Player Matchup

Cthulhu
Cthulhu
MalliaMate
Cthulhu
Level 126
God Stats
106W - 67L
1,650 SR
Queue Stats
225W - 199L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
deoraesse47
Baron Samedi
Level 106
God Stats
10W - 7L
1,509 SR
Queue Stats
199W - 194L
1,471 Elo+
Solo
Chernobog
Chernobog
阿尔特修斯
Chernobog
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 122L
1,392 Elo+
Solo
Team Averages
Level 97
1,553 SR
1,465 Elo+

VS

Team Averages
Level 76
1,582 SR
1,495 Elo+
Artio
Artio
ACrosseyedSnypr
Artio
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,508 Elo+
Party 1
Neith
Neith
SapxZ
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,418 Elo+
Party 1
Ao Kuang
Ao Kuang
boxer2066
Ao Kuang
Level 118
God Stats
5W - 2L
1,746 SR
Queue Stats
24W - 24L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MalliaMate
Cthulhu
19
4 / 0 / 4
12,011
858
14,255
14,387
15,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Baron Samedi
deoraesse47
Baron Samedi
17
4 / 1 / 3
10,895
778
9,381
9,015
4,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
阿尔特修斯
Chernobog
15
0 / 2 / 5
9,873
705
4,553
7,401
2,641
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
9,202
657
3,786
13,327
11,109
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
SapxZ
Neith
16
0 / 1 / 2
9,968
712
13,861
8,842
3,642
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
boxer2066
Ao Kuang
16
2 / 4 / 1
10,510
751
4,909
12,652
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
3
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Cthulhu
MalliaMate
Cthulhu
4
0
4
6
L
Neith
SapxZ
Neith
0
1
2
1
L
Ao Kuang
boxer2066
Ao Kuang
2
4
1
0.63
W
Baron Samedi
deoraesse47
Baron Samedi
4
1
3
5.5
W
Chernobog
阿尔特修斯
Chernobog
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,189
Damage
22,556
30,803
Taken
34,821
23,422
Mitigated
19,609
8,254
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,786
201
816
2,500
13,327
11,109
0
8,148
5,120
11,367
970
W
Cthulhu
MalliaMate
Cthulhu
14,255
310
1,149
1,956
14,387
15,988
355
2,493
11,842
53,180
4,275
L
Neith
SapxZ
Neith
13,861
2,684
0
2,287
8,842
3,642
0
5,113
3,703
0
53,947
L
Ao Kuang
boxer2066
Ao Kuang
4,909
1,055
0
4,218
12,652
4,858
0
8,179
4,443
38,644
5,926
W
Baron Samedi
deoraesse47
Baron Samedi
9,381
666
1,822
3,074
9,015
4,793
1,298
3,729
5,267
33,084
0
W
Chernobog
阿尔特修斯
Chernobog
4,553
1,922
0
253
7,401
2,641
1,957
1,364
6,037
0
25,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,779
Gold Earned
29,680
178
Minions Killed
171
0
Camps Cleared
0
735,389
Distance Traveled
729,339
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,202
657
15
1
0
245,170
3
W
Cthulhu
12,011
858
80
6
0
289,339
0
L
Neith
9,968
712
96
7
0
261,264
0
L
Ao Kuang
10,510
751
60
4
0
222,905
0
W
Baron Samedi
10,895
778
54
4
0
232,441
3
W
Chernobog
9,873
705
44
3
0
213,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role