Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlablablaNighT
Neith
Level 68
God Stats
1W - 8L
1,288 SR
Queue Stats
50W - 56L
1,447 Elo+
Solo
Nu Wa
Nu Wa
D1NGOne
Nu Wa
Level 106
God Stats
5W - 8L
1,521 SR
Queue Stats
152W - 148L
1,474 Elo+
Solo
Geb
Geb
IcyOscar23
Geb
Level 155
God Stats
2W - 2L
1,376 SR
Queue Stats
105W - 129L
1,496 Elo+
Solo
Ymir
Ymir
xdxdxd1232141415
Ymir
Level 72
God Stats
10W - 15L
1,446 SR
Queue Stats
147W - 160L
1,455 Elo+
Solo
Team Averages
Level 111
1,426 SR
1,474 Elo+

VS

Team Averages
Level 123
1,561 SR
1,496 Elo+
Baron Samedi
Baron Samedi
Furrulk
Baron Samedi
Level 108
God Stats
176W - 142L
1,593 SR
Queue Stats
320W - 320L
1,526 Elo+
Solo
King Arthur
King Arthur
H3LL X Venom
King Arthur
Level 142
God Stats
3W - 3L
1,429 SR
Queue Stats
138W - 134L
1,493 Elo+
Party 1
Bacchus
Bacchus
MICHU00
Bacchus
Level 101
God Stats
27W - 22L
1,567 SR
Queue Stats
226W - 217L
1,520 Elo+
Solo
Cthulhu
Cthulhu
SavageBuckle
Cthulhu
Level 104
God Stats
11W - 3L
1,732 SR
Queue Stats
138W - 133L
1,493 Elo+
Party 1
Izanami
Izanami
WuLf667
Izanami
Level 159
God Stats
5W - 3L
1,485 SR
Queue Stats
110W - 120L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 3 / 1
6,114
556
4,391
9,461
5,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 1
5,500
500
2,486
4,955
1,391
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
D1NGOne
Nu Wa
11
0 / 2 / 0
5,481
498
3,925
5,690
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
5,483
498
3,082
11,066
4,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 0
5,588
508
3,155
9,303
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Furrulk
Baron Samedi
12
3 / 1 / 0
7,016
638
6,174
6,052
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
H3LL X Venom
King Arthur
12
3 / 0 / 2
6,967
633
5,509
8,488
4,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
MICHU00
Bacchus
10
3 / 1 / 2
6,004
546
3,286
6,949
3,437
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
SavageBuckle
Cthulhu
11
1 / 0 / 3
6,299
573
4,269
4,765
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
WuLf667
Izanami
12
4 / 2 / 1
6,560
596
3,978
6,100
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
14
14
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
1
1
1
1.5
L
Nu Wa
D1NGOne
Nu Wa
0
2
0
0
W
Baron Samedi
Furrulk
Baron Samedi
3
1
0
3
W
King Arthur
H3LL X Venom
King Arthur
3
0
2
4
L
1
4
0
0.25
W
Bacchus
MICHU00
Bacchus
3
1
2
4
W
Cthulhu
SavageBuckle
Cthulhu
1
0
3
2.5
W
Izanami
WuLf667
Izanami
4
2
1
2.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,039
Damage
23,216
40,475
Taken
32,354
17,585
Mitigated
15,862
11,484
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,391
952
173
2,736
9,461
5,723
0
5,962
2,818
29,451
5,247
L
2,486
839
0
2,145
4,955
1,391
0
1,177
3,778
0
32,747
L
Nu Wa
D1NGOne
Nu Wa
3,925
1,652
0
1,916
5,690
1,728
0
1,316
4,374
34,288
0
W
Baron Samedi
Furrulk
Baron Samedi
6,174
162
0
2,547
6,052
2,874
0
4,059
1,993
37,840
533
W
King Arthur
H3LL X Venom
King Arthur
5,509
672
0
1,109
8,488
4,492
0
4,738
3,750
0
53,468
L
3,082
752
0
3,130
11,066
4,379
0
908
10,158
40,616
168
W
Bacchus
MICHU00
Bacchus
3,286
263
0
3,238
6,949
3,437
0
2,025
4,924
32,203
2,391
W
Cthulhu
SavageBuckle
Cthulhu
4,269
518
48
1,476
4,765
3,249
0
1,392
3,373
25,517
0
W
Izanami
WuLf667
Izanami
3,978
2,517
0
1,688
6,100
1,810
1,017
1,896
4,204
0
51,223
L
3,155
481
0
1,384
9,303
4,364
0
3,399
5,904
22,860
1,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,166
Gold Earned
32,846
296
Minions Killed
352
0
Camps Cleared
0
993,309
Distance Traveled
1,067,204
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,114
556
62
6
0
172,434
0
L
Neith
5,500
500
58
5
0
190,120
4
L
Nu Wa
5,481
498
61
6
0
203,638
1
W
Baron Samedi
7,016
638
81
7
0
178,854
2
W
King Arthur
6,967
633
89
8
0
238,737
0
L
Geb
5,483
498
76
7
0
240,308
0
W
Bacchus
6,004
546
60
5
0
216,510
0
W
Cthulhu
6,299
573
31
3
0
233,355
0
W
Izanami
6,560
596
91
8
0
199,748
2
L
Ymir
5,588
508
39
4
0
186,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role