Player Matchup

Gilgamesh
Gilgamesh
Gold V
EleraunFederal
Gilgamesh
Gold V
Level 125
God Stats
12W - 12L
1,585 SR
Queue Stats
93W - 82L
1,396 MMR
Solo
Hades
Hades
Gold V
SnakePitLLC
Hades
Gold V
Level 126
God Stats
7W - 5L
1,499 SR
Queue Stats
243W - 262L
1,356 MMR
Solo
Danzaburou
Danzaburou
Gold II
T3PP3N
Danzaburou
Gold II
Level 157
God Stats
71W - 48L
1,659 SR
Queue Stats
219W - 220L
1,405 MMR
Solo
Chang'e
Chang'e
Gold IV
animats
Chang'e
Gold IV
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
329W - 342L
1,431 MMR
Solo
Horus
Horus
Gold V
monkeywrench14
Horus
Gold V
Level 172
God Stats
35W - 28L
1,612 SR
Queue Stats
344W - 358L
1,356 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,571 SR
1,389 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,586 SR
1,372 MMR
Janus
Janus
Silver II
Chendriv
Janus
Silver II
Level 128
God Stats
0W - 2L
1,424 SR
Queue Stats
25W - 25L
1,344 MMR
Solo
Serqet
Serqet
Silver II
Lodelirnenai
Serqet
Silver II
Level 65
God Stats
3W - 2L
1,683 SR
Queue Stats
34W - 45L
1,161 MMR
Party 1
Artemis
Artemis
Silver I
MoneyZack03
Artemis
Silver I
Level 60
God Stats
0W - 1L
1,593 SR
Queue Stats
8W - 6L
1,625 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
The-_-Kirb
Ao Kuang
Gold IV
Level 155
God Stats
0W - 1L
1,732 SR
Queue Stats
89W - 88L
1,423 MMR
Solo
Mulan
Mulan
Silver V
c Dakota
Mulan
Silver V
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EleraunFederal
Gilgamesh
12
4 / 0 / 2
7,390
739
4,818
6,663
4,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
5 / 0 / 0
6,396
640
3,584
5,101
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
T3PP3N
Danzaburou
12
7 / 0 / 1
7,258
726
6,553
4,365
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
animats
Chang'e
11
5 / 1 / 2
6,110
611
4,100
8,422
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 0 / 7
6,488
649
2,393
7,598
3,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bans
CharybdisKing ArthurCthulhuThanatosSun Wukong

VS

Bans
AresBacchusAwilixBakasuraMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chendriv
Janus
7
0 / 5 / 0
4,423
442
876
5,008
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
8
0 / 4 / 1
4,742
474
1,505
8,172
3,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
MoneyZack03
Artemis
8
0 / 3 / 1
4,411
441
4,422
4,588
1,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
The-_-Kirb
Ao Kuang
8
0 / 3 / 1
4,438
444
2,194
6,711
1,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
c Dakota
Mulan
7
0 / 6 / 0
4,558
456
2,546
7,529
2,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
21
Kills
0
1
Deaths
21
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
Chendriv
Janus
0
5
0
0
W
Gilgamesh
EleraunFederal
Gilgamesh
4
0
2
5
L
Serqet
0
4
1
0.13
L
Artemis
MoneyZack03
Artemis
0
3
1
0.17
W
5
0
0
5
W
Danzaburou
T3PP3N
Danzaburou
7
0
1
7.5
L
Ao Kuang
The-_-Kirb
Ao Kuang
0
3
1
0.17
W
Chang'e
animats
Chang'e
5
1
2
6
L
Mulan
c Dakota
Mulan
0
6
0
0
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,448
Damage
11,543
32,149
Taken
32,008
13,570
Mitigated
11,064
16,965
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chendriv
Janus
876
227
0
857
5,008
1,144
0
3,559
1,449
19,425
0
W
Gilgamesh
EleraunFederal
Gilgamesh
4,818
1,656
0
1,658
6,663
4,007
0
112
6,551
0
41,134
L
Serqet
1,505
65
0
1,094
8,172
3,982
0
1,425
6,747
0
12,932
L
Artemis
MoneyZack03
Artemis
4,422
1,644
0
861
4,588
1,508
0
162
4,426
0
28,604
W
3,584
89
304
1,200
5,101
1,780
0
747
4,220
31,501
1,327
W
Danzaburou
T3PP3N
Danzaburou
6,553
2,938
0
2,486
4,365
1,628
335
256
3,967
0
47,159
L
Ao Kuang
The-_-Kirb
Ao Kuang
2,194
676
0
3,271
6,711
1,762
0
1,774
4,937
18,786
0
W
Chang'e
animats
Chang'e
4,100
337
648
4,213
8,422
2,584
114
1,953
6,429
39,923
0
L
Mulan
c Dakota
Mulan
2,546
909
0
1,064
7,529
2,668
0
764
6,348
0
18,678
W
2,393
1,260
1,301
5,155
7,598
3,571
330
113
7,391
0
22,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
22,572
328
Minions Killed
203
0
Camps Cleared
0
945,808
Distance Traveled
833,978
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,423
442
42
4
0
154,167
1
W
Gilgamesh
7,390
739
84
8
0
170,276
0
L
Serqet
4,742
474
25
3
0
197,783
0
L
Artemis
4,411
441
51
5
0
160,817
0
W
Hades
6,396
640
65
7
0
186,013
0
W
Danzaburou
7,258
726
85
9
0
163,883
1
L
Ao Kuang
4,438
444
46
5
0
152,686
0
W
Chang'e
6,110
611
63
6
0
215,363
0
L
Mulan
4,558
456
39
4
0
168,525
2
W
Horus
6,488
649
31
3
0
210,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role