,802
380
9
1
0
51,358
0
L
Tyr
4,028
403
17
2
0
140,486
2
W
Neith
6,894
689
90
9
0
190,736
4
L
Zhong Kui
5,167
517
75
8
0
155,449
0
L
Merlin
4,271
427
30
3
0
108,889
2
W
Raijin
6,877
688
106
11
0
201,927
0
W
Maui
6,356
636
31
3
0
214,986
3
W
Anubis
7,301
730
102
10
0
164,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role