Player Matchup

Shiva
Shiva
Alphot
Shiva
Level 152
God Stats
3W - 0L
1,579 SR
Queue Stats
32W - 35L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
DiscoFerry
Cthulhu
Level 174
God Stats
3W - 0L
1,521 SR
Queue Stats
42W - 44L
1,554 Elo+
Party 1
Anubis
Anubis
Eledee
Anubis
Level 125
God Stats
2W - 0L
1,785 SR
Queue Stats
26W - 30L
1,529 Elo+
Party 1
Ymir
Ymir
LeadHeadFred
Ymir
Level 187
God Stats
2W - 0L
1,654 SR
Queue Stats
15W - 28L
1,439 Elo+
Party 1
Heimdallr
Heimdallr
ScotterCB
Heimdallr
Level 213
God Stats
1W - 0L
1,639 SR
Queue Stats
14W - 9L
1,643 Elo+
Party 1
Team Averages
Level 170
1,636 SR
1,542 Elo+

VS

Team Averages
Level 163
1,542 SR
1,561 Elo+
Chaac
Chaac
EvadeAndPunish
Chaac
Level 161
God Stats
0W - 1L
1,763 SR
Queue Stats
86W - 60L
1,670 Elo+
Solo
Hachiman
Hachiman
Ferrum97
Hachiman
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,608 Elo+
Solo
Nut
Nut
Irìs
Nut
Level 159
God Stats
1W - 1L
1,462 SR
Queue Stats
22W - 23L
1,517 Elo+
Solo
Bacchus
Bacchus
KüçükRaptor
Bacchus
Level 185
God Stats
1W - 3L
1,539 SR
Queue Stats
153W - 170L
1,500 Elo+
Solo
Ganesha
Ganesha
S-Afric
Ganesha
Level 181
God Stats
3W - 4L
1,447 SR
Queue Stats
266W - 284L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Alphot
Shiva
15
4 / 2 / 15
8,714
968
12,324
13,686
17,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
DiscoFerry
Cthulhu
16
4 / 2 / 14
9,495
1,055
12,201
9,938
10,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
Eledee
Anubis
14
8 / 3 / 3
8,956
995
5,421
7,736
3,598
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

14
2 / 3 / 13
8,840
982
4,282
16,694
15,436
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heimdallr
ScotterCB
Heimdallr
15
5 / 3 / 9
8,969
997
9,661
8,441
3,605
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 6
7,982
887
8,279
14,669
13,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Ferrum97
Hachiman
11
0 / 7 / 6
6,642
738
5,832
9,153
3,098
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heavy Mace

Heavy Mace

+30
Physical Power

Nut
Irìs
Nut
14
4 / 3 / 6
8,358
929
9,061
6,689
2,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 5 / 6
7,608
845
10,357
8,732
6,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
S-Afric
Ganesha
14
0 / 4 / 9
7,592
844
6,592
12,028
11,617
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
44
23
Kills
11
13
Deaths
23
54
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Shiva
Alphot
Shiva
4
2
15
5.75
W
Cthulhu
DiscoFerry
Cthulhu
4
2
14
5.5
W
Anubis
Eledee
Anubis
8
3
3
3.17
L
4
4
6
1.75
L
Hachiman
Ferrum97
Hachiman
0
7
6
0.43
L
Nut
Irìs
Nut
4
3
6
2.33
L
3
5
6
1.2
W
2
3
13
2.83
L
Ganesha
S-Afric
Ganesha
0
4
9
1.13
W
Heimdallr
ScotterCB
Heimdallr
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,889
Damage
40,121
56,495
Taken
51,271
50,909
Mitigated
36,929
16,145
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Alphot
Shiva
12,324
1,038
2,658
2,921
13,686
17,429
578
3,487
10,199
3,523
16,443
W
Cthulhu
DiscoFerry
Cthulhu
12,201
380
720
2,411
9,938
10,841
825
1,886
8,052
27,119
0
W
Anubis
Eledee
Anubis
5,421
445
479
1,178
7,736
3,598
1,587
2,114
5,622
15,799
488
L
8,279
818
241
4,104
14,669
13,183
0
6,470
8,199
0
17,774
L
Hachiman
Ferrum97
Hachiman
5,832
3,218
736
820
9,153
3,098
372
4,788
4,365
0
14,183
L
Nut
Irìs
Nut
9,061
3,687
561
598
6,689
2,904
339
4,456
2,233
0
21,362
L
10,357
555
0
575
8,732
6,127
68
3,355
5,377
13,953
356
W
4,282
515
306
4,183
16,694
15,436
28
5,085
11,609
5,895
300
L
Ganesha
S-Afric
Ganesha
6,592
168
587
2,607
12,028
11,617
0
4,945
7,083
11,463
914
W
Heimdallr
ScotterCB
Heimdallr
9,661
5,156
0
1,289
8,441
3,605
3,710
3,534
4,907
0
27,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,974
Gold Earned
38,182
107
Minions Killed
79
0
Camps Cleared
0
861,392
Distance Traveled
857,654
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,714
968
18
2
0
195,111
0
W
Cthulhu
9,495
1,055
36
4
0
191,368
0
W
Anubis
8,956
995
23
3
0
147,349
1
L
Chaac
7,982
887
21
2
0
187,403
0
L
Hachiman
6,642
738
14
2
0
146,550
0
L
Nut
8,358
929
33
4
0
172,793
0
L
Bacchus
7,608
845
11
1
0
160,936
0
W
Ymir
8,840
982
2
0
0
177,354
0
L
Ganesha
7,592
844
0
0
0
189,972
0
W
Heimdallr
8,969
997
28
3
0
150,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role