Player Matchup

Chronos
Chronos
 
Chronos
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dynamo1
Zhong Kui
Level 183
God Stats
7W - 3L
1,371 SR
Queue Stats
215W - 211L
1,544 Elo+
Solo
Fenrir
Fenrir
Helianthus227
Fenrir
Level 85
God Stats
1W - 0L
1,282 SR
Queue Stats
26W - 28L
1,518 Elo+
Party 1
Thor
Thor
kwiler
Thor
Level 98
God Stats
3W - 1L
1,473 SR
Queue Stats
153W - 124L
1,477 Elo+
Solo
Team Averages
Level 142
1,425 SR
1,508 Elo+

VS

Team Averages
Level 156
1,569 SR
1,527 Elo+
Medusa
Medusa
 
Medusa
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Feiergiant
Charon
Level 158
God Stats
11W - 7L
1,677 SR
Queue Stats
157W - 157L
1,503 Elo+
Solo
Thor
Thor
JeezCraft
Thor
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 73L
1,553 Elo+
Solo
Chaac
Chaac
LLuey
Chaac
Level 196
God Stats
0W - 2L
1,618 SR
Queue Stats
170W - 103L
1,584 Elo+
Party 2
Pele
Pele
MizuAug
Pele
Level 144
God Stats
0W - 1L
1,552 SR
Queue Stats
201W - 209L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
5 / 1 / 4
8,269
636
9,670
9,659
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Skadi
 
Skadi
13
1 / 2 / 0
7,487
576
5,400
6,864
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zhong Kui
Dynamo1
Zhong Kui
14
3 / 4 / 1
8,052
619
8,266
17,137
13,545
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 0 / 5
7,604
585
6,167
8,824
5,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thor
kwiler
Thor
12
2 / 3 / 6
6,777
521
6,117
10,787
5,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 2 / 0
7,088
545
6,647
7,136
2,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Charon
Feiergiant
Charon
12
3 / 1 / 1
6,780
522
5,576
7,797
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thor
9
1 / 4 / 1
5,384
414
4,706
9,978
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
LLuey
Chaac
13
3 / 4 / 1
7,738
595
13,860
16,907
10,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pele
MizuAug
Pele
11
2 / 5 / 2
6,037
464
6,498
12,844
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
10
10
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
1
4
7
W
Skadi
 
Skadi
1
2
0
0.5
L
Medusa
 
Medusa
1
2
0
0.5
W
Zhong Kui
Dynamo1
Zhong Kui
3
4
1
0.88
L
Charon
Feiergiant
Charon
3
1
1
3.5
W
5
0
5
7.5
L
Thor
1
4
1
0.38
L
Chaac
LLuey
Chaac
3
4
1
0.88
L
Pele
MizuAug
Pele
2
5
2
0.6
W
Thor
kwiler
Thor
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
37,287
53,271
Taken
54,662
30,763
Mitigated
24,279
15,864
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,670
3,268
0
3,486
9,659
3,647
144
72
9,587
71,395
0
W
Skadi
 
Skadi
5,400
2,136
0
1,069
6,864
1,981
2,292
2,523
4,341
0
61,658
L
Medusa
 
Medusa
6,647
1,655
0
280
7,136
2,485
0
2,808
4,184
0
59,970
W
Zhong Kui
Dynamo1
Zhong Kui
8,266
1,304
0
8,150
17,137
13,545
0
804
16,333
52,800
2,432
L
Charon
Feiergiant
Charon
5,576
1,750
0
2,278
7,797
3,309
0
0
7,797
38,312
10,551
W
6,167
2,660
0
1,408
8,824
5,823
0
72
8,752
0
50,652
L
Thor
4,706
1,002
0
500
9,978
3,411
0
2,847
6,967
0
27,990
L
Chaac
LLuey
Chaac
13,860
2,356
0
7,565
16,907
10,661
22
7,630
9,277
1,678
60,283
L
Pele
MizuAug
Pele
6,498
1,430
0
1,749
12,844
4,413
0
3,615
8,984
0
34,550
W
Thor
kwiler
Thor
6,117
1,497
0
1,751
10,787
5,767
0
2,280
8,507
0
28,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,189
Gold Earned
33,027
467
Minions Killed
386
0
Camps Cleared
0
1,311,495
Distance Traveled
1,252,880
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,269
636
133
10
0
281,472
1
W
Skadi
7,487
576
127
10
0
246,996
0
L
Medusa
7,088
545
114
9
0
272,211
2
W
Zhong Kui
8,052
619
104
8
0
221,233
0
L
Charon
6,780
522
72
6
0
243,476
2
W
Fenrir
7,604
585
74
6
0
281,861
0
L
Thor
5,384
414
40
3
0
228,640
2
L
Chaac
7,738
595
92
7
0
248,799
3
L
Pele
6,037
464
68
5
0
259,754
4
W
Thor
6,777
521
29
2
0
279,933
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role