Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
FranOvd
Chernobog
Level 122
God Stats
5W - 11L
1,466 SR
Queue Stats
76W - 72L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
SafeTrain895250
Baron Samedi
Level 143
God Stats
7W - 6L
1,518 SR
Queue Stats
254W - 233L
1,491 Elo+
Solo
Serqet
Serqet
hugorodriguez01
Serqet
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 50L
1,457 Elo+
Solo
Apollo
Apollo
呆子放开那个姑娘让我来
Apollo
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 28L
1,391 Elo+
Solo
Team Averages
Level 105
1,497 SR
1,465 Elo+

VS

Team Averages
Level 154
1,580 SR
1,531 Elo+
Neith
Neith
BogdanTerminator
Neith
Level 141
God Stats
125W - 89L
1,596 SR
Queue Stats
242W - 219L
1,515 Elo+
Solo
Cerberus
Cerberus
Draconian1
Cerberus
Level 183
God Stats
3W - 1L
1,715 SR
Queue Stats
17W - 19L
1,685 Elo+
Solo
Baba Yaga
Baba Yaga
GrünkohlmitSpeck
Baba Yaga
Level 109
God Stats
19W - 20L
1,532 SR
Queue Stats
256W - 263L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
J00L5
Danzaburou
Level 204
God Stats
16W - 21L
1,488 SR
Queue Stats
658W - 636L
1,467 Elo+
Solo
Nemesis
Nemesis
ZwiebelmettMnstr
Nemesis
Level 135
God Stats
17W - 18L
1,571 SR
Queue Stats
196W - 183L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 1 / 1
5,146
572
5,076
4,438
1,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chernobog
FranOvd
Chernobog
8
0 / 0 / 1
4,789
532
2,581
3,673
905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
SafeTrain895250
Baron Samedi
10
2 / 1 / 1
5,658
629
3,637
4,913
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 3 / 2
5,210
579
2,269
7,409
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 5 / 1
6,016
668
2,131
8,003
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
4,139
460
2,355
2,281
537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
Draconian1
Cerberus
6
1 / 1 / 0
4,397
489
2,570
6,367
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

9
1 / 1 / 5
5,307
590
2,388
4,571
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
J00L5
Danzaburou
9
0 / 1 / 1
4,653
517
3,307
4,331
1,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
6 / 2 / 0
5,988
665
5,720
6,177
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
10
10
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
1
0.5
L
2
1
0
2
L
Cerberus
Draconian1
Cerberus
1
1
0
1
W
Chernobog
FranOvd
Chernobog
0
0
1
0.5
L
1
1
5
3.5
L
Danzaburou
J00L5
Danzaburou
0
1
1
0.5
W
Baron Samedi
SafeTrain895250
Baron Samedi
2
1
1
2.5
L
6
2
0
3
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,694
Damage
16,340
28,436
Taken
23,727
8,195
Mitigated
8,640
12,362
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,076
2,869
1,229
1,994
4,438
1,074
0
1,104
3,334
21,659
0
L
2,355
551
0
625
2,281
537
0
181
2,100
0
14,444
L
Cerberus
Draconian1
Cerberus
2,570
231
0
2,194
6,367
3,486
0
2,598
3,637
12,320
0
W
Chernobog
FranOvd
Chernobog
2,581
1,883
0
1,008
3,673
905
0
1,040
2,633
0
32,018
L
2,388
318
0
1,900
4,571
1,304
0
1,698
2,873
20,166
658
L
Danzaburou
J00L5
Danzaburou
3,307
828
0
1,599
4,331
1,240
0
2,776
1,555
0
37,858
W
Baron Samedi
SafeTrain895250
Baron Samedi
3,637
287
115
1,865
4,913
1,689
0
1,366
3,547
34,670
0
L
5,720
2,686
0
1,007
6,177
2,073
0
1,460
4,549
0
34,651
W
2,269
568
0
3,524
7,409
2,320
0
844
6,565
0
29,666
W
2,131
973
0
2,627
8,003
2,207
713
604
7,399
0
39,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
24,484
281
Minions Killed
206
0
Camps Cleared
0
912,966
Distance Traveled
764,347
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,146
572
39
4
0
168,630
0
L
Neith
4,139
460
17
2
0
74,473
0
L
Cerberus
4,397
489
28
3
0
128,095
0
W
Chernobog
4,789
532
58
6
0
171,270
1
L
Baba Yaga
5,307
590
38
4
0
190,129
2
L
Danzaburou
4,653
517
66
7
0
163,019
0
W
Baron Samedi
5,658
629
68
8
0
188,933
0
L
Nemesis
5,988
665
57
6
0
208,631
1
W
Serqet
5,210
579
57
6
0
216,278
0
W
Apollo
6,016
668
59
7
0
167,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role