Player Matchup

Artemis
Artemis
 
Artemis
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ESHAY-BAAAA-69
Zeus
Level 84
God Stats
3W - 5L
1,547 SR
Queue Stats
61W - 86L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
Grubmaan
Cthulhu
Level 88
God Stats
4W - 2L
1,853 SR
Queue Stats
15W - 38L
1,362 Elo+
Party 2
Thor
Thor
nehhhv
Thor
Level 146
God Stats
0W - 5L
1,151 SR
Queue Stats
102W - 140L
1,425 Elo+
Party 2
Team Averages
Level 132
1,510 SR
1,439 Elo+

VS

Team Averages
Level 120
1,570 SR
1,539 Elo+
Hachiman
Hachiman
BIG C0UNTRY5
Hachiman
Level 85
God Stats
3W - 3L
1,427 SR
Queue Stats
47W - 32L
1,674 Elo+
Solo
Apollo
Apollo
StunningBooch0
Apollo
Level 80
God Stats
7W - 5L
1,497 SR
Queue Stats
84W - 85L
1,431 Elo+
Solo
Cthulhu
Cthulhu
bigboiiwantspoi
Cthulhu
Level 154
God Stats
28W - 11L
1,832 SR
Queue Stats
501W - 444L
1,523 Elo+
Party 1
Fafnir
Fafnir
doluppX76
Fafnir
Level 122
God Stats
1W - 1L
1,305 SR
Queue Stats
87W - 85L
1,515 Elo+
Solo
Discordia
Discordia
Ðrakyn
Discordia
Level 159
God Stats
13W - 8L
1,788 SR
Queue Stats
344W - 286L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 3 / 0
8,350
464
9,064
10,684
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
 
Chaac
14
0 / 6 / 1
8,148
453
6,769
23,079
25,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 6 / 0
8,657
481
9,761
9,478
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Grubmaan
Cthulhu
12
1 / 1 / 1
7,898
439
3,333
12,054
8,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
nehhhv
Thor
14
3 / 6 / 2
7,989
444
3,755
13,861
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BIG C0UNTRY5
Hachiman
15
5 / 2 / 3
9,193
511
5,439
9,103
2,418
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 4 / 3
8,281
460
1,760
7,137
2,111
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

17
5 / 1 / 6
11,292
627
14,997
14,671
10,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fafnir
doluppX76
Fafnir
14
0 / 0 / 9
9,697
539
6,438
14,267
15,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Ðrakyn
Discordia
18
11 / 1 / 6
11,228
624
18,240
10,681
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
8
Kills
21
22
Deaths
8
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
0
0.67
L
Chaac
 
Chaac
0
6
1
0.08
W
Hachiman
BIG C0UNTRY5
Hachiman
5
2
3
3.25
L
2
6
0
0.33
L
Cthulhu
Grubmaan
Cthulhu
1
1
1
1.5
W
0
4
3
0.38
W
5
1
6
8
W
Fafnir
doluppX76
Fafnir
0
0
9
4.5
L
Thor
nehhhv
Thor
3
6
2
0.67
W
Discordia
Ðrakyn
Discordia
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,682
Damage
46,874
69,156
Taken
55,859
44,342
Mitigated
33,905
13,802
Healing
22,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,064
2,357
0
1,112
10,684
3,557
305
3,893
6,717
0
62,734
L
Chaac
 
Chaac
6,769
1,060
0
5,482
23,079
25,162
0
15,203
6,762
415
57,834
W
Hachiman
BIG C0UNTRY5
Hachiman
5,439
2,856
0
3,025
9,103
2,418
435
2,014
7,089
0
43,527
L
9,761
172
0
666
9,478
2,356
0
6,834
2,644
58,803
1,027
L
Cthulhu
Grubmaan
Cthulhu
3,333
75
2,014
3,628
12,054
8,784
0
5,949
6,025
28,872
0
W
1,760
890
0
187
7,137
2,111
1,085
3,131
4,006
0
44,103
W
14,997
1,081
525
7,225
14,671
10,732
172
1,428
13,243
84,750
2,843
W
Fafnir
doluppX76
Fafnir
6,438
1,663
0
6,580
14,267
15,202
0
3,843
10,424
31,086
2,734
L
Thor
nehhhv
Thor
3,755
177
0
900
13,861
4,483
0
5,624
8,153
0
57,034
W
Discordia
Ðrakyn
Discordia
18,240
1,587
0
4,678
10,681
3,442
0
2,856
7,825
97,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,042
Gold Earned
49,691
437
Minions Killed
521
0
Camps Cleared
0
1,558,196
Distance Traveled
1,794,197
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,350
464
104
6
0
261,041
0
L
Chaac
8,148
453
112
6
0
300,385
0
W
Hachiman
9,193
511
77
4
0
305,993
0
L
Zeus
8,657
481
111
6
0
304,592
0
L
Cthulhu
7,898
439
36
2
0
339,554
0
W
Apollo
8,281
460
93
5
0
327,600
1
W
Cthulhu
11,292
627
164
9
0
381,995
2
W
Fafnir
9,697
539
52
3
0
372,947
8
L
Thor
7,989
444
74
4
0
352,624
0
W
Discordia
11,228
624
135
8
0
405,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role