Player Matchup

Cerberus
Cerberus
Daltzilla
Cerberus
Level 106
God Stats
99W - 88L
1,638 SR
Queue Stats
103W - 91L
1,532 Elo+
Solo
Neith
Neith
Eegah
Neith
Level 108
God Stats
3W - 2L
1,426 SR
Queue Stats
15W - 17L
1,433 Elo+
Party 1
Hera
Hera
MrReggie9876
Hera
Level 103
God Stats
3W - 3L
1,487 SR
Queue Stats
12W - 12L
1,464 Elo+
Party 1
Team Averages
Level 106
1,517 SR
1,476 Elo+

VS

Team Averages
Level 114
1,500 SR
1,384 Elo+
Baron Samedi
Baron Samedi
AryarieI
Baron Samedi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,445 Elo+
Party 2
Ne Zha
Ne Zha
P1NCH3Prro
Ne Zha
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,352 Elo+
Party 2
Apollo
Apollo
Super Regio
Apollo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daltzilla
Cerberus
18
2 / 1 / 13
11,769
841
9,896
14,864
14,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Eegah
Neith
18
6 / 2 / 6
12,264
876
8,422
11,953
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
8 / 2 / 8
12,766
912
13,839
6,649
2,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AryarieI
Baron Samedi
17
3 / 6 / 1
11,178
798
8,818
12,943
5,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
P1NCH3Prro
Ne Zha
15
0 / 4 / 2
9,528
681
5,924
12,901
13,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
16
1 / 6 / 2
10,531
752
4,192
13,896
5,418
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
5
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AryarieI
Baron Samedi
3
6
1
0.58
W
Cerberus
Daltzilla
Cerberus
2
1
13
8.5
W
Neith
Eegah
Neith
6
2
6
4.5
W
8
2
8
6
L
Ne Zha
P1NCH3Prro
Ne Zha
0
4
2
0.25
L
Apollo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,157
Damage
18,934
33,466
Taken
39,740
22,343
Mitigated
24,012
10,779
Healing
8,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AryarieI
Baron Samedi
8,818
461
984
3,359
12,943
5,270
0
7,966
4,898
41,338
0
W
Cerberus
Daltzilla
Cerberus
9,896
409
325
4,220
14,864
14,280
276
3,793
11,071
26,517
1,899
W
Neith
Eegah
Neith
8,422
2,553
0
4,043
11,953
5,203
3,120
2,163
9,790
0
49,690
W
13,839
3,548
0
2,191
6,649
2,860
1,440
3,581
3,068
46,242
738
L
Ne Zha
P1NCH3Prro
Ne Zha
5,924
964
0
1,524
12,901
13,324
0
7,915
4,967
0
26,061
L
Apollo
4,192
2,924
0
2,505
13,896
5,418
0
7,395
6,423
0
31,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,799
Gold Earned
31,237
186
Minions Killed
136
0
Camps Cleared
0
727,672
Distance Traveled
658,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,178
798
63
5
0
219,295
0
W
Cerberus
11,769
841
52
4
0
255,482
0
W
Neith
12,264
876
74
5
0
229,751
0
W
Hera
12,766
912
60
4
0
242,439
0
L
Ne Zha
9,528
681
32
2
0
218,136
0
L
Apollo
10,531
752
41
3
0
221,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role