Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Rime
Cliodhna
Level 218
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,828 Elo+
Solo
Artio
Artio
Z1PPLE
Artio
Level 108
God Stats
5W - 1L
1,630 SR
Queue Stats
63W - 64L
1,548 Elo+
Solo
Mulan
Mulan
imafkinpotato
Mulan
Level 18
God Stats
2W - 2L
1,214 SR
Queue Stats
16W - 15L
1,504 Elo+
Party 1
Sun Wukong
Sun Wukong
wаnlord
Sun Wukong
Level 129
God Stats
1W - 0L
1,420 SR
Queue Stats
27W - 27L
1,512 Elo+
Party 1
Team Averages
Level 120
1,453 SR
1,578 Elo+

VS

Team Averages
Level 115
1,558 SR
1,507 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
MorenoRT1402
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,326 Elo+
Solo
Charon
Charon
Twili874
Charon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,518 Elo+
Solo
Zhong Kui
Zhong Kui
Umpahpah08
Zhong Kui
Level 150
God Stats
1W - 1L
1,704 SR
Queue Stats
82W - 73L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
xArcanaa
Kukulkan
Level 104
God Stats
11W - 12L
1,586 SR
Queue Stats
161W - 153L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 4
6,209
1,035
3,999
1,628
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Rime
Cliodhna
13
3 / 0 / 4
6,710
1,118
5,217
3,655
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Z1PPLE
Artio
11
1 / 1 / 5
5,881
980
2,208
7,739
5,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 8
5,950
992
4,115
5,233
4,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
wаnlord
Sun Wukong
12
3 / 2 / 4
6,589
1,098
3,525
7,625
4,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 3 / 4
5,841
974
3,040
7,920
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 2 / 3
6,069
1,012
2,425
5,386
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charon
Twili874
Charon
8
0 / 0 / 0
5,095
849
99
117
32
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Umpahpah08
Zhong Kui
12
2 / 1 / 3
6,133
1,022
5,985
5,066
3,762
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kukulkan
xArcanaa
Kukulkan
11
0 / 2 / 4
5,891
982
4,196
3,528
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
8
Kills
4
5
Deaths
8
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
4
3
L
Geb
 
Geb
0
3
4
0.67
L
2
2
3
1.75
W
Cliodhna
Rime
Cliodhna
3
0
4
5
L
Charon
Twili874
Charon
0
0
0
0
L
Zhong Kui
Umpahpah08
Zhong Kui
2
1
3
3.5
W
Artio
Z1PPLE
Artio
1
1
5
3.5
W
0
2
8
2
W
Sun Wukong
wаnlord
Sun Wukong
3
2
4
2.5
L
Kukulkan
xArcanaa
Kukulkan
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,064
Damage
15,745
25,880
Taken
22,017
16,197
Mitigated
12,168
5,132
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,999
394
0
388
1,628
552
0
868
760
19,575
843
L
Geb
 
Geb
3,040
307
0
946
7,920
5,152
0
2,495
5,238
5,455
129
L
2,425
972
0
969
5,386
1,825
0
1,359
3,954
0
8,758
W
Cliodhna
Rime
Cliodhna
5,217
199
0
704
3,655
1,266
0
2,379
1,276
0
17,541
L
Charon
Twili874
Charon
99
0
0
0
117
32
0
0
117
680
0
L
Zhong Kui
Umpahpah08
Zhong Kui
5,985
762
0
2,722
5,066
3,762
0
785
4,221
16,751
0
W
Artio
Z1PPLE
Artio
2,208
189
290
1,268
7,739
5,288
32
2,673
5,066
8,737
0
W
4,115
701
0
598
5,233
4,116
446
2,611
2,622
0
9,407
W
Sun Wukong
wаnlord
Sun Wukong
3,525
225
0
1,884
7,625
4,975
184
4,660
2,965
0
12,121
L
Kukulkan
xArcanaa
Kukulkan
4,196
341
0
576
3,528
1,397
0
1,265
2,263
18,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,339
Gold Earned
29,029
139
Minions Killed
96
0
Camps Cleared
0
695,447
Distance Traveled
548,810
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,209
1,035
38
6
0
125,831
1
L
Geb
5,841
974
2
0
0
132,074
0
L
Anhur
6,069
1,012
14
2
0
142,805
0
W
Cliodhna
6,710
1,118
39
7
0
157,459
0
L
Charon
5,095
849
1
0
0
18,989
0
L
Zhong Kui
6,133
1,022
35
6
0
126,107
0
W
Artio
5,881
980
21
4
0
149,235
0
W
Mulan
5,950
992
15
3
0
126,763
0
W
Sun Wukong
6,589
1,098
26
4
0
136,159
0
L
Kukulkan
5,891
982
44
7
0
128,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role