Player Matchup

Persephone
Persephone
 
Persephone
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Antraha
Nu Wa
Level 103
God Stats
376W - 406L
1,485 SR
Queue Stats
420W - 494L
1,460 Elo+
Party 1
Medusa
Medusa
Midelfia
Medusa
Level 55
God Stats
15W - 14L
1,557 SR
Queue Stats
106W - 94L
1,507 Elo+
Solo
Thor
Thor
iFrenchyyyyy x
Thor
Level 61
God Stats
1W - 1L
1,789 SR
Queue Stats
101W - 118L
1,419 Elo+
Solo
Charon
Charon
不会法师
Charon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,531 Elo+
Solo
Team Averages
Level 83
1,566 SR
1,484 Elo+

VS

Team Averages
Level 111
1,519 SR
1,484 Elo+
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Cipres19
Anubis
Level 53
God Stats
9W - 10L
1,537 SR
Queue Stats
29W - 52L
1,396 Elo+
Solo
Charon
Charon
DynastY-gandalf
Charon
Level 165
God Stats
214W - 145L
1,575 SR
Queue Stats
541W - 565L
1,472 Elo+
Solo
Ra
Ra
Sekhorik
Ra
Level 65
God Stats
24W - 31L
1,485 SR
Queue Stats
310W - 285L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
0 / 0 / 4
5,907
1,181
3,924
2,903
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Antraha
Nu Wa
9
0 / 1 / 0
5,055
1,011
1,677
1,591
434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Midelfia
Medusa
10
1 / 4 / 0
5,489
1,098
3,786
5,095
1,303
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 3
5,835
1,167
2,810
3,499
1,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
11
2 / 1 / 2
6,431
1,286
1,684
3,364
1,688
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

355

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 1 / 2
5,673
1,135
1,983
3,084
927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
 
Vamana
10
1 / 0 / 3
5,567
1,113
2,235
1,656
840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Cipres19
Anubis
10
1 / 0 / 2
5,726
1,145
1,521
2,599
760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 1 / 6
6,247
1,249
2,818
4,775
3,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
5 / 2 / 2
6,861
1,372
5,079
2,997
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
4
Kills
8
8
Deaths
4
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
0
0
4
2
W
Mercury
 
Mercury
1
1
2
2
W
Vamana
 
Vamana
1
0
3
2.5
L
Nu Wa
Antraha
Nu Wa
0
1
0
0
W
Anubis
Cipres19
Anubis
1
0
2
2
W
0
1
6
3
L
Medusa
Midelfia
Medusa
1
4
0
0.25
W
5
2
2
3
L
1
2
3
1.25
L
Charon
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,881
Damage
13,636
16,452
Taken
15,111
5,389
Mitigated
6,698
1,060
Healing
2,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
3,924
111
0
435
2,903
834
0
1,752
1,135
11,418
0
W
Mercury
 
Mercury
1,983
701
0
402
3,084
927
0
1,236
1,848
0
7,488
W
Vamana
 
Vamana
2,235
542
0
440
1,656
840
0
1,391
265
0
5,403
L
Nu Wa
Antraha
Nu Wa
1,677
511
0
50
1,591
434
0
732
816
5,732
0
W
Anubis
Cipres19
Anubis
1,521
0
0
279
2,599
760
0
616
1,983
12,836
0
W
2,818
265
0
356
4,775
3,247
0
2,646
2,129
8,457
89
L
Medusa
Midelfia
Medusa
3,786
1,254
0
250
5,095
1,303
0
2,570
2,210
0
13,393
W
5,079
164
636
206
2,997
924
0
1,396
1,601
17,398
0
L
2,810
153
0
213
3,499
1,130
0
2,313
1,020
0
7,682
L
Charon
1,684
215
0
112
3,364
1,688
0
1,581
1,524
9,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
30,074
81
Minions Killed
103
4
Camps Cleared
4
428,652
Distance Traveled
509,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,907
1,181
14
3
1
99,619
0
W
Mercury
5,673
1,135
17
3
0
117,405
0
W
Vamana
5,567
1,113
8
2
0
103,457
0
L
Nu Wa
5,055
1,011
14
3
2
45,120
0
W
Anubis
5,726
1,145
23
5
1
96,258
0
W
Charon
6,247
1,249
17
3
2
96,170
0
L
Medusa
5,489
1,098
24
5
1
91,368
0
W
Ra
6,861
1,372
38
8
1
96,462
0
L
Thor
5,835
1,167
14
3
0
94,207
0
L
Charon
6,431
1,286
15
3
0
98,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role