Player Matchup

Janus
Janus
El Casa DINO
Janus
Level 100
God Stats
6W - 5L
1,774 SR
Queue Stats
231W - 234L
1,541 Elo+
Solo
Cthulhu
Cthulhu
M992
Cthulhu
Level 151
God Stats
9W - 7L
1,598 SR
Queue Stats
142W - 151L
1,397 Elo+
Solo
Bacchus
Bacchus
WatchMeMilkYou
Bacchus
Level 121
God Stats
13W - 16L
1,534 SR
Queue Stats
223W - 186L
1,591 Elo+
Solo
Danzaburou
Danzaburou
adgamon
Danzaburou
Level 82
God Stats
17W - 21L
1,396 SR
Queue Stats
409W - 415L
1,464 Elo+
Solo
Hun Batz
Hun Batz
pirifootball
Hun Batz
Level 157
God Stats
25W - 12L
1,658 SR
Queue Stats
386W - 364L
1,495 Elo+
Solo
Team Averages
Level 122
1,592 SR
1,497 Elo+

VS

Team Averages
Level 135
1,563 SR
1,497 Elo+
Shiva
Shiva
Feiergiant
Shiva
Level 158
God Stats
0W - 6L
1,685 SR
Queue Stats
157W - 157L
1,515 Elo+
Solo
Chang'e
Chang'e
ItsBrentGaming
Chang'e
Level 62
God Stats
1W - 1L
1,722 SR
Queue Stats
8W - 14L
1,477 Elo+
Solo
Agni
Agni
I万一I
Agni
Level 152
God Stats
13W - 19L
1,420 SR
Queue Stats
56W - 57L
1,517 Elo+
Party 1
Thanatos
Thanatos
I十方I
Thanatos
Level 159
God Stats
25W - 25L
1,541 SR
Queue Stats
316W - 307L
1,474 Elo+
Party 1
Heimdallr
Heimdallr
MizuAug
Heimdallr
Level 144
God Stats
3W - 6L
1,446 SR
Queue Stats
203W - 211L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,254
605
4,363
4,728
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
M992
Cthulhu
13
2 / 0 / 4
7,996
666
6,467
7,660
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 5
7,654
638
3,916
7,578
6,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
adgamon
Danzaburou
12
6 / 1 / 2
7,509
626
7,364
6,417
2,086
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
pirifootball
Hun Batz
11
3 / 1 / 3
6,682
557
3,379
6,537
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
8
0 / 5 / 0
4,881
407
2,498
9,252
5,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 0
5,206
434
2,513
7,233
1,902
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Agni
8
0 / 1 / 1
5,085
424
975
3,939
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
I十方I
Thanatos
12
4 / 2 / 1
6,786
566
4,132
10,211
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
MizuAug
Heimdallr
10
0 / 4 / 2
5,860
488
6,090
8,862
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
4
5
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
L
Shiva
0
5
0
0
L
0
3
0
0
L
Agni
0
1
1
0.5
L
Thanatos
I十方I
Thanatos
4
2
1
2.25
W
Cthulhu
M992
Cthulhu
2
0
4
4
L
Heimdallr
MizuAug
Heimdallr
0
4
2
0.25
W
3
0
5
5.5
W
Danzaburou
adgamon
Danzaburou
6
1
2
7
W
Hun Batz
pirifootball
Hun Batz
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
16,208
32,920
Taken
39,497
14,948
Mitigated
14,795
13,441
Healing
12,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,363
518
0
310
4,728
1,524
0
312
4,332
56,914
949
L
Shiva
2,498
148
220
1,427
9,252
5,121
0
4,271
4,711
0
20,713
L
2,513
0
80
1,710
7,233
1,902
0
2,207
4,668
29,403
0
L
Agni
975
29
0
1,032
3,939
1,033
0
1,930
1,871
22,801
0
L
Thanatos
I十方I
Thanatos
4,132
585
0
5,890
10,211
3,863
0
2,189
7,776
0
44,057
W
Cthulhu
M992
Cthulhu
6,467
96
0
4,204
7,660
3,113
100
1,969
5,691
46,793
2,222
L
Heimdallr
MizuAug
Heimdallr
6,090
1,832
0
2,196
8,862
2,876
0
2,458
6,356
0
38,423
W
3,916
440
0
2,190
7,578
6,333
0
480
6,999
20,853
3,878
W
Danzaburou
adgamon
Danzaburou
7,364
3,202
0
3,671
6,417
2,086
1,629
232
6,185
0
48,058
W
Hun Batz
pirifootball
Hun Batz
3,379
569
0
3,066
6,537
1,892
102
312
6,225
0
41,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,095
Gold Earned
27,818
396
Minions Killed
274
0
Camps Cleared
0
1,352,327
Distance Traveled
1,084,970
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,254
605
119
10
0
235,141
3
L
Shiva
4,881
407
31
3
0
210,952
5
L
Chang'e
5,206
434
49
4
0
237,385
0
L
Agni
5,085
424
47
4
0
155,945
0
L
Thanatos
6,786
566
73
6
0
267,198
0
W
Cthulhu
7,996
666
100
8
0
244,000
0
L
Heimdallr
5,860
488
74
6
0
213,490
2
W
Bacchus
7,654
638
45
4
0
268,901
2
W
Danzaburou
7,509
626
60
5
0
286,882
0
W
Hun Batz
6,682
557
72
6
0
317,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role