Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold IV
I saaam I
Raijin
Gold IV
Level 145
God Stats
1W - 0L
1,594 SR
Queue Stats
51W - 59L
1,535 MMR
Solo
Odin
Odin
Gold IV
RaulQ92
Odin
Gold IV
Level 146
God Stats
2W - 0L
1,635 SR
Queue Stats
40W - 45L
1,396 MMR
Solo
Athena
Athena
Gold IV
zephyxxthegod
Athena
Gold IV
Level 112
God Stats
2W - 1L
1,498 SR
Queue Stats
37W - 36L
1,529 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,545 SR
1,492 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,474 SR
1,505 MMR
Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold II
Thipy
Anubis
Gold II
Level 123
God Stats
16W - 12L
1,702 SR
Queue Stats
254W - 267L
1,530 MMR
Solo
Xbalanque
Xbalanque
Bronze III
dolivol
Xbalanque
Bronze III
Level 89
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Awilix
Awilix
Gold IV
elhombremagico
Awilix
Gold IV
Level 122
God Stats
19W - 19L
1,546 SR
Queue Stats
390W - 402L
1,496 MMR
Solo
Bacchus
Bacchus
Bronze III
kvariys
Bacchus
Bronze III
Level 86
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 0 / 5
7,220
722
7,437
4,262
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
 
Ravana
13
8 / 0 / 4
7,218
722
7,248
4,570
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
I saaam I
Raijin
11
3 / 5 / 2
6,064
606
2,989
6,332
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
RaulQ92
Odin
10
0 / 2 / 2
5,763
576
2,944
6,129
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 1 / 8
6,338
634
2,751
6,649
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThorCu ChulainnJanusArachne

VS

Bans
AresAnhurLancelotMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 3 / 0
6,066
607
3,654
6,972
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Thipy
Anubis
12
5 / 3 / 0
6,788
679
5,657
6,462
2,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
dolivol
Xbalanque
8
1 / 5 / 0
5,023
502
3,439
5,672
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 1
5,108
511
1,122
6,819
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
kvariys
Bacchus
8
0 / 4 / 0
4,923
492
2,511
9,395
5,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
19
Kills
8
8
Deaths
19
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
5
7.5
W
Ravana
 
Ravana
8
0
4
10
L
Aphrodite
 
Aphrodite
2
3
0
0.67
W
Raijin
I saaam I
Raijin
3
5
2
0.8
W
Odin
RaulQ92
Odin
0
2
2
0.5
L
Anubis
Thipy
Anubis
5
3
0
1.67
L
Xbalanque
dolivol
Xbalanque
1
5
0
0.2
L
0
4
1
0.13
L
Bacchus
kvariys
Bacchus
0
4
0
0
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,369
Damage
16,383
27,942
Taken
35,320
13,033
Mitigated
14,342
9,970
Healing
8,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,437
4,189
0
2,594
4,262
1,416
746
1,049
3,213
0
50,047
W
Ravana
 
Ravana
7,248
2,295
0
2,903
4,570
1,466
0
2,103
2,365
0
45,483
L
Aphrodite
 
Aphrodite
3,654
278
0
3,887
6,972
2,691
0
0
6,623
35,219
710
W
Raijin
I saaam I
Raijin
2,989
477
0
750
6,332
1,093
0
4,427
1,905
29,175
1,149
W
Odin
RaulQ92
Odin
2,944
438
0
2,232
6,129
3,795
0
2,009
3,672
410
31,410
L
Anubis
Thipy
Anubis
5,657
558
0
2,931
6,462
2,489
0
2,321
3,841
49,543
609
L
Xbalanque
dolivol
Xbalanque
3,439
1,768
0
250
5,672
1,530
0
1,063
4,609
0
31,201
L
1,122
524
0
30
6,819
2,233
0
656
6,083
0
39,141
L
Bacchus
kvariys
Bacchus
2,511
447
0
1,414
9,395
5,399
0
1,302
8,093
10,436
595
W
2,751
540
0
1,491
6,649
5,263
0
1,245
5,404
15,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,603
Gold Earned
27,908
325
Minions Killed
311
0
Camps Cleared
0
998,830
Distance Traveled
955,198
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,220
722
91
9
0
164,482
0
W
Ravana
7,218
722
83
8
0
258,094
0
L
Aphrodite
6,066
607
73
7
0
160,130
0
W
Raijin
6,064
606
67
7
0
168,850
3
W
Odin
5,763
576
58
6
0
211,335
2
L
Anubis
6,788
679
90
9
0
184,018
4
L
Xbalanque
5,023
502
65
7
0
181,002
0
L
Awilix
5,108
511
70
7
0
220,840
0
L
Bacchus
4,923
492
13
1
0
209,208
2
W
Athena
6,338
634
26
3
0
196,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role