Player Matchup

Arachne
Arachne
Everec
Arachne
Level 99
God Stats
1W - 3L
1,173 SR
Queue Stats
226W - 240L
1,452 Elo+
Solo
Scylla
Scylla
Monte-Karlos69
Scylla
Level 67
God Stats
1W - 3L
1,315 SR
Queue Stats
57W - 74L
1,384 Elo+
Solo
He Bo
He Bo
PepeCloudStrife
He Bo
Level 89
God Stats
0W - 1L
1,297 SR
Queue Stats
19W - 11L
1,632 Elo+
Party 2
Persephone
Persephone
Persephobae
Persephone
Level 24
God Stats
2W - 1L
1,580 SR
Queue Stats
6W - 1L
1,947 Elo+
Party 2
Maui
Maui
RadeonXL
Maui
Level 134
God Stats
5W - 5L
1,525 SR
Queue Stats
26W - 28L
1,488 Elo+
Party 2
Team Averages
Level 83
1,378 SR
1,581 Elo+

VS

Team Averages
Level 106
1,636 SR
1,652 Elo+
Arachne
Arachne
BrokerNoki
Arachne
Level 62
God Stats
201W - 64L
1,770 SR
Queue Stats
399W - 203L
1,716 Elo+
Party 1
Geb
Geb
Ogrmage
Geb
Level 112
God Stats
46W - 37L
1,513 SR
Queue Stats
383W - 399L
1,539 Elo+
Solo
Ix Chel
Ix Chel
Titut_Dior
Ix Chel
Level 129
God Stats
10W - 10L
1,592 SR
Queue Stats
60W - 64L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
Zerosann
Zhong Kui
Level 120
God Stats
7W - 5L
1,335 SR
Queue Stats
48W - 27L
1,604 Elo+
Solo
Anubis
Anubis
Игорьрус
Anubis
Level 109
God Stats
137W - 23L
1,967 SR
Queue Stats
204W - 38L
1,924 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Everec
Arachne
11
0 / 3 / 1
5,757
960
1,265
3,407
981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 2 / 1
6,923
1,154
4,952
5,304
1,355
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
6,804
1,134
3,707
6,486
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
Persephobae
Persephone
12
1 / 1 / 3
7,329
1,222
5,404
5,485
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
11
0 / 2 / 2
7,008
1,168
1,639
8,435
5,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

297

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrokerNoki
Arachne
12
0 / 0 / 9
6,692
1,115
3,327
5,122
2,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
12
0 / 1 / 10
6,692
1,115
3,432
2,647
1,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
Titut_Dior
Ix Chel
12
3 / 1 / 4
7,226
1,204
4,734
3,050
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Zerosann
Zhong Kui
12
3 / 1 / 6
7,137
1,190
6,045
4,835
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 1 / 5
8,162
1,360
7,350
4,534
2,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
4
Kills
12
12
Deaths
4
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrokerNoki
Arachne
0
0
9
4.5
L
Arachne
Everec
Arachne
0
3
1
0.17
L
2
2
1
1.25
W
Geb
0
1
10
5
L
1
4
3
0.63
L
Persephone
Persephobae
Persephone
1
1
3
2.5
L
Maui
0
2
2
0.5
W
Ix Chel
Titut_Dior
Ix Chel
3
1
4
5
W
Zhong Kui
Zerosann
Zhong Kui
3
1
6
6
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,967
Damage
24,888
29,117
Taken
20,188
11,016
Mitigated
11,467
2,079
Healing
4,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrokerNoki
Arachne
3,327
2,741
0
785
5,122
2,761
0
4,143
979
0
10,468
L
Arachne
Everec
Arachne
1,265
897
0
60
3,407
981
0
2,185
1,094
0
1,619
L
4,952
161
0
133
5,304
1,355
0
4,591
540
14,957
0
W
Geb
3,432
43
0
4
2,647
1,955
0
1,938
709
6,314
0
L
3,707
47
0
352
6,486
1,566
0
5,181
1,103
18,097
0
L
Persephone
Persephobae
Persephone
5,404
73
0
331
5,485
1,512
0
3,902
1,442
23,396
507
L
Maui
1,639
372
15
1,188
8,435
5,602
0
4,882
3,281
13,937
0
W
Ix Chel
Titut_Dior
Ix Chel
4,734
0
428
172
3,050
942
0
1,895
1,155
18,259
0
W
Zhong Kui
Zerosann
Zhong Kui
6,045
1,318
0
990
4,835
3,457
0
4,111
724
14,877
1,866
W
7,350
118
0
2,341
4,534
2,352
0
3,391
1,143
25,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,821
Gold Earned
35,909
128
Minions Killed
140
3
Camps Cleared
8
495,868
Distance Traveled
595,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,692
1,115
17
3
3
135,844
0
L
Arachne
5,757
960
0
0
0
45,867
0
L
Scylla
6,923
1,154
25
4
1
104,366
0
W
Geb
6,692
1,115
8
1
2
128,676
0
L
He Bo
6,804
1,134
35
6
0
114,805
0
L
Persephone
7,329
1,222
45
8
0
119,032
0
L
Maui
7,008
1,168
23
4
2
111,798
0
W
Ix Chel
7,226
1,204
41
7
0
118,025
0
W
Zhong Kui
7,137
1,190
35
6
1
110,649
0
W
Anubis
8,162
1,360
39
7
2
102,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role