Player Matchup

Anubis
Anubis
Masters
 
Anubis
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Grandmaster
Angry
Ullr
Grandmaster
Level 190
God Stats
30W - 11L
1,671 SR
Queue Stats
614W - 494L
3,110 MMR
Solo
Charon
Charon
Masters
SKyZiLynX
Charon
Masters
Level 126
God Stats
31W - 23L
1,680 SR
Queue Stats
172W - 128L
2,633 MMR
Solo
Hercules
Hercules
Masters
SirYeTo
Hercules
Masters
Level 197
God Stats
18W - 17L
1,693 SR
Queue Stats
368W - 320L
2,703 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 165
1,609 SR
2,289 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 145
1,511 SR
2,576 MMR
Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
ICYoncrrack
Bacchus
Masters
Level 143
God Stats
8W - 8L
1,665 SR
Queue Stats
461W - 433L
2,649 MMR
Solo
Chronos
Chronos
Masters
Nemesis0nlyFans
Chronos
Masters
Level 133
God Stats
0W - 1L
1,402 SR
Queue Stats
18W - 24L
2,568 MMR
Solo
Bakasura
Bakasura
Grandmaster
OgiBre
Bakasura
Grandmaster
Level 192
God Stats
0W - 2L
1,284 SR
Queue Stats
301W - 251L
3,194 MMR
Solo
Lancelot
Lancelot
Masters
zyluux
Lancelot
Masters
Level 88
God Stats
14W - 11L
1,702 SR
Queue Stats
226W - 178L
2,969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 2 / 2
6,394
639
7,508
7,329
3,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
 
Hou Yi
12
1 / 1 / 1
6,081
608
4,650
6,391
2,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ullr
Angry
Ullr
11
0 / 1 / 2
5,917
592
3,438
6,553
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
SKyZiLynX
Charon
10
2 / 0 / 0
5,796
580
3,053
7,934
4,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SirYeTo
Hercules
10
0 / 2 / 0
5,751
575
3,775
7,732
4,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ne ZhaSerqetAwilix

VS

Bans
Ao KuangKuzenboCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 3 / 1
5,774
577
5,119
4,631
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
ICYoncrrack
Bacchus
10
1 / 1 / 1
5,794
579
4,567
7,723
5,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
5,546
555
3,645
6,423
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bakasura
OgiBre
Bakasura
12
3 / 1 / 0
6,610
661
5,221
8,985
4,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Lancelot
zyluux
Lancelot
11
1 / 1 / 2
5,599
560
4,138
7,261
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
8
Kills
6
6
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
2
3
W
Hou Yi
 
Hou Yi
1
1
1
1.5
L
Nu Wa
 
Nu Wa
1
3
1
0.5
W
Ullr
Angry
Ullr
0
1
2
1
L
Bacchus
ICYoncrrack
Bacchus
1
1
1
1.5
L
0
2
0
0
L
Bakasura
OgiBre
Bakasura
3
1
0
3
W
Charon
SKyZiLynX
Charon
2
0
0
2
W
Hercules
SirYeTo
Hercules
0
2
0
0
L
Lancelot
zyluux
Lancelot
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,424
Damage
22,690
35,939
Taken
35,023
16,631
Mitigated
15,128
14,360
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,508
384
0
3,022
7,329
3,441
0
1,895
4,999
50,136
1,186
W
Hou Yi
 
Hou Yi
4,650
3,255
0
3,641
6,391
2,244
0
3,772
2,322
0
52,192
L
Nu Wa
 
Nu Wa
5,119
1,303
0
720
4,631
954
0
1,978
2,653
41,800
0
W
Ullr
Angry
Ullr
3,438
1,110
0
1,660
6,553
1,959
0
2,405
3,843
0
50,360
L
Bacchus
ICYoncrrack
Bacchus
4,567
706
0
2,175
7,723
5,650
0
2,880
4,843
18,546
0
L
3,645
1,057
0
1,319
6,423
2,218
0
1,325
5,098
39,577
477
L
Bakasura
OgiBre
Bakasura
5,221
3,010
0
6,115
8,985
4,088
0
1,618
7,055
336
30,134
W
Charon
SKyZiLynX
Charon
3,053
912
0
2,947
7,934
4,896
0
3,904
3,783
16,420
1,209
W
Hercules
SirYeTo
Hercules
3,775
1,568
0
3,090
7,732
4,091
0
569
6,380
409
42,144
L
Lancelot
zyluux
Lancelot
4,138
653
0
2,907
7,261
2,218
0
2,534
4,727
0
38,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,939
Gold Earned
29,323
395
Minions Killed
353
0
Camps Cleared
0
988,221
Distance Traveled
1,101,152
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,394
639
78
8
0
200,832
0
W
Hou Yi
6,081
608
121
12
0
177,357
1
L
Nu Wa
5,774
577
81
8
0
203,607
2
W
Ullr
5,917
592
98
10
0
205,643
2
L
Bacchus
5,794
579
21
2
0
224,001
1
L
Chronos
5,546
555
79
8
0
204,517
0
L
Bakasura
6,610
661
90
9
0
224,525
0
W
Charon
5,796
580
15
2
0
209,633
0
W
Hercules
5,751
575
83
8
0
194,756
2
L
Lancelot
5,599
560
82
8
0
244,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role