Player Matchup

Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
 
He Bo
Masters
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond I
Fr-_-Eriksen
Terra
Diamond I
Level 161
God Stats
4W - 6L
1,497 SR
Queue Stats
206W - 183L
2,645 MMR
Solo
Ra
Ra
Diamond V
Sawlarsi
Ra
Diamond V
Level 158
God Stats
4W - 3L
1,593 SR
Queue Stats
128W - 109L
2,030 MMR
Solo
Surtr
Surtr
Masters
SirYeTo
Surtr
Masters
Level 197
God Stats
17W - 16L
1,626 SR
Queue Stats
378W - 337L
2,750 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,543 SR
2,085 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 110
1,448 SR
1,706 MMR
Cabrakan
Cabrakan
Grandmaster
 
Cabrakan
Grandmaster
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
 
Kumbhakarna
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Mello36
Jing Wei
Platinum I
Level 109
God Stats
0W - 1L
1,289 SR
Queue Stats
35W - 16L
2,219 MMR
Party 1
Ravana
Ravana
Gold I
Ninyowo
Ravana
Gold I
Level 120
God Stats
2W - 2L
1,453 SR
Queue Stats
31W - 22L
1,811 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
5 / 1 / 3
6,875
688
9,796
7,588
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
 
He Bo
12
3 / 2 / 4
6,177
618
4,963
4,353
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 7
6,156
616
4,706
8,286
6,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 0 / 1
7,498
750
2,784
3,676
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Surtr
SirYeTo
Surtr
11
0 / 1 / 0
6,289
629
3,679
8,208
4,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ao KuangAnhurAwilixCthulhu

VS

Bans
SusanoLancelotAphroditeThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 3 / 0
5,141
514
4,060
6,626
4,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
 
Kumbhakarna
8
1 / 2 / 1
5,105
511
4,547
9,149
6,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
 
Hun Batz
10
0 / 1 / 1
5,056
506
5,036
7,915
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
Mello36
Jing Wei
7
1 / 3 / 0
4,882
488
4,129
6,894
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Ninyowo
Ravana
9
1 / 5 / 3
5,042
504
2,865
6,401
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
4
4
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
3
6.5
W
He Bo
 
He Bo
3
2
4
2.5
L
Cabrakan
 
Cabrakan
1
3
0
0.33
L
Kumbhakarna
 
Kumbhakarna
1
2
1
0.75
L
Hun Batz
 
Hun Batz
0
1
1
0.5
W
1
0
7
4.5
L
Jing Wei
Mello36
Jing Wei
1
3
0
0.33
L
Ravana
Ninyowo
Ravana
1
5
3
0.5
W
5
0
1
5.5
W
Surtr
SirYeTo
Surtr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,928
Damage
20,637
32,111
Taken
36,985
16,165
Mitigated
16,718
16,755
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,796
6,865
0
4,330
7,588
2,896
0
2,942
4,646
0
50,421
W
He Bo
 
He Bo
4,963
268
0
2,246
4,353
1,230
0
1,066
3,287
39,439
1,129
L
Cabrakan
 
Cabrakan
4,060
699
0
2,104
6,626
4,127
0
2,756
3,870
35,415
0
L
Kumbhakarna
 
Kumbhakarna
4,547
989
0
2,120
9,149
6,513
0
2,793
6,356
17,973
0
L
Hun Batz
 
Hun Batz
5,036
894
0
1,407
7,915
2,493
0
2,831
4,661
634
37,860
W
4,706
661
607
3,389
8,286
6,248
0
3,033
5,253
16,851
1,688
L
Jing Wei
Mello36
Jing Wei
4,129
2,939
0
1,291
6,894
1,517
0
1,980
4,914
0
25,745
L
Ravana
Ninyowo
Ravana
2,865
647
0
1,676
6,401
2,068
0
2,707
3,694
0
28,841
W
2,784
445
768
1,420
3,676
1,461
0
1,790
1,886
67,097
0
W
Surtr
SirYeTo
Surtr
3,679
1,044
0
3,995
8,208
4,330
457
0
8,208
2,623
44,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,995
Gold Earned
25,226
393
Minions Killed
259
0
Camps Cleared
0
1,090,371
Distance Traveled
1,040,721
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,875
688
84
8
0
177,082
2
W
He Bo
6,177
618
71
7
0
242,518
2
L
Cabrakan
5,141
514
68
7
0
188,166
1
L
Kumbhakarna
5,105
511
13
1
0
216,690
0
L
Hun Batz
5,056
506
66
7
0
208,025
0
W
Terra
6,156
616
27
3
0
231,861
0
L
Jing Wei
4,882
488
54
5
0
212,103
1
L
Ravana
5,042
504
58
6
0
215,737
0
W
Ra
7,498
750
133
13
0
234,813
0
W
Surtr
6,289
629
78
8
0
204,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role