Player Matchup

Cthulhu
Cthulhu
Cesdr12
Cthulhu
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 32L
1,663 Elo+
Party 2
Hou Yi
Hou Yi
Chadowz
Hou Yi
Level 188
God Stats
13W - 13L
1,489 SR
Queue Stats
534W - 557L
1,536 Elo+
Party 3
Poseidon
Poseidon
Mrion77
Poseidon
Level 163
God Stats
2W - 2L
1,749 SR
Queue Stats
80W - 51L
1,583 Elo+
Party 2
Ullr
Ullr
OceanTear
Ullr
Level 145
God Stats
519W - 457L
1,561 SR
Queue Stats
556W - 516L
1,535 Elo+
Solo
Hel
Hel
Zaveline
Hel
Level 158
God Stats
3W - 5L
1,301 SR
Queue Stats
477W - 485L
1,567 Elo+
Party 3
Team Averages
Level 161
1,520 SR
1,577 Elo+

VS

Team Averages
Level 151
1,657 SR
1,563 Elo+
Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Crosel
Atlas
Level 194
God Stats
17W - 8L
1,721 SR
Queue Stats
405W - 387L
1,598 Elo+
Party 4
Nike
Nike
GGoBlin21Noob
Nike
Level 138
God Stats
17W - 8L
1,715 SR
Queue Stats
221W - 220L
1,580 Elo+
Party 4
He Bo
He Bo
IAMverySUS
He Bo
Level 141
God Stats
4W - 5L
1,616 SR
Queue Stats
157W - 145L
1,587 Elo+
Party 1
Ao Kuang
Ao Kuang
waltzy1969
Ao Kuang
Level 157
God Stats
1W - 2L
1,732 SR
Queue Stats
220W - 226L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cesdr12
Cthulhu
13
4 / 2 / 0
8,189
682
8,226
10,171
3,855
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Chadowz
Hou Yi
14
5 / 0 / 1
7,382
615
4,037
6,465
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Mrion77
Poseidon
13
6 / 2 / 2
7,550
629
7,639
6,429
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
13
3 / 0 / 3
7,096
591
6,608
8,037
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 1 / 6
6,885
574
3,936
8,004
4,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 3 / 1
5,975
498
5,255
8,653
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Atlas
Crosel
Atlas
10
2 / 5 / 0
5,719
477
3,013
11,612
5,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 1 / 1
5,404
450
3,694
7,682
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
12
1 / 4 / 1
6,606
551
3,555
4,999
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
waltzy1969
Ao Kuang
11
2 / 5 / 0
5,923
494
3,395
10,448
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
5
5
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
1
0.17
W
Cthulhu
Cesdr12
Cthulhu
4
2
0
2
W
Hou Yi
Chadowz
Hou Yi
5
0
1
5.5
L
Atlas
Crosel
Atlas
2
5
0
0.4
L
0
1
1
0.5
L
He Bo
1
4
1
0.38
W
Poseidon
Mrion77
Poseidon
6
2
2
3.5
W
Ullr
3
0
3
4.5
W
0
1
6
3
L
Ao Kuang
waltzy1969
Ao Kuang
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
18,912
39,106
Taken
43,394
14,168
Mitigated
16,162
21,317
Healing
14,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,255
2,774
0
3,326
8,653
2,423
0
2,834
5,819
0
43,921
W
Cthulhu
Cesdr12
Cthulhu
8,226
814
0
3,728
10,171
3,855
0
2,917
6,785
52,535
2,409
W
Hou Yi
Chadowz
Hou Yi
4,037
1,115
0
3,909
6,465
2,055
0
1,155
5,244
0
57,371
L
Atlas
Crosel
Atlas
3,013
982
0
3,694
11,612
5,651
0
7,994
2,977
28,584
1,504
L
3,694
201
0
2,935
7,682
4,119
0
2,468
5,214
0
17,693
L
He Bo
3,555
66
0
1,168
4,999
1,135
0
3,396
1,603
38,139
910
W
Poseidon
Mrion77
Poseidon
7,639
1,986
0
2,702
6,429
1,630
0
3,205
3,018
58,963
0
W
Ullr
6,608
2,357
0
2,059
8,037
2,294
628
551
7,486
0
59,530
W
3,936
257
3,041
5,878
8,004
4,334
0
1,376
6,590
23,417
0
L
Ao Kuang
waltzy1969
Ao Kuang
3,395
620
0
3,667
10,448
2,834
0
2,166
8,280
31,190
1,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,102
Gold Earned
29,627
450
Minions Killed
332
0
Camps Cleared
0
1,239,334
Distance Traveled
1,193,978
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,975
498
96
8
0
191,093
0
W
Cthulhu
8,189
682
96
8
0
239,758
0
W
Hou Yi
7,382
615
101
8
0
250,052
0
L
Atlas
5,719
477
45
4
0
242,742
0
L
Nike
5,404
450
22
2
0
256,468
3
L
He Bo
6,606
551
109
9
0
247,200
4
W
Poseidon
7,550
629
104
9
0
276,266
1
W
Ullr
7,096
591
111
9
0
222,905
2
W
Hel
6,885
574
38
3
0
250,353
0
L
Ao Kuang
5,923
494
60
5
0
256,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role