Player Matchup

Hera
Hera
Diamond V
Carnage n Kefka
Hera
Diamond V
Level 216
God Stats
17W - 5L
1,839 SR
Queue Stats
534W - 435L
1,943 MMR
Party 1
Hun Batz
Hun Batz
Diamond IV
KeepUpJoust
Hun Batz
Diamond IV
Level 138
God Stats
13W - 11L
1,596 SR
Queue Stats
509W - 458L
2,066 MMR
Party 1
Sylvanus
Sylvanus
Masters
Táils
Sylvanus
Masters
Level 159
God Stats
15W - 14L
1,587 SR
Queue Stats
643W - 650L
2,620 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,674 SR
2,210 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 157
1,396 SR
2,133 MMR
Amaterasu
Amaterasu
Diamond V
BabaaFIFA
Amaterasu
Diamond V
Level 82
God Stats
0W - 1L
1,314 SR
Queue Stats
217W - 245L
1,873 MMR
Solo
Agni
Agni
Masters
TAKASHIROO
Agni
Masters
Level 233
God Stats
0W - 3L
1,179 SR
Queue Stats
473W - 458L
2,371 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
iamGilgaChad
Cthulhu
Diamond IV
Level 155
God Stats
4W - 3L
1,696 SR
Queue Stats
182W - 161L
2,156 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
8,826
883
10,032
5,076
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
KeepUpJoust
Hun Batz
15
3 / 0 / 7
8,867
887
7,959
5,959
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
Táils
Sylvanus
15
4 / 1 / 6
9,340
934
6,993
10,281
5,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
KuzenboOdinSerqetCerberusKumbhakarna

VS

Bans
Ne ZhaMulanPersephoneHerculesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BabaaFIFA
Amaterasu
13
2 / 4 / 0
7,949
795
4,302
10,359
6,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 1
6,913
691
6,853
5,494
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
iamGilgaChad
Cthulhu
12
0 / 4 / 2
7,428
743
4,036
11,311
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BabaaFIFA
Amaterasu
2
4
0
0.5
W
4
1
7
7.5
W
Hun Batz
KeepUpJoust
Hun Batz
3
0
7
6.5
L
0
3
1
0.17
W
Sylvanus
Táils
Sylvanus
4
1
6
7
L
Cthulhu
iamGilgaChad
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,984
Damage
15,191
21,316
Taken
27,164
9,269
Mitigated
14,633
7,768
Healing
4,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BabaaFIFA
Amaterasu
4,302
1,906
0
2,514
10,359
6,675
0
5,172
5,054
0
13,798
W
10,032
3,048
0
620
5,076
1,654
490
1,854
2,946
31,229
419
W
Hun Batz
KeepUpJoust
Hun Batz
7,959
2,345
0
1,054
5,959
2,285
2,563
3,486
1,837
0
33,726
L
6,853
381
0
441
5,494
1,357
0
2,837
2,626
21,238
508
W
Sylvanus
Táils
Sylvanus
6,993
775
1,793
4,301
10,281
5,330
773
4,649
4,731
24,805
0
L
Cthulhu
iamGilgaChad
Cthulhu
4,036
302
53
1,595
11,311
6,601
0
8,489
2,338
24,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,033
Gold Earned
22,290
129
Minions Killed
109
0
Camps Cleared
0
587,019
Distance Traveled
512,677
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,949
795
22
2
0
187,949
0
W
Hera
8,826
883
46
5
0
175,015
0
W
Hun Batz
8,867
887
53
5
0
233,922
0
L
Agni
6,913
691
49
5
0
156,888
2
W
Sylvanus
9,340
934
30
3
0
178,082
0
L
Cthulhu
7,428
743
38
4
0
167,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role