Player Matchup

Raijin
Raijin
Platinum V
 
Raijin
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
Akinm
Ne Zha
Platinum I
Level 158
God Stats
7W - 7L
1,629 SR
Queue Stats
327W - 331L
1,704 MMR
Solo
Cthulhu
Cthulhu
Gold IV
NearOsprey
Cthulhu
Gold IV
Level 130
God Stats
2W - 2L
1,306 SR
Queue Stats
432W - 470L
1,367 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,478 SR
1,524 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 115
1,598 SR
1,264 MMR
Vulcan
Vulcan
Silver V
Charly10
Vulcan
Silver V
Level 149
God Stats
0W - 1L
1,543 SR
Queue Stats
3W - 11L
1,264 MMR
Party 2
Bacchus
Bacchus
Bronze V
Doremi45
Bacchus
Bronze V
Level 66
God Stats
0W - 1L
1,959 SR
Queue Stats
2W - 9L
1,283 MMR
Party 2
Neith
Neith
Silver V
josmiburks
Neith
Silver V
Level 129
God Stats
0W - 1L
1,290 SR
Queue Stats
3W - 12L
1,244 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
5 / 0 / 5
8,501
1,063
9,118
4,230
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Akinm
Ne Zha
14
3 / 0 / 6
7,809
976
4,728
7,902
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
NearOsprey
Cthulhu
13
2 / 0 / 8
7,694
962
5,810
8,340
5,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KumbhakarnaHou YiCerberusKukulkanSerqet

VS

Bans
AresOdinYmirMulanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Charly10
Vulcan
11
0 / 3 / 0
6,319
790
3,314
5,879
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Doremi45
Bacchus
10
0 / 4 / 0
5,839
730
924
8,022
5,859
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
11
0 / 3 / 0
6,217
777
4,285
7,382
1,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
0
5
7.5
W
Ne Zha
Akinm
Ne Zha
3
0
6
6
L
Vulcan
Charly10
Vulcan
0
3
0
0
L
Bacchus
Doremi45
Bacchus
0
4
0
0
W
Cthulhu
NearOsprey
Cthulhu
2
0
8
6
L
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,656
Damage
8,523
20,472
Taken
21,283
12,067
Mitigated
9,107
6,322
Healing
2,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,118
274
0
291
4,230
1,384
1,135
944
3,193
36,143
621
W
Ne Zha
Akinm
Ne Zha
4,728
588
0
3,421
7,902
4,854
1,057
1,156
6,642
0
29,910
L
Vulcan
Charly10
Vulcan
3,314
55
0
800
5,879
1,570
0
3,688
2,035
17,238
0
L
Bacchus
Doremi45
Bacchus
924
159
0
918
8,022
5,859
0
5,630
2,044
3,749
0
W
Cthulhu
NearOsprey
Cthulhu
5,810
102
606
2,004
8,340
5,829
425
1,689
6,362
16,276
374
L
Neith
4,285
1,466
0
1,003
7,382
1,678
0
4,838
2,430
0
19,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,004
Gold Earned
18,375
142
Minions Killed
81
0
Camps Cleared
0
510,961
Distance Traveled
409,485
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,501
1,063
67
8
0
158,930
3
W
Ne Zha
7,809
976
40
5
0
180,084
1
L
Vulcan
6,319
790
44
6
0
154,907
4
L
Bacchus
5,839
730
7
1
0
118,410
3
W
Cthulhu
7,694
962
35
4
0
171,947
0
L
Neith
6,217
777
30
4
0
136,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role