Player Matchup

Horus
Horus
GE4RS G4YM3R
Horus
Level 126
God Stats
2W - 1L
1,748 SR
Queue Stats
189W - 191L
1,497 Elo+
Solo
Hercules
Hercules
SilentYomo
Hercules
Level 156
God Stats
4W - 3L
1,612 SR
Queue Stats
309W - 312L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
tomtom0925
Gilgamesh
Level 146
God Stats
6W - 5L
1,720 SR
Queue Stats
219W - 227L
1,494 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xPyCxBLUE MAGIC
Ah Muzen Cab
Level 148
God Stats
12W - 10L
1,525 SR
Queue Stats
631W - 638L
1,468 Elo+
Solo
Team Averages
Level 144
1,651 SR
1,478 Elo+

VS

Team Averages
Level 144
1,416 SR
1,519 Elo+
Ah Muzen Cab
Ah Muzen Cab
Calymbo
Ah Muzen Cab
Level 145
God Stats
2W - 2L
1,197 SR
Queue Stats
134W - 130L
1,530 Elo+
Solo
Horus
Horus
DustyLobster
Horus
Level 138
God Stats
2W - 2L
1,423 SR
Queue Stats
283W - 300L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
LiL Dragger
Kuzenbo
Level 123
God Stats
11W - 7L
1,491 SR
Queue Stats
459W - 452L
1,559 Elo+
Solo
Janus
Janus
Melomey
Janus
Level 158
God Stats
6W - 6L
1,433 SR
Queue Stats
384W - 378L
1,567 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rhino59
Morgan Le Fay
Level 158
God Stats
17W - 12L
1,534 SR
Queue Stats
344W - 368L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 6
9,723
608
8,779
24,517
29,754
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
SilentYomo
Hercules
19
1 / 4 / 6
9,894
618
13,651
28,746
38,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
tomtom0925
Gilgamesh
17
3 / 5 / 6
10,072
630
15,248
23,646
23,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Muzen Cab
xPyCxBLUE MAGIC
Ah Muzen Cab
20
7 / 3 / 3
11,716
732
28,734
16,849
8,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Calymbo
Ah Muzen Cab
20
10 / 3 / 7
12,870
804
26,971
18,125
11,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 14
10,126
633
4,839
20,608
28,117
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kuzenbo
LiL Dragger
Kuzenbo
19
2 / 3 / 11
12,438
777
16,746
30,035
60,195
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Janus
Melomey
Janus
17
1 / 2 / 11
10,859
679
19,849
10,335
5,495
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Morgan Le Fay
Rhino59
Morgan Le Fay
19
5 / 2 / 11
12,249
766
19,429
9,944
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
11
Kills
18
17
Deaths
13
21
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Calymbo
Ah Muzen Cab
10
3
7
4.5
W
0
3
14
2.33
L
0
5
6
0.6
W
Kuzenbo
LiL Dragger
Kuzenbo
2
3
11
2.5
W
Janus
Melomey
Janus
1
2
11
3.25
W
Morgan Le Fay
Rhino59
Morgan Le Fay
5
2
11
5.25
L
Hercules
SilentYomo
Hercules
1
4
6
1
L
Gilgamesh
tomtom0925
Gilgamesh
3
5
6
1.2
L
Ah Muzen Cab
xPyCxBLUE MAGIC
Ah Muzen Cab
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,412
Damage
87,834
93,758
Taken
89,047
100,890
Mitigated
110,407
35,548
Healing
45,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Calymbo
Ah Muzen Cab
26,971
9,844
1,801
3,458
18,125
11,441
5,140
458
17,667
0
56,726
W
4,839
2,129
11,903
10,515
20,608
28,117
217
704
19,904
174
8,306
L
8,779
2,872
5,171
10,015
24,517
29,754
0
14,123
10,169
4,139
15,385
W
Kuzenbo
LiL Dragger
Kuzenbo
16,746
3,016
1,548
8,825
30,035
60,195
591
502
29,409
26,954
1,854
W
Janus
Melomey
Janus
19,849
1,199
2,367
2,305
10,335
5,495
717
611
9,724
40,866
1,199
W
Morgan Le Fay
Rhino59
Morgan Le Fay
19,429
1,929
522
2,508
9,944
5,159
1,230
667
9,277
33,413
444
L
Hercules
SilentYomo
Hercules
13,651
3,232
1,075
10,198
28,746
38,227
0
14,935
13,602
0
22,925
L
Gilgamesh
tomtom0925
Gilgamesh
15,248
3,292
2,238
3,958
23,646
23,954
0
12,978
10,513
0
26,912
L
Ah Muzen Cab
xPyCxBLUE MAGIC
Ah Muzen Cab
28,734
9,252
489
2,404
16,849
8,955
0
11,492
5,263
0
72,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,405
Gold Earned
58,542
183
Minions Killed
212
0
Camps Cleared
0
1,050,482
Distance Traveled
1,510,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,870
804
70
4
0
276,004
0
W
Horus
10,126
633
10
1
0
342,763
0
L
Horus
9,723
608
25
2
0
259,091
0
W
Kuzenbo
12,438
777
26
2
0
289,402
0
W
Janus
10,859
679
54
3
0
317,079
0
W
Morgan Le Fay
12,249
766
52
3
0
285,194
0
L
Hercules
9,894
618
33
2
0
270,622
0
L
Gilgamesh
10,072
630
29
2
0
285,979
0
L
Ah Muzen Cab
11,716
732
96
6
0
234,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role